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Posts from NoBlockEditor - What's new in the map editor.

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12 years ago
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More in-game objects (previously hidden), the Blitzkrieg + Maya plugin is integrated, and I am gradually translating and adding descriptions of the editor settings. It doesn't seem to conflict with the NCF mod, but I plan to integrate it as well. The map editor is designed to simplify the creation of maps and additions to the game (mods).

Installation:
During the development of the mod, the installation method will change, so read NoBlokEditor.doc; it describes how to install and uninstall the mod.

The date of the last mod update will be written in NoBlokEditor.doc

Download from Yandex Disk Look for NoBlokEditor.rar in the list.
Video about the mod on YouTube
12 years ago
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Of course, it’s good that you tried. But something like that already exists. It’s in the website’s file archive.
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12 years ago
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If possible, please provide a link. I doubt anyone has completed this.
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12 years ago
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I checked out that mod. The difference is significant. I won't go into detail about what exactly it is. Anyone who downloads both mods and compares them will understand. I'm continuing to work on the mod. Thanks to HAndOS for showing me that mod.
12 years ago
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Good luck. And I hope the idea will be developed further.
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12 years ago
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So, Esto100nec1, your file is 1.21 MB, which means you can upload it directly to the forum and attach it to a message. I recommend doing this, at least to create a mirror link, because the chance of the information disappearing from here is practically zero, while it can disappear from file-sharing services; it has happened before.
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12 years ago
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Ment
So, Esto100nec1, your file is 1.21 MB, so you can upload it directly to the forum, attach it to a message. I advise you to do this, at least to create a mirror link, because the chance of information being lost from here is practically zero, but it can happen with file-sharing services, it has happened before.
Thank you for your concern. The mod is not final; there is still a lot of work to be done, and that's why I periodically re-upload it to a file-sharing service. Since this means I have to change the link to the file-sharing service every time, I posted a link to the mod's page on my website. There, I periodically update the link to the mod. Sincerely, Esto100nec1.
As of today, the following has been done with the mod:
In the Other Objects section, the following have been unlocked and:
Alaric_DSU – Now it really is Alaric.
Arantir_DSM – I made a unique icon, and now it really is Arantir.
Arantir_DSU – I made a unique icon, and now it really is Arantir without a horse; I need to add an attack animation.
Ballista_DS – I couldn't make it a regular object.
Beatrice – I couldn't make it a regular object.
Biara_DS_U – Now it really is Biara.
Boatarena – I made a unique icon.
BoatBridge1, BoatBridge2 – I made unique icons.
BrokenGolem – I made a unique icon.
Bubleg – I made a unique icon.
Caldwell – I didn't change anything.
Catapult – I can't see the object.
Catapult_DS – I couldn't make it a regular object.
Conquestmap – Unlocked.
Crystal01- Crystal01 – I made unique icons.
Crystallmana – I made a unique icon.
Cylinder2x2_1
Dinos_01 – I made a unique icon.
DragonHeart
Dunkan – Now it really is Duncan.
Dunkan_DSM – Now it really is Duncan.
DwarvenKingsHall – I made a unique icon.
Enviroment - I made a unique icon.
Freida – Now it really is Freida.
Freyda_DSU – Now it really is Freida.
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12 years ago
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What does "now it's really..." mean?
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12 years ago
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RedHeavenHero
What does "now it's really..." mean?
Well, for example, in the Map Editor section, under Other Objects, there's the Gotai hero (without the buffalo). We place him on the map and look at his properties. From the screenshot, we see a woman, or Gotai shaved.

When we start playing, we understand. Gotai only has a model. I meant that now the icons and abilities will also match the model. When creating a campaign, these models were created exclusively for dialogue scenes. So they (all heroes) are all copies of this woman. It also means the game will be released faster; there's no need to do extra work. That's why I decided to bring back the true appearance of the heroes from that section to the game. This way, the Black Knight and Yeti will also be returned to the map editor.
Sincerely, Esto100nec1
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12 years ago
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Thank you for the clarification. Is it really that important? After all, you can use regular, fully-fledged heroes. Dialog heroes probably lack animations as well.
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12 years ago
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Removed the weight from the archive, updated the mod on 07.02.2014. You can find more detailed information about the changes in the "Read Me.doc" Word document included with the mod. If anyone notices any discrepancies with the mod description, please let me know, and I will correct any mistakes I have made.

Added 43 minutes later
RedHeavenHero
Thank you for the clarification. Is this really that important? After all, you can use regular, fully functional heroes. Dialog heroes probably lack animations as well.
This mod is intended more for mapmakers and modders than for players; I'm primarily making it for myself. My goal is to create a 3D video based on the game engine. I haven't decided what the video will be yet; it could be an advertisement, a funny scene, or a cartoon. Thanks to the mod, you can create a map with new objects and minimal bugs without much effort. It will be easier for modders to find resources for new objects. I made the animations accessible from the map editor; it's just easier that way. Yes, you are right, not all dialog heroes have all the animations, but it's not that bad. I added game animations to the list for dialog heroes. I replaced some, but I'm trying not to disrupt the purpose of the animations too much.
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12 years ago
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Mod updated on 02/14/2014
New *.xdb files have been created; this was necessary for the correct attack animations of the following hero enemies: Laslo, Gotai, Ornella, and Isabelle. If anyone wants to contribute to the mod, please feel free to do so. If you find any bugs, please report them. I will see what can be done about them.
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12 years ago
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Mod updated on 03/08/2014
I plan to include objects that didn't make it into the next mod update. I'll add them to the available slots in the map editor. Below is a screenshot showing the beginning of the work.
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12 years ago
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Mod updated on 03/22/2014, the following changes have been implemented:
Tieru and Tieru's ghost were displayed as peasants in the map editor and in the game, even though they were just troop units and didn't have their own icons. Everything related to these heroes has been fixed. For now, they will have the Wingael specialization. I've added the Naga Temple, Black Knight, Yeti, and Spear-Axe stuck in the ground to the editor. I'll add the buffalo and the flying saucer later. You can already see the changes in the mod in the screenshot below.

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