Runemage — Skill wheel
The skills this class is offered in this version around the ring, their abilities fanning outward, and a line from each ability to what it needs.
On a phone the wheel and the build planner don't fit, so the same skills and abilities are listed below. Open this page on a tablet or computer to see the wheel.
Nothing picked yet.
- War Machines
- Defense
- Runelore
- Destructive Magic
- Enlightenment
- Attack
- Light Magic
- Luck
- Leadership
- Summoning Magic
- Logistics
- Sorcery
- Dark Magic
Requirements and the game's limits are checked: at most 6 skills, the racial one included, and at most 3 abilities in each; the racial skill's ultimate comes on top.
Skills
The skills this class is offered on level-up in this version, with each one's share of the offers, and the abilities it can learn in each.
-
War Machines 15%
- Ballista
- Catapult
- First Aid
- Runic Machines needs: Ballista
- Triple Ballista needs: Runic Machines, Greater Rune
-
Defense 15%
-
Runelore 10%
-
- Master of Fire
- Master of Ice
- Master of Storms
- Ignite needs: Master of Fire
- Mana Burst needs: Ignite
-
- Arcane Intuition
- Intelligence
- Scholar
- Tap Runes needs: Arcane Intuition
- Mentoring needs: Fine Rune, Tap Runes
-
Attack 8%
-
Light Magic 8%
-
Luck 8%
-
Leadership 8%
- Diplomacy
- Estates
- Recruitment
- Runic Attunement needs: Diplomacy
- Empathy needs: Mentoring, Runic Attunement
-
Logistics 2%
- Navigation
- Pathfinding
- Scouting
- Snatch needs: Pathfinding
- Swift Mind needs: Refresh Rune, Snatch
-
Sorcery 2%
-
Dark Magic 2%