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Posts from Mod requests (orders).

4.8 (4 ratings)
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9 years ago
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Could someone create a mod to add new artifacts to the game?
Is it possible to create new composite artifacts?
Without modifying the executable file, you can only replace existing ones.
But in Heroes of Might and Magic V, there are already new artifacts.
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9 years ago
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I would like a mod that adds a new creature. It will be Horton – the Light Destroyer (from the Tom and Jerry: The Fast and the Furry movie). He should be classified as Undead. Please make it!
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9 years ago
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Gentlemen, would anyone be willing to take on the task of bringing back two legendary heroes to the game? The well-known necromancer Sandro and the barbarian Krag-Hack are present in one form or another in all parts of Heroes of Might and Magic; however, for some strange reason known only to the developers, these two characters were not included in the fifth installment. I want to correct this glaring injustice and revive these heroes by introducing them into the storyline of Heroes 5 through the creation of two campaigns. The plot and maps are already relatively ready, but there are problems with the main characters. I tried to create them, I honestly tried... but the result was far from ideal. :(
Therefore, I ask that you not ignore my request and help me with this difficult task, at least with advice, but even better with ready-made mods.
If anyone is interested, the heroes should look like this:
Krag-Hack
Replaces Goshak (the one with the executioners).
Specialization – attack (+1% per level).
Skills and Abilities – attack + battle frenzy.
Portrait – from the second, third, or sixth part.
Battle model – like ordinary barbarians, only make the orc more... human-like. :)
Sandro
Replaces Orson (the one with the zombies).
Specialization – like Ory from the castle of mages.
Skills and Abilities – education + spellcasting.
Portrait – any of his nice artwork. For example, from the iNCARNATE Sandro Mod. Or you can take a portrait from the sixth part.
Battle model – any lich form recolored in a black and blue color scheme, or a death messenger without a scythe, and in a similar color scheme.
I still hope that there will be kind people who are willing to help me. Thank you in advance for your help, even if it doesn't happen.
P.S. And one more small request, not related to the previous ones. Can anyone make a clear turn separator on the initiative scale? I'm tired of guessing whether 0.08 turns of control are enough until the next hero's turn, or if it's time to reapply the spell. This modification is a lower priority than the previous one, but I would still be very grateful if someone takes it on.
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9 years ago
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I'm almost 100% sure that Sandro is present in NHF_E. I don’t know about Kreg Hack, but it’s possible that the authors have plans to add him.
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9 years ago
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Ment, thank you very much for the advice. I will definitely try this mod. And what about the "razganichitel"?
P.S. Once I finish the campaigns, can I publish them somewhere here?
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9 years ago
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What about a “razganizer”?
I haven’t heard of such a mod and I can hardly imagine how it could be done. Although the idea is sound.
P.S. Once I finish the Campaigns, can I publish them somewhere here?
Of course.
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9 years ago
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What about a turn counter?
Considering that the concept of a turn differs in Heroes 5 from many other installments, such a mod is unlikely to be created. However, a mod displaying the current ATB value would be very useful, but it would likely require access to the source code.
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9 years ago
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Yeah, just display the numerical value of each creature's current initiative, and the relative rate of increase.
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9 years ago
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NHF is good, of course. But, after looking at the attached table of new heroes, I didn't find Sandro there. In fact, as far as I remember, he was replaced by Galthran; this is mentioned somewhere on pages 180-185 of the NHF thread.
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9 years ago
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Have you seen NHF_E? It's an expanded version, and the idea is to eventually include all the more or less well-known Ashan heroes.
The standard version is positioned as more balanced, and there are fewer heroes there; Sandro might not be included (but all the heroes have unique specializations and other nice features).
In reply to Rainer
9 years ago
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Rainer
Dear modders! Please make a mod that would unlock the levels, so that you could level up to 99 instead of 40. =))) ;)
I want to try playing with one peasant with 100 defense =))) and defeating 10 archangels =)))
P.S.: I have a level 1 Kha-Beleth here, but I want something bigger =)))



What are you talking about? I defeated 30 Hellhounds with one gremlin, and I didn't need any mod:smile13:

Although, the idea itself is cool!
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9 years ago
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Could you please tell me in which folder the hero specializations are located?
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9 years ago
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All specializations are encoded in H5_Game.exe, so modifying them is not a trivial task. However, many of their numerical characteristics can be changed in the GameMechanics/RPGStats/DefaultStats.xdb file.
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9 years ago
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Heh, I know how to change numerical stats myself. :)\ What interests me is whether it's possible to rearrange the lines in DefaultStats that describe certain specializations, such as SoulHunter or Reanimator. For example, could I rearrange them so that Vlad can summon Manes, and Naadir can effectively raise undead? Or is this something that can only be done in the executable file?
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9 years ago
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You can simply change one specialization to another in the files of the heroes themselves; the Specialization property is responsible for this.

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