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And what about this? Is it about the levels of secondary skills?
New here? I'm Roha — want a quick tour?
Oh, it’s quite complicated. If this is working code, I’ve made a simplified version; take a look and choose the hero who needs an army.
Let’s create an improved army of humans, 10,000 strong.
add_army 1 2 10000
The first number is the human army.
(1-Humans:smile17: :smile13:
2-Light Elves
3-Mages:smile16:
4-Dark Elves:smile41: :smile29:
5-Necromancers:smile24:
6-Demons:smile51:
7-Dwarves:smile47:
8-Orcs:smile19: )
The second number is the upgrade level: 0=unupgraded, 1=upgraded, 2=super-upgraded creatures.
The third number is the quantity. If it doesn’t work for you, check if you entered the code correctly. If you did, I apologize; it works for me, and I’m running around with armies of 10,000 upgraded creatures.
Added 1 hour 38 minutes ago
And if you enter 9 for the army, it will be elementals, knights, and phoenixes.
Once, I compiled a Russian-language list of IDs for all talents and artifacts, as well as the in-game names of heroes. I didn't include the basic commands (everyone already knows them by heart), but there are some other useful commands that might be helpful to someone.
@TakeAwayHeroExp("hero's script name", amount of experience)
It's unlikely that you'll be able to make a hero unlearn spells.
the editor can corrupt maps if the path to the game folder is too long or contains Cyrillic characters
D:\Games\Antology Heroes of Might & Magic\Heroes of Might & Magic 5[br][/br]a long path?