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Posts from NCF – Extended list of Neutral creatures.
Surgical, meaning if something in the creature's mechanics was glitching, that glitch was simply removed at the file level! :smile24:
Added 4 minutes later xxxRustamxxx
I have epic war age + NHF installed. Thank goodness, it already had the ncf packs installed, but not all the creatures.
Regarding the new version of the mega-pack NCF - in principle, a new one can be made, since all the links on the main page of the NCF project are already dead! Respected comrade dredknight created a thread on another resource dedicated to the NCF project, so you can place everything there, and then mirror the links here! Because, as I understand it, there is a very democratic file hosting service, and files will not be deleted due to the time limit!
Recently, it seems that the authors themselves have started deleting files – because Yandex offers unlimited storage.
But ideally, files should be hosted on the forum, as this is currently the safest place. Of course, there are difficulties with large files...
For everyone that is following this thread, there is new NCF official place on moddb. It is exclusively dedicated to NCF.
It provides all the necessary downloads (NCF core and Megapack) as well as installation tutorials(for Tote and MMH55 mod) to configure and start using NCF.
The idea is to have a single place to gather all community made creatures.
Future plans include adding new creatures where everyone can contribute. A few more things to come but it will be presented when it is clear.
Admins of the page are Psatka and I.
Let me know if there are any issues with the guides or the downloads.
Did they add all the creatures from the latest versions to it?!
Here's a real question. I don't have some of the creatures; maybe ewa was updated, and I didn't notice. Yesterday, I saw zombie warriors, incubi, etc., for the first time. I checked, and the current version of ewa is 2.0, which is for version 3.1; here's the link: http://el-mods.ru/load/4-1-0-12.
More creatures will be added! Things are going slow as my free time is limited lately.
Also I have an idea to make alternative packs with just the quality/unique creatures because there are a bunch of creatures which are very similar to the original unit they were developed from (for example they are identical but different in colour and they have one more special ability).
Also I have an idea to make alternative packs with just the quality/unique creatures because there are a bunch of creatures which are very similar to the original unit they were developed from (for example they are identical but different in colour and they have one more special ability).
Maybe then the best way would be remaking such creatures that they differ visually for example by replacing the head (or by adding helmet, hap or cap) and/or their weapons ?!
It depends on perspective. What I want to do is total best - unique textures, stats and abilities based on some lore (not necessary Might and Magic, we can create different packs based on themes). What I can do is different story. I dont have any experience with visuals of any sort so first thing is to try and see what I can tackle in the visual department on my own.
However any help is appreciated, this is not meant to be a single man project. The idea is to start it up and see whoever will jump in. Anyone who want to contribute to the already existing creatures or just create a new one is welcome.
Psatkha, as a long term creature maker I know you are in :D.
One of the first things to do is use automated classification method that will filter out what unique set of stats we have, which creatures are doubled and what set of stats combinations are currently not assigned to any creatures.