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And what about this? Is it about the levels of secondary skills?
In reply to Vladiolus
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Yes, that’s exactly what I needed. Thank you! :smile20:
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I once compiled a Russian-language list of IDs for all talents and artifacts, as well as the in-game names of heroes. I didn't include the basic commands (everyone already knows them by heart), but there are some other useful commands that might be helpful to someone.
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Модификации для Heroes V 3.1:

[Модификация]Phoenix Vision - Комплексное модифицирование визуального аспекта игры.
[Модификация]UNIT-Баланс существ + визуальные изменения.
[Модификация]NewTransformUndead-Таблица поднятия нежити.

[Модификация]VisualFix-Устрание визуальных багов.

Карты для Heroes V 3.1:

[Карта][1x1]The Last Stand - Дуэльная карта финальных битв


Группа VK:
https://vk.com/club176978884
In reply to логн
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logn
Oh, it’s quite complicated. If this is working code, I’ve made a simplified version; take a look and choose the hero who needs an army.
Let’s create an improved army of humans, 10,000 strong.
add_army 1 2 10000
The first number is the human army.
(1-Humans:smile17: :smile13:
2-Light Elves
3-Mages:smile16:
4-Dark Elves:smile41: :smile29:
5-Necromancers:smile24:
6-Demons:smile51:
7-Dwarves:smile47:
8-Orcs:smile19: )

The second number is the upgrade level: 0=unupgraded, 1=upgraded, 2=super-upgraded creatures.

The third number is the quantity. If it doesn’t work for you, check if you entered the code correctly. If you did, I apologize; it works for me, and I’m running around with armies of 10,000 upgraded creatures.

Added 1 hour 38 minutes ago
And if you enter 9 for the army, it will be elementals, knights, and phoenixes.

I have a problem with this command; I enter the command, and nothing happens (in the town), and on the map, all the troops simply disappear
In reply to Frozensoull
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Frozensoull
Once, I compiled a Russian-language list of IDs for all talents and artifacts, as well as the in-game names of heroes. I didn't include the basic commands (everyone already knows them by heart), but there are some other useful commands that might be helpful to someone.
Hmm, thanks!
In reply to RedHeavenHero
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RedHeavenHero
@TakeAwayHeroExp("hero's script name", amount of experience)
It's unlikely that you'll be able to make a hero unlearn spells.

I haven't experimented with spells (there might be an unlearn_spell command), but you can unlearn (remove) skills:
unlearn_skill
the skill and ability numbers are the same as for the add_skill command

But I'm more interested in something else:
1. How do you place a Mentor at a selected location on the map? (manually editing the hero is tedious, especially if the opponent "trained" him)
2. How do you change the level of creatures that can be recruited at a Fortress? For example, instead of recruiting 4th-level creatures, how can you recruit 4th and 5th-level creatures at the Fortress?
3. How do you change the race of a Fortress? Or how do you place a Fortress of the desired race on the map at a selected location? (sometimes a random map is interesting, but the conditions are too uneven, so you have to help the opponent or yourself)
4. How do you hide the map again after making such changes? (again, so as not to see the opponent's actions, so that the game is more interesting)

P.S. Everything that is indicated in points 1-4 for a map created in the game using the GSC (Game Scripting Compiler) could be done using the H5_MapEditor.exe editor.
But... The editor corrupts the map beyond repair: before loading, the map file had a certain size (about 600...800Kb), and after loading and saving the changes, it's about 0Kb.
I remember that the map editor in Heroes 3 worked without problems. But in Heroes 5, there's some kind of problem with it...
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the editor may corrupt maps if the path to the game folder is too long or if it contains Cyrillic characters.
Нет войне.
In reply to Gerter
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Gerter
the editor can corrupt maps if the path to the game folder is too long or contains Cyrillic characters

D:\Games\Antology Heroes of Might & Magic\Heroes of Might & Magic 5[br][/br]long path?
In reply to Igor5777
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Igor5777
D:\Games\Antology Heroes of Might & Magic\Heroes of Might & Magic 5[br][/br]a long path?
most likely. I had a version from Buky with a long path - the maps were breaking. I did this: D:\Heroes5ToE - the problems disappeared.
Нет войне.
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thanks
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How do you bind a console command? As I understand it, you need to write it in the input file, but how? For example, I need a bind for num1 that will grant the necromancy skill (add_skill 15). It's tedious to write it for each hero on the map. Also, is there a way to open a Fortress through the console? I'm playing with NCF, and I want to get the third tier of creatures.
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Hello everyone, is it possible to give one hero two specializations using a console command?
Let me explain: for example, can I add (not replace) Laslo's specialization to Godric, so that it, for example, replaces one of the skill slots in his specialization, so that instead of "Unrelenting Force," Laslo's skill would appear.
If this is possible, where can I find the hero specializations, as well as the heroes from NHF?
If this is not possible, is there any explanation for this? Information about specializations must be stored somewhere. It should be possible to find the script names of all heroes, the IDs of all skills, which means that specializations must also have some kind of list.
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I decided to delve into the game files and found the names of many hero specializations, which have various names similar to skills and abilities (scripted). For example, "Child of the Unicorn" has the name "Unicorn_Trainer," which means it can be assigned.
As an example, there is the command @GiveHeroSkill("Linaas", SKILL_ABSOLUTE_LUCK), which adds a skill to the hero. But is there a name for the specializations somewhere? Is it possible to add them as new skills/abilities? Or can console commands not do everything?

If not, it's absurd; you can do so much in the console... Especially after the game has been broken by various mods:
EWA Patch 2.7.1 and NHF 0.88 full completely stop the game on mission 3 in the Arantir campaign; the screen freezes, and you can't use either the menu or the map itself. However, after searching through all the commands, I found "@UnblockGame()" - and the game continued the mission without crashes or freezes.

I understand that this is not a map editor or some mod/script created and saved separately in a .txt file, but surely it's possible to add more specializations?
In reply to Kouta
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Are there any cheats for multiplayer that won’t cause the game to crash?

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