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LBE - minimal balance changes for HeroesV 3.1
Project Goal: to make the minimum number of changes to the mechanics for an acceptable balance. Only the most obvious things! The upper limit of changes is 13. This is necessary, first of all, to make it easy to remember, to leave the game as it is, and not to get into endless balance tweaking
Skills and Abilities:
- "Mentorship" now gives 5% experience (was 25%);
- "Fight to the Last" remains only for the Barbarian, Demon, Ranger, and Knight;
- The Knight's super ability - "Relentless Force" has been strengthened: now all units under the hero's command deal additional damage when attacking in melee (the effect of tripling the damage from the "Vigil" ability remains), idea by RedHeavenHero.
Creature Abilities:
- Invisibility of Griffins and Night Stalkers now lasts for 2 turns (was 3).
Spells:
- "Raise Dead" now costs 11 mana (instead of 9);
- "Regeneration" now costs 16 mana (instead of 8) and has level 3 of the guild (instead of 2).
Town Buildings:
- The cost of the Fortress in the Orcish town is now 8000 gold, 10 wood, 10 ore, 10 mercury (instead of 5000 gold, 10 wood, 15 ore).
Hero Specializations:
- Winghaehl's specialization has been weakened by 2 times: the starting position of creatures increases by 0.5% for each hero level (was 1%).
War Machines:
- The base number of hit points of the ballista has been reduced by 2 times;
- The base number of hit points of the tent has been increased by 2 times;
Watch the review:
Review of version 0.1 by "Heroes for fan"
To do:
- Weaken the specializations of Hagge and Ingvar.
Project Goal: to make the minimum number of changes to the mechanics for an acceptable balance. Only the most obvious things! The upper limit of changes is 13. This is necessary, first of all, to make it easy to remember, to leave the game as it is, and not to get into endless balance tweaking
Skills and Abilities:
- "Mentorship" now gives 5% experience (was 25%);
- "Fight to the Last" remains only for the Barbarian, Demon, Ranger, and Knight;
- The Knight's super ability - "Relentless Force" has been strengthened: now all units under the hero's command deal additional damage when attacking in melee (the effect of tripling the damage from the "Vigil" ability remains), idea by RedHeavenHero.
Creature Abilities:
- Invisibility of Griffins and Night Stalkers now lasts for 2 turns (was 3).
Spells:
- "Raise Dead" now costs 11 mana (instead of 9);
- "Regeneration" now costs 16 mana (instead of 8) and has level 3 of the guild (instead of 2).
Town Buildings:
- The cost of the Fortress in the Orcish town is now 8000 gold, 10 wood, 10 ore, 10 mercury (instead of 5000 gold, 10 wood, 15 ore).
Hero Specializations:
- Winghaehl's specialization has been weakened by 2 times: the starting position of creatures increases by 0.5% for each hero level (was 1%).
War Machines:
- The base number of hit points of the ballista has been reduced by 2 times;
- The base number of hit points of the tent has been increased by 2 times;
Watch the review:
Review of version 0.1 by "Heroes for fan"
To do:
- Weaken the specializations of Hagge and Ingvar.