Posts from Creature Enhancement – a collection of mods created by the author.
NecroDwellingEX.h5u
This mod adds the ability to recruit additional creatures in the Necropolis Outpost, besides the standard set of creatures.
- Death Knights
- Mummies
- Plague Ents
- Zombie Cyclops
ATTENTION.
1) It only works in combination with the Threants and Cyclops mod (or the Ex version); otherwise, instead of Ents and Cyclops, there will be random creatures.
2) The mod will only work if the dwelling has a random mode (which is the case in most maps). All creatures may appear, or none at all.
Technically, it's not entirely absurd... they are summoned using spatiotemporal techniques from Shio and represent a local life form. They also remain in Ashan for some time.
How to implement it? A living creature is the default option unless otherwise specified (undead/elemental). In the case of demons in this situation, you can add the following:
ABILITY_ELEMENTAL
through GameMechanics\Creature\Creatures\Inferno
and at the bottom, in the ability list for all creatures, add this line. As an example, open the Demon.xdb file and modify it like this:
ABILITY_DEMONIC
ABILITY_ELEMENTAL
ABILITY_ENRAGED
Formally, it's not entirely stupid... they are summoned using spatiotemporal techniques from Shio, and are a local form of life. And they remain in Ashan for some time.
How to do it? A living creature is the default option unless otherwise specified (undead/elemental). In the case of demons in this situation, you can add the following to them:
ABILITY_ELEMENTAL
through GameMechanics\Creature\Creatures\Inferno
and at the bottom, in the ability sheet for all creatures, add this line. As an example, open the Demon.xdb file and change it like this:
ABILITY_DEMONIC
ABILITY_ELEMENTAL
ABILITY_ENRAGED
Or, could you create and add a new ability - demon instead of elemental or undead? With its own perks - like reduced fire damage, and it would be displayed not as a living creature, but as a demon.
Is it possible to make these mods compatible with MMHH5.5? For example, the following mods:
TreantAndCyclop.h5u and TreantAndCyclop_EX.h5u