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Posts from NCF – Extended list of Neutral creatures.

4.9 (14 ratings)
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#1136
dredknight
It depends on perspective.
What I want to do is total best - unique textures, stats and abilities based on some lore (not necessary Might and Magic, we can create different packs based on themes).
What I can do is different story. I dont have any experience with visuals of any sort so first thing is to try and see what I can tackle in the visual department on my own.

However any help is appreciated, this is not meant to be a single man project. The idea is to start it up and see whoever will jump in. Anyone who want to contribute to the already existing creatures or just create a new one is welcome.

Psatkha, as a long term creature maker I know you are in :D.

One of the first things to do is use automated classification method that will filter out what unique set of stats we have, which creatures are doubled and what set of stats combinations are currently not assigned to any creatures.

You can just say their names and if possible their IDs! :smile13:
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to psatkha
#1138
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psatkha
I've added a link to the manual in the first post! :smile13:
:smile12:

Here is a sneak peek from the first data frame. :smile47:
Attachments 1
1 file attached • Total size: 100.7 KB
#1139
Hello everyone,

How do you calculate power rating of new creatures (and traditional one)?
I need the formula to begin with some estimates on NCF.
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#1140
dredknight
Hello everyone,

How do you calculate power rating of new creatures (and traditional one)?
I need the formula to begin with some estimates on NCF.

Hello!

Use this calculator - NOIADE :smile13:
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
#1141
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Thank you!

It seems that there is no formula inside though.
I need it to start teaching the learning algorithm.

Added 20 hours 56 minutes ago
To anyone interested, this is the creature power formula

Root(((1 + 1/30) ^ Attack)* ((min_d + max_d)/2) * ((1 + 1/30) ^ Defense) *HitPoints * Root(speed) * (0.2 + Initiative * 0.08) )

Credit goes to Nargott.
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#1142
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dredknight
Thank you!

It seems that there is no formula inside though.
I need it to start teaching the learning algorithm.

Added after 20 hours 56 minutes
To anyone interested, this is the creature power formula

Root(((1 + 1/30) ^ Attack)* ((min_d + max_d)/2) * ((1 + 1/30) ^ Defense) *HitPoints * Root(speed) * (0.2 + Initiative * 0.08) )

Credit goes to Nargott.

Maybe because NOIADE is based on his formula! :smile13:
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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#1145
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I
Справедливость - авторский глобальный мод

ColouredText - список заклинаний и их уровень в описании существ-колдунов
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#1146
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RedHeavenHero
I downloaded your mod for the green creatures and the mod that allows you to recruit them.
This is what happens:
The upgrades are visible, meaning the upgrades are applied, then there's nothing, and then the alternate upgrades are applied.
What should I do?
Справедливость - авторский глобальный мод

ColouredText - список заклинаний и их уровень в описании существ-колдунов
In reply to Андраил
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#1147
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Andrail
Me

Were there any stats and background information on this creature?!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to Андраил
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#1148
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Andrail
RedHeavenHero
I downloaded your mod for the green creatures and the mod to allow hiring them.
This is what happens:
The upgrades are visible, i.e., the upgrades progress, then there's nothing, and then the alternate upgrades.
What should I do?
What other mods do you have installed?
With a clean version of the game + the NCF mod (including the mega-pack and additional creatures), everything should work without problems.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
In reply to Remix
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#1149
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Remix
Mod review: https://www.youtube.com/watch?v=vli0b6rjsr0&list=PLGpNWhdMwySe2vgmP9f3bERouXzITJOSN&index=11

С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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#1150
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psatkha
Who suggested the "Tokoloshe" creature?!
-----Tokoloshe (Level 3)
Attack - 8
Defense - 4
Damage - 4-5
Health - 8
Speed - 4
Initiative - 9
Abilities: Undead, Curse, Magic Resistance 25%, Fire Resistance 50%, Invisibility, Evil
Description: If a shaman is offended, he creates a tokoloshe from dead bodies, removing their tongue and eyes. Although after the transformation, their body shrinks to the size of a small child, they cause terrible destruction, attack people, and damage their property, often casting curses. To bring the tokoloshe to life, a special spell must be spoken, and a hole must be made in its skull with a red-hot poker, which is why the tokoloshe has immunity to magical attacks, and especially to Fire. The tokoloshe can also become invisible.

Added 2 minutes ago
psatkha
Were there any stats and a bio for this creature?!
Tokoloshe (Level 3)
Attack - 8
Defense - 4
Damage - 4-5
Health - 8
Speed - 4
Initiative - 9
Abilities: Undead, Curse, Magic Resistance 25%, Fire Resistance 50%, Invisibility, Evil
Description: If a shaman is offended, he creates a tokoloshe from dead bodies, removing their tongue and eyes. Although after the transformation, their body shrinks to the size of a small child, they cause terrible destruction, attack people, and damage their property, often casting curses. To bring the tokoloshe to life, a special spell must be spoken, and a hole must be made in its skull with a red-hot poker, which is why the tokoloshe has immunity to magical attacks, and especially to Fire. The tokoloshe can also become invisible.
Справедливость - авторский глобальный мод

ColouredText - список заклинаний и их уровень в описании существ-колдунов