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Posts from Two sisters.

5.0 (7 ratings)
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I recently finished playing and saw a request for feedback in the final cutscene. I'd be happy to provide it!
The map is excellent and quite challenging. I replayed it several times during the first few weeks. But after gaining enough experience, building up my army, collecting artifacts, and learning spells, things became easier. The challenge shifted from simply surviving to minimizing losses in battles. I replayed one of the last battles against the Dwarf King in the Dungeon about 10 times, carefully preserving my troops until the very end. :)
I'd like to express my special thanks for the wonderful design; everything is done with attention to detail and great care. The landscape is complex but natural. Everything is in its place. The locations are very well made and visually appealing. Both the starting town and the graveyard, as well as the various rivers and bridges, are great. The Dungeon is also very beautiful. Taking this opportunity, I'd like to ask how you managed to create the fog that lies in the lowlands but is absent on the hills?
I didn't find any drawbacks; the only thing that's a bit disappointing is that there's only one side quest to liberate the monastery. If you have the ability to script such battles (and the battle with that Necromancer is indeed challenging), why not take advantage of this opportunity and not limit yourself to just one battle? Or did you go with the principle of "a little of everything"?
In any case, huge respect for the fantastic map and the painstaking work that was clearly put into it. Thank you
и немедленно выпил...
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The map is excellent, quite challenging. I replayed it several times during the first few weeks. But after gaining enough experience, building up my army, acquiring artifacts, and learning spells, things became easier. The challenge was no longer just surviving, but also minimizing losses in battles. I replayed one of the last battles against the Dwarf King in the Dungeon about 10 times, carefully preserving my soldiers until the very end.
Yes, that was the idea: to prevent significant losses in the early stages of the game, making it easier to fight later on. Also, even if the enemies don't have enough strength for direct attacks, they should at least attempt to capture their own cities and attack the main one while the main hero wanders through the snowy landscapes. And the Underground King is something like a final boss, and was designed to be the most challenging opponent on the map.
Taking this opportunity, I would like to ask how you managed to create the fog that lies in the lowlands, but is not present on the hills in the snow?
Oh, hmm, to be honest, I don't remember anymore, it's been a long time, but it was definitely done through the editor, maybe through the "weather" parameter or something like that, although I'm not sure.
I didn't find any drawbacks, the only thing that's a bit disappointing is that there's only one side quest to liberate the monastery. If you have the ability to script such battles (and the battle with this Necromancer is indeed not easy), why not take advantage of that opportunity and not limit yourself to just one battle? Or did you go with the principle of "less is more"?
Well, actually, there are a few more side quests, but in general, they are all concentrated in the starting location and are designed to help the player prepare for a full-scale offensive. I don't remember, maybe the idea was not to distract the player during the war with minor quests, perhaps it was difficult to come up with adequate rewards for them, something like that.

Thank you for the positive feedback!

Whatever
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I'd like to ask, how did you create the fog that lies in the lowlands, but isn't present on the hills covered in snow?
This is HeightFog, and it's configured in the lighting properties (AmbientLight).
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
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Finally, I completed the map :smile03:
So many castles the opponent has, isn't that a bit much? I can't even imagine how to complete it without dark magic. Thank you for the map!
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Dark magic certainly makes the gameplay easier, but it's not essential. With a well-developed light magic and mass spells (plus resurrection), defeating enemies is also quite possible, or if you're lucky enough to find the complete set of dragon artifacts.

Whatever
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I'm playing on Recruit difficulty, but the Dwarf troops are very strong, and the heroes are levels 20-24, and I haven't even finished the first month in the game. Where is the game balance? How am I supposed to play? Dark magic helps, of course, but when your opponent (the Dwarves) has high magic resistance and good luck, the spells just get deflected. Either fix the map or state that it's a hardcore map and impossible to complete.
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The second post in the thread provides a detailed explanation that this map is not easy and is unlikely to be manageable for inexperienced players. Overall, if you read the thread, you will easily find successful playthroughs at all difficulty levels, including those using the default hero, as well as useful tactics, strategies, and tips for the game.

Whatever
In reply to Heroist
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Stream of the "Two Sisters" scenario (completed in 107 days):
first stream: https://www.youtube.com/watch?v=sFN_Yo76joM
second stream: https://www.youtube.com/watch?v=bVilYBK3Uec
third stream: https://www.youtube.com/watch?v=T-_I1iBJMFs
Мой канал по героям 5 - "Heroes for Fan"
Мой канал по King's Bounty - "Remix Play"
Моя группа по героям 5 - Здесь отвечу быстрее
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The map is good, but I didn't like the storyline. Those nasty two sisters killed all the cute, bearded dwarves!:smile05: Death to them! Death!:smile51: I actually played through it using cheats because, while I was singing victory hymns, a forgotten Hangwool showed up with 145 dragons and cornered one of the heroines. The terrain and cutscenes are good! But I won't forgive them for what they did to the dwarves!:smile21:
P.S. I liked the joke with the mammoths.:smile01:
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
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The map is good, but I didn't like the storyline. Those nasty two sisters killed all the cute, bearded dwarves!
What can you do? Sometimes you have to put yourself in the shoes of a villain.
Thank you for your feedback!

Whatever
In reply to Heroist
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Heroist
Yes, that's right. That's why I would recommend teaching your hero light magic. This is especially suitable for Natalia - after the mass buffs, she will also be able to cast Divine Retribution, which is not bad ;)
I know about the dragons. The bears are also scary, which is also very sad. Therefore, it is better to also put rings on Ini and get the Lion Set - if you have to fight the enemy in an open field, you can't do without it.

What if you try using summons? Will that work?

Added 1 minute ago
Heroist
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Version 1.0.1:
-A mentor has been added to the surface of the map in the lands of the Griffin Empire.


Where is the mentor located?
Все дело в мыслях. Мысль — начало всего. И мыслями можно управлять. И поэтому главное дело совершенствования: работать над мыслями.
Человек – продукт своих мыслей. Ибо он становится тем, о чем он думает большую часть времени! Все будет хорошо! Верь в себя, и ты пробьешься!
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What if you try summoning? Will it work?
Personally, I haven't tried. It will likely require a very specific hero build, but I think it's quite possible.
And where is the mentor located?
If I remember correctly, he's in the east, near the dragon utopia.

Whatever
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A question about summoning on this map... I was thinking about it, and I really need to try it. I'll say right away that I didn't develop the Sisters much, only for defense, otherwise the mission would be a failure! On the very first day, I built a tavern and hired a Necromancer. The result... by day 35, I had taken 5 cities from the Dwarves. It was a struggle, and I had to reload a few times, but summoning makes all the difference! I had around 43-45 spells by the end of the first month, because I cleared the map through the Graveyard, then returned to the Outpost, and barely made it to the Necromancer. I had only one Angel left, and then a bunch of upgraded units and Monks followed. And then I pushed the Dwarves all the way to Berlin... it was just a matter of time. Thanks for the map! It has a lot of advantages, upgrades, and strategic logistics. I got a lot of enjoyment and a good workout for my brain. Of course, I upgraded the Fire Warriors, the Eagle, and the education that gives you 4th-level spells with the Tome of Power. And there are so many artifacts of any school here that you can just sell them and choose. There was one time when the game froze when the Dwarves attacked the city in a large group, but that's what makes the game interesting! I had to spend about two hours thinking about each move and selling units. And considering that the Sisters were weak, the newly hired Hero, Vitya, saved the day. I wish everyone a positive experience and good emotions while playing. If anyone is interested, I'll post some screenshots. I didn't even need Mentor and Utopia, because time is the deciding factor here!

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