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Posts from Creature Enhancement – a collection of mods created by the author.

4.5 (2 ratings)
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I'll get to my computer and check.
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Only text files are edited there, so yes, they will work.
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DeathKnights, at the very least, is not very compatible: this mod changes the DefaultStats.xdb file (where the undead raising table is located), and its structure differs in versions 3.0 and 3.1. In particular, the tournament strike will stop working, and the one-turn delay between the application of the devastating pike and its execution will disappear.

Added 12 minutes later
By the way, this mod is incompatible specifically with version 3.1; it will work normally on version 3.0.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
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Yes, I didn't think about that. By the way, every time I update from patch 3.0 to 3.1, the default stats file remains unchanged. :eek:
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Yes, everything is working.
In reply to Люцифер Криган
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Might be off-topic, but maybe someone can explain how to give the flying animation to this creature from the NCF? I tried replacing a line in the creature's settings, but it somehow changes the entire model to an angel. And why isn't the added Storm spell from the Storm Titan displayed in the spellbook?:confused: :smile35: :smile45: :smile33: :smile16: :smile32: :smile41:
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Alternatively, you can borrow the teleportation ability from devils or vampires. Or do you absolutely need the angel's flight ability?
In reply to serovoy
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serovoy
As an alternative, you could borrow the teleportation animation from devils or vampires. Or do you absolutely need the angel's flight animation?
This model with black wings is best suited for the angel's flight animation, and I would like to figure out how to do it!

In the previous archive, the unit model line for Raven Mocker has been replaced – here is the original.
:mad: :( :confused: :smile35: :smile18: :smile45: :smile33: :smile16: :smile41: :smile30: :smile05:
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In reply to wolfcat
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I was told that creating an animation for this unit is quite tedious, which is a shame. I would like to know how it's done. :( :smile07: :smile18: :smile32: :smile39: :smile05:
In reply to Remix
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The mod for Knights has been temporarily removed (due to compatibility issues). I will upload a combined mod for summoning later, which will include Cyclops and Knights. I also want to create a summoning mod for Wyverns and similar creatures – Bone Dragons.
Regarding Griffons – if the Knight mod is removed, the delay before their appearance will be restored.

I might also create a mod for the Plague Ent...
Мои карты

Возрождённый v 1.5 (обновление от 25/09/2016) :smile24:

готовится продолжение.

Великая Пустыня ( 25%) - про Маркела
Тьма над Иролланом (0%) - про Николаса

Мои моды (скорректированы мод на чумных энтов и циклопов зомби)
In reply to atlant108
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atlant108
"Dark Mage" mod (for version 3.0 "Tribes of the East")
This mod replaces the Battle Mage with a Dark Mage. It doesn't affect any of the mage's textures, but adds several Dark magic spells to him. It also increases his mana.
Download: http://hmmp.ru/load/23
Why create such a mage when there are already many shadow creatures in the game: liches, dusk witches?
Справедливость - авторский глобальный мод

ColouredText - список заклинаний и их уровень в описании существ-колдунов
In reply to Markel the Imperor
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Markel the Imperor
Maybe I'll make a mod for the Plague Ent...

By the way, has anyone already made a Necropolis mod... where Plague Ents are raised from all the Ents and Dendroids!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1

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