Skip to content

Epic War Age (EWA) - Adapted Mod Collection

User Avatar
#279
Auto-translated
Dusha6613. I would like to see something done with the city portal. It could be like in MM5.5. That is, the ability to teleport to any city.
Yes, we plan to include a portal mod in the build.
I would also like a flexible system for adjusting the difficulty level. For example, make it so that the computer plays as intelligently as possible, but doesn't cheat and doesn't have an advantage in resources.

The build will include the EE mod, which not only allows you to flexibly adjust the difficulty level, but also raises the level of artificial intelligence (AI) to unprecedented heights. In addition, this mod speeds up the turn time many times over, and also increases the number of skills from 6 to 8.
Make it so that when an allied AI attacks, there is an option to either let it auto-battle or watch its manual battle as a spectator.
This will be difficult to implement for now.
Make it so that archers cannot shoot through enemy creatures, as is done in the fourth game. Or that they receive a penalty for such shooting. Damage is reduced by half, for example. So that archers can move and immediately make a shot, losing 150% or 200% of their initiative in the process.
This shouldn't be done, as it would severely disrupt the balance.
The ability to bring creatures into battle that were not initially deployed.
Please explain what you mean?

Interactive objects on the battlefield that affect the battle. Ice, on which you slide further. Puddles, on which you slow down. Holes of various evil creatures, when passing through which you take damage. Just various obstacles that affect or do not affect shooting, depending on their size, with the ability to break them.

Yes, we have plans to improve the battle mechanics. We will definitely take your suggestions into account.

Statistics

Welcome our newest member: artem