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I recently finished playing and saw a request for feedback in the final cutscene. I'd be happy to provide it!
The map is excellent and quite challenging. I replayed it several times during the first few weeks. But after gaining enough experience, building up my army, collecting artifacts, and learning spells, things became easier. The challenge shifted from simply surviving to minimizing losses in battles. I replayed one of the last battles against the Dwarf King in the Dungeon about 10 times, carefully preserving my troops until the very end. :)
I'd like to express my special thanks for the wonderful design; everything is done with attention to detail and great care. The landscape is complex but natural. Everything is in its place. The locations are very well made and visually appealing. Both the starting town and the graveyard, as well as the various rivers and bridges, are great. The Dungeon is also very beautiful. Taking this opportunity, I'd like to ask how you managed to create the fog that lies in the lowlands but is absent on the hills?
I didn't find any drawbacks; the only thing that's a bit disappointing is that there's only one side quest to liberate the monastery. If you have the ability to script such battles (and the battle with that Necromancer is indeed challenging), why not take advantage of this opportunity and not limit yourself to just one battle? Or did you go with the principle of "a little of everything"?
In any case, huge respect for the fantastic map and the painstaking work that was clearly put into it. Thank you
The map is excellent and quite challenging. I replayed it several times during the first few weeks. But after gaining enough experience, building up my army, collecting artifacts, and learning spells, things became easier. The challenge shifted from simply surviving to minimizing losses in battles. I replayed one of the last battles against the Dwarf King in the Dungeon about 10 times, carefully preserving my troops until the very end. :)
I'd like to express my special thanks for the wonderful design; everything is done with attention to detail and great care. The landscape is complex but natural. Everything is in its place. The locations are very well made and visually appealing. Both the starting town and the graveyard, as well as the various rivers and bridges, are great. The Dungeon is also very beautiful. Taking this opportunity, I'd like to ask how you managed to create the fog that lies in the lowlands but is absent on the hills?
I didn't find any drawbacks; the only thing that's a bit disappointing is that there's only one side quest to liberate the monastery. If you have the ability to script such battles (and the battle with that Necromancer is indeed challenging), why not take advantage of this opportunity and not limit yourself to just one battle? Or did you go with the principle of "a little of everything"?
In any case, huge respect for the fantastic map and the painstaking work that was clearly put into it. Thank you
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