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I would like to see some changes made to the city portal. It could work like in Might and Magic V: Heroes. That is, the ability to teleport to any city.
I would also like a more flexible system for adjusting the difficulty level. For example, it should be possible to make the computer play as intelligently as possible, but without cheating or having an advantage in resources.
It should be possible to choose whether to let an allied AI conduct an auto-battle or to watch its manual battle as a spectator when it is attacked.
It should be implemented so that ranged units cannot shoot through enemy creatures, as in the fourth game. Or, they should receive a penalty for doing so. For example, their damage could be reduced by half.
Ranged units should be able to move and immediately fire, losing 150% or 200% of their initiative in the process.
It should be possible to bring creatures into battle that were not initially deployed.
Interactive objects on the battlefield that affect the battle. Ice, on which you slide further. Puddles, on which you slow down. Holes of various evil creatures, through which you take damage when passing. Simply various obstacles that affect or do not affect shooting, depending on their size, with the ability to break them.