Skip to content

Posts from “Newcomer – 2016. Summer”

No ratings yet — be the first to rate!
Announcement
User Avatar
Auto-translated
Tournament «Новичок – 2016. Summer»
We welcome all Heroes of Might and Magic 3 fans, future participants, and supporters of the traditional "Новичок" tournament.
This is already the fifteenth traditional tournament for Новичок. We hope it will please us with great games and new discovery players.
The main goal of the tournament is to get to know each other and gain experience in communication and gameplay.


Winners of past tournaments:
"Новичок-2016. Winter" - Antiplayer
"Новичок-2015. Summer" - tun7gus7
"Новичок-2015. Winter"Socrat
"Новичок-2014. Summer" - Falcone
"Новичок-2014. Winter" - Aiwe
"Новичок-2013. Summer" - The_
"Новичок-2013. Winter" - высокий
"Новичок-2012. Summer" - twaryna
"Новичок-2012. Winter" - 7z
"Новичок-2011. Summer" - Sky Pioneer
"Новичок-2011. Winter" - Sevensan
"Новичок-2010. Summer" - тенью бездомной
"Новичок-2010. Winter" - Сатир
"Новичок-2009. Summer"Erdem

Participant Requirements:

1. Players who registered on HeroesWorld after 31.05.2015 are invited to participate in the tournament.
2. A tournament participant must have played several official games in a seasonal tournament or another official tournament on ХВ, or at least 5 games for which there are detailed reports in the fan games thread on HeroesWorld (games can be played and reports written after registration).
3. Players who have taken prize places or participated in 2 or more tournaments from the Новичок series are not allowed to participate.
4. Players with a permanent ХВ rating of 1700+ at the time of submitting their registration application are not accepted into the tournament.
5. Players with more than 100 official rated games on ХВ are not accepted into the tournament.
6. Questions regarding the acceptance of relatively experienced players or those with an earlier registration date on HeroesWorld will be considered by the organizers in coordination with the AC.
7. Players registered on ХВ before 31.05.2015 are not accepted into the tournament if they have 30 or more rated games on ХВ.
8. The participant must be able to play 1 game per week — priority time for playing is considered 19-24 MSK on weekdays and 12-24 MSK on weekends.
9. If it is discovered during the tournament that a player provided false information, they will be disqualified from the tournament, and the materials will be forwarded to the AC.

Leave applications in this thread:

There is a Detailed instruction with pictures FAQ17 on the forum explaining how this is done.
You need to do the following:
1. Check if an ICQ number is entered in your profile; add it there if it is missing.
If it is in your profile, a small green daisy — the ICQ symbol — is visible under the avatar. If not, you must follow the algorithm.
2. Leave an application in this thread. To do this, click the Sign up for the tournament button located at the beginning of this thread and at the top of each page.
3. 2-3 days before the draw, you must contact the lead skd (IСQ 593626431) and confirm participation. Players who disappear from the forum (lack of user activity for a week) will not be admitted to the draw.

Organizational Issues:

1. Lead — skd (ICQ 593626431), Judges — Dark (ICQ 303751774), Dima Surmay (ICQ 263293484); in extreme cases, contact Nitro (ICQ 627769385).
2. The tournament is held according to the Rules for organization, conduct, and participation in HOMM3 online tournaments.
3. The Regulations and Rules of the tournament will not change after registration ends or during the course of the tournament.
4. For each game played, participants must submit a detailed report and detailed confirmation in this thread. Only in this case is the game counted. All tournament reports must be written using the automatic report writing system: Detailed instruction with pictures FAQ18.
- To create a report, click the New Report button located at the top of each page of the thread and fill in all necessary fields according to the template. After that, write your detailed comments on the game.
- To confirm a report, the second player must find the game report, click the Confirm Report button, and also write a detailed report.
- It is considered good tone to thank the opponent for the game.
5. All tournament games go into the HoMM3 HW Player Rating.
6. The winner of the tournament will earn the right to participate in the Wild Card tournament for FB-11.
7. Technical results are assigned for games not played within the established timeframe.
8. Saves and password files for all games must be kept until the end of the tournament and presented upon first request by the leads, tournament judges, or any member of the AC. Forgetting or losing a game password may serve as grounds for assigning a technical defeat in the game.
9. Disputed points, if any arise, are requested to be discussed off-forum. To resolve them, you must contact the lead or tournament judge via ICQ and provide daily saves, ICQ logs, and other necessary information.
The same judicial decision is made primarily based on the tournament rules. If a situation arises that is not regulated by the rules, judges are guided by basic logic and gaming ethics.

Regulations


Tournament Format.

The tournament is conducted according to the following scheme: Qualification. Group Stage. Play-offs – Double Elimination.
Qualification round — an additional stage in which participants are divided into pairs and play for entry into the group stage. The match is best of 1. The winner of the match advances to the group stage; the loser goes to reserve, i.e., as a substitute (during the group stage, a substitute player will have the opportunity to take the place of a withdrawn or disqualified player).
Group stage — groups of 6 people each. Players who take the first 4 places advance from the group to the Play-off round. (In case the number of registered participants exceeds 30, this point of the regulations will be adapted to the number of participants).
The main criterion for advancing from the group is the number of points earned (3 points for a win, 1 for a draw, 0 for a loss). If several players earn the same number of points, additional indicators come into play (in order of priority):
a)Berger Coefficient;
b) Head-to-head encounter;
c) Total number of game turns in games where the player won (priority is given to the player who spent fewer turns to win. Point “c” applies only if players have the same number of wins in the group).
d) If it is impossible to give priority based on additional indicators a, b, c, a tie-breaker game is held between the players on the Skirmish M 200% template.

Play-offs — upper and lower brackets.
In the upper bracket, games are best of 2. In the lower bracket, games are best of 1 up until the final. The lower bracket final is best of 2.
A player who loses in the upper bracket moves to the lower bracket; a player who loses in the lower bracket is eliminated from the tournament.
The Grand Final is best of 3. The player advancing through the upper bracket has a 1-map advantage.

Dates.

Registration: July 18 – July 31, 2016 (until 20:00 Moscow time)
Draw and group formation: July 31, 2016
Tournament start: August 1, 2016
Qualification: August 1 - 8, 2016
Group stage: August 1 - September 11, 2016
Start of Play-off Round: September 19, 2016

Tournament games must be played within the established timeframe. For violation of game deadlines, by decision of the organizers and tournament judges, a player may be penalized up to disqualification from the tournament.

Rules.

1. Game version. The tournament is held on game version SoD 3.2(4.0) + HD mod + HW_rulez.
By mutual agreement, games may be held on HotA version 1.4.2 (or the latest current version).
When using the HW rulez mod, the default settings options are: 01110.
That is, obelisk ban — disabled; fort on hill ban, cartographer, keymaster tents — enabled; permanently built level 2 in city — disabled. Players may agree on other setting conditions.
2. The tournament is held according to the rules for online games in Heroes 3.
When playing on the HotA version of Heroes, rules from the HotA section are used.
3. Total restarts: 3 days (111+111+111 or 111+112 or 113).
*For the Skirmish template — 2 days (111+111 or 112).
4. Color choice:
In qualification games — given to the first player in the pair.
In the group stage — the right to choose color is given to the one indicated in red in the group tables.
In play-off games — given to the first player in the pair; in each subsequent game, players switch the right to choose color.
*On the Skirmish template, the player with the right to choose color selects the color for the first generation; after each subjective restart, players switch starting colors.
5. Starting city selection is carried out by crossing out. Players alternately cross out 3 cities, after which the starting city is chosen. The player indicated second in the pair (indicated in blue in the group tables) starts crossing out cities and chooses the starting city first. In play-off games, the right to the first choice of city changes after each game.
*On the Skirmish template, starting city, hero, and bonus are random.

Templates.

1. Qualification and group stage games are held on templates: Skirmish M-200, Balance L-U, 2sm4d(3), Jebus Cross, 8mm6a.
2. In the Play-offs, Diamond and 6lm10a will be added to the list of templates.
3. The game template is determined by crossing out. Players alternately cross out one game template until only one remains, on which the game will be held.
The player with the right to choose color crosses out first.
4. Information about templates and recommended settings can be found in the corresponding section.
5. Games are played on a chess timer. For more comfortable gameplay, chess timer setting options have been increased.
Skirmish - 10:00+05:00+01:15
Balance - 19:00+07:00+01:15
2sm4d(3) - 21:00+08:00+01:30
Diamond - 24:00+08:30+01:30
8mm6a - 24:00+09:00+01:30
6lm10a - 24:00+09:00+01:30
Jebus Cross - 28:00+09:30+01:45
By mutual agreement of the players, the game is held on the chess timer established by HeroesWorld rules.

I wish all participants a great tournament and that they enjoy the game!
The winner of the tournament will be awarded the "Winner of Tournament Новичок" medal under their avatar:

UTC+03:00, icq 593626431
In reply to Mori
User Avatar
Auto-translated
Mori
Thank you for the game, good luck in the future!

10 angels + 30 ducks and a cloak of renunciation! The opponent had fewer creatures, but the prospects were good, considering 5 Grand Masters with the explosion ability and good scouting, but he decided to surrender.

Thank you for the game and the kind wishes!
In reply to TT_HNK
Auto-translated
The respawn dropped with 2 cons, an external dwelling of grand elves, and 2 external dwellings of centaurs. I was peacefully clearing the respawn and adjacent areas until 131, when the opponent shows up. By that point, I had already gathered 2 cons (5 angels). We exchange blows, and the opponent buys himself out. After that, the game turned into "who has the fatter treasure," and in the end they turned out to be roughly equal, but at the finish the opponent comes running without mana, and I punish him for it.
GG, thanks for the game!
Icq 684793274
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Ивор / Ivor Main Hero Ивор / Ivor
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Монер / Monere Start Hero Монер / Monere
Монер / Monere Main Hero Монер / Monere
Map Template
2sm4d(3)
Game Length
227 days
Game Date
10/30/2016
Reported
10/30/2016 9:51 PM
Rating Impact Archived
MrGoo 1515 1528 +13 ↑
blblbl 1470 1457 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/31/2016 12:14 PM

In reply to MrGoo
Auto-translated
MrGoo
I cleared the map with 2 Cons, a Grand Duke, and 2 Knights. I was calmly clearing the map and adjacent areas up to level 131 when my opponent arrived. By that time, I had gathered 2 Cons (5 Angels). We exchanged blows, and my opponent surrendered. After that, the game turned into a "who has the bigger treasure" contest. In the end, our treasures were roughly equal, but in the final moments, my opponent arrived without mana, and I punished him for it.
GG, thanks for the game!
That happened. Thanks for the game.
P.S. NEVER, I repeat, NEVER enter the final battle without mana, knowing that your opponent has a lot of mana.
icq 99748536
In reply to skd
User Avatar
Auto-translated
They retreated. At first, the surrender seemed great — nearly 50 kents, and the stable was almost on the way. In reality, it gave a very poor respawn with an exit to the "fork" through upgraded lizards and a village blocked by eyes in a corner treasure spot.

A big mistake — I didn't risk hitting the lizards immediately with my full army; I lost it piece by piece due to the morale of high-speed units — wolves, flies, gargoyles. I barely managed to slot in pegasi and had to fight for crystals across the rough terrain of the swamp. The horses didn't stand a chance. By 117, only a few kents for hero acceleration, 3 trees, 3 pegasi, and 4 grands remained in the army after breaking through the lizards.

Looking in the tavern, I saw that the opponent had fewer heroes (I had 6), so I thought, well, it's not just me who's doing this poorly. Moreover, 2 Griffin Conservatories were spotted on the respawn, another one was in a corner treasure spot, and one more at the "fork," though with a bunch of resources behind upgraded medusas.

All second week I vacuumed resources at the fork and from the Inferno AI, because I simply had nothing to push into the Griffin Conservatories. On the plus side, I collected so much money that the horses finally stood up in the Castle.

On 131, I upgraded 6 horses and ran to take two Griffin Conservatories on the respawn via a pre-laid chain. They turned out to be a double and a triple. I fly out to the fork and pick up the third — another triple. I break through to the center, set up a chain to the corner treasure spot — there was a quadruple, where I lost all my grands. All Griffin Conservatories were taken "dry" — without oil, because Kyrr went for her favorite water aspect. However, Vistan caught earth during another resource breakthrough, picked up a couple of experience chests with offense and log, and immediately became a daddy. Though he never fully leveled up earth until the end of the game.

From the center, I break through to the opponent's fork; the first contacts begin with "spoons." Through scouting, I spot the second center. I see that the army is small: several non-upgraded horses, 10+ ducks, and upgraded eyes. Just in case, I run to pick up the Castle AI, but Moner goes on the attack toward my center, so I have to turn around.

The battle took place on the 4th week, near the Inferno village. I brought horses, grands, trees, and dwarves; I attack with Vistan. There are 20 upgraded eyes, 53 marks, 6 horses, and 18 ducks. The opponent blasts a bolt for 200; considering the oil toss and healing of blinded units, he only manages to take 3 angels, while his entire army is dismantled.

Then the absurdity begins: the opponent, with ones, hopes to outsmart me with a bolt against 9 angels and 5 upgraded horses. He succeeds the first time; then the angels split into several stacks, and he loses the ability to survive a second round if he casts a bolt or mass haste in the first.

The chase continues for 2 hours; I gradually squeeze all castles from the opponent, eventually pushing him back to his own respawn, where the second battle occurred. To catch Moner, I had to send Vistan home — where the opponent was breaking in — and fight with what remained of the same-buy: 18 upgraded dwarves, 6 trees, 20+ little kents, and a few pegasi. The opponent spends almost all his mana killing the army under the pegasi with bolts; Vistan buys his way out. The opponent reaches Ramp on two surviving ones, but there is a garrison and a built-up Castle. Towers effectively end the game. Thanks for the game.

icq 199283060
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Вистан / Wystan Main Hero Вистан / Wystan
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Монер / Monere Main Hero Монер / Monere
Map Template
8mm6a
Game Length
146 days
Game Date
10/31/2016
Reported
10/31/2016 11:06 PM
Rating Impact Archived
Mori 1482 1500 +18 ↑
graalzzz 1571 1553 -18 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/1/2016 6:25 PM

In reply to Mori
User Avatar
Auto-translated
Mori
They retreated. At first, the surrender seemed great — nearly 50 cents, and the stable was almost on the way. In reality, it gave a very poor respawn with an exit to the "fork" through upgraded lizards and a village blocked by eyes in a corner treasure.

A big mistake was not risking attacking the lizards immediately with the full army; I lost it piece by piece due to the morale of high-speed units — wolves, flies, gargoyles. I barely managed to slot in pegasi, and had to fight for crystals across the road on the swamp. The horses didn't stand a chance. By 117, only a few cents remained in the army for hero acceleration, 3 wood elves, 3 pegasi, and 4 grands after breaking through the lizards.

I see in the tavern that the opponent has fewer heroes (I had 6), so I think, it's not just me who is doing this poorly. Moreover, 2 Griffin Conservatories are visible on the respawn, another one in a corner treasure, and one more at the "fork," although with a bunch of resources behind upgraded medusas.

All through the second week, I vacuumed up resources at the fork and from the Inferno computer, as I simply had nothing to push into the Griffin Conservatories. On the other hand, I collected so much money that the horses finally stood in the Castle.

On 131, I upgraded 6 horses and ran to take two Griffin Conservatories on the respawn via a pre-laid chain. They turned out to be a same-level two and three. I fly out to the fork and pick up the third — another three. I break through to the center, build a chain to the corner treasure — there's a four, where I gave away all my grands. All Griffin Conservatories were taken "dry" — without oil, since Kirry went for her favorite water aspect. However, Vistan caught earth during another resource breakthrough, picked up a couple of chests for experience with offense and log, and immediately became a father. Though he never fully upgraded earth until the end of the game.

From the center, I break through to the opponent's fork; the first contacts with "spoons" begin. Through scouting, I spot the second center. I see that the army is small: several non-upgraded horses, 10+ ducks, and upgraded eyes. Just in case, I run to pick up the Castle computer, but Moner goes on the attack toward my center, so I have to turn around.

The battle took place on the 4th week, not far from the Inferno village. I brought horses, grands, wood elves, and dwarves; I attack with Vistan. There are 20 upgraded eyes, 53 marks, 6 horses, and 18 ducks. The opponent blasts a bolt for 200; considering the oil throw and healing of blinded units, he manages to take only 3 angels, while his entire army is dismantled.

Then the absurdity begins: the opponent, with single-unit stacks, hopes to outsmart me with a bolt against 9 angels and 5 upgraded horses. He succeeds the first time; then the angels split into several stacks, and he loses the ability to survive a second round if he casts a bolt or mass haste in the first.

The chase continues for 2 hours; I gradually squeeze all castles from the opponent, eventually pushing him back to his own respawn, where the second battle occurred. To catch Moner, I had to send Vistan home — where the opponent was breaking in — and fight with what remained of the same-level buy: 18 upgraded dwarves, 6 wood elves, 20+ little cents, and a few pegasi. The opponent spends almost all his mana killing the army under the pegasi with bolts; Vistan buys his way out. The opponent reaches Ramp on two surviving single units, but there is a garrison and a built Castle. Towers effectively end the game. Thanks for the game.
The generator decided this match, but there was a chance. I'll gain experience and definitely win next time! Thanks for the game and good luck in the tournament!
ICQ 705694822:smile10:

https://goodgame.ru/channel/graalzzz
https://www.twitch.tv/graalzzz
In reply to skd
Auto-translated
On respawn: 4 Griffin Conservatories + an external dwelling of Angels behind ridiculous Zombies + 3 Dragon Fly Hives. Leveled up Valeska's Archery and took the external dwelling of Angels. Then with Turka, I gathered 3 Griffin Conservatories and one more with Valeska. The road to ГО was annoyingly long, though there was a Shield +4 All along the way. On day 124, I broke through to the center past Monarchs and Greys. On day 125, I picked up КВ and КЗ. In 3 days, I ate several Dragon Fly Hives and 5 drowned, then gated Archangels. Ended up with an Alliance of Angels. My opponent had just moved to the center, I attacked, and there were 25 Monarchs and 3 Angels...
Thanks for the game.
icq 99748536
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Тирис / Tyris Main Hero Тирис / Tyris
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
Jebus Cross
Game Length
134 days
Game Date
11/1/2016
Reported
11/1/2016 7:59 PM
Rating Impact Archived
blblbl 1424 1444 +20 ↑
MrGoo 1569 1549 -20 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/1/2016 8:05 PM

In reply to blblbl
Auto-translated
blblbl
At respawn, 4 Griffin Conservatories + an external dwelling of angels guarded by ridiculous zombies + 3 Dragon Fly Hives. Leveled Valessa's archery and took the angel external dwelling. Then with Turka gathered 3 Griffin Conservatories and one more with Valessa. The path to GO was annoyingly long, though there was a +4 Shield of Order along the way. On day 124 broke through to the center past Monarchs and Greys. On day 125 picked up KV and KZ. In 3 days ate several Dragon Fly Hives and 5 drowned, gate-pushed archs. Ended up with an Alliance of Angels. The opponent was just pulling up to the center, I attacked, and there were 25 Monarchs and 3 angels...
Thanks for the game.

Huge respawn, but I couldn't manage to gather a particularly large army along the way. There were all 3 Dragon Fly Hives (16 Wyverns) and 2 Griffin Conservatories (2 and 3), while GO was a double [stack] of Greys, Wyverns, and Gold Dragons—plus I needed to break through the GO of the neighboring ghost respawn. So it was simply impossible to get to the center with such a meager army (plus I couldn't find Slow anywhere).
GG!
Icq 684793274
In reply to skd
User Avatar
Auto-translated
We started playing right away. I got 3 of my main heroes with 120 troops each, good roads, Gundula, Mephala, and then Dessa joined. On turn 113, I took my second town – a Citadel. There were no ambushes, but in the first week, we were getting heavily attacked in the Citadel. At the end of the week, I was thinking about who to make my main hero and where to move, as there were many upgrades for spell power and an artifact that gives +4 spell power, but my opponent rage quit during a tough defense.
Thanks for the game!
ICQ 606813156
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Сольмир / Solmyr Main Hero Сольмир / Solmyr
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Клавиус / Clavius Start Hero Клавиус / Clavius
Клавиус / Clavius Main Hero Клавиус / Clavius
Map Template
2sm4d(3)
Game Length
116 days
Game Date
11/4/2016
Reported
11/4/2016 6:25 PM
Rating Impact Archived
PunkeR 1534 1552 +18 ↑
PaTRioT 1610 1592 -18 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/4/2016 6:46 PM

In reply to PunkeR
User Avatar
Auto-translated
PunkeR
We started playing right away. I got 3 of my own heroes with 120 troops, good roads, Gundula, Mephala, and then Dessa joined. On turn 113, I took my second town - a Citadel. There were no ambushes, but in the first week, we were getting crushed in the Citadel. At the end of the week, I was thinking about who to make my main hero and where to run, because there were a lot of upgrades for spell power and an artifact that gives +4 spell power, but my opponent rage quit on a tough defense.
Thanks for the game!
42 gold for a Necropolis Amulet, greetings to the creators of SMK.
Thanks for the game!
Смотри только вперед, не оглядываясь. :smile14:
In reply to PaTRioT
User Avatar
Auto-translated
PaTRioT
04.11.2016 PunkeR (Red, Tower, Solmyr, Solmyr) def PaTRioT (Blue, Necropolis, Clavius, Clavius) 2sm4d(3) 116

42 demon units for the Necropolis amulet, greetings to the creators of the skirmish mode.
Thank you for the game!
Quest-related.
https://twitch.tv/calibanhw
In reply to TT_HNK
Auto-translated
We ran out of resources, then Valeiska arrived with 2 stacks, and Turis without any archers. As a result, I spent the whole week running around with 20 archers and 20 spearmen. I delayed building cavalry without a Citadel, but I found a Grand Dragon's Lair on the Rampart secondary resource tile and decided to build them in the city. On day 123, I entered the Treasury and started gathering Hive resources. By day 131, I had gathered 30 units and decided to go to the opponent's main town. On day 136, I arrived at his main town, and the opponent surrendered. It turned out that he had lost his entire army in a battle against the Utopian faction on day 132. Thanks for the game, and good luck!
Icq 684793274
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Гурниссон / Gurnisson Main Hero Гурниссон / Gurnisson
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Гретхен / Gretchin Start Hero Гретхен / Gretchin
Гретхен / Gretchin Main Hero Гретхен / Gretchin
Map Template
2sm4d(3)
Game Length
136 days
Game Date
11/6/2016
Reported
11/6/2016 5:09 PM
Rating Impact Archived
MrGoo 1516 1529 +13 ↑
blblbl 1477 1464 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/6/2016 5:14 PM

In reply to MrGoo
Auto-translated
MrGoo
We were left without restarts, Valessa showed up with 2 stacks and Turis without crossbowmen, ended up running around with 20 crossbowmen and 20 spearmen all week, built cavalry without the citadel, but found an external dwelling of grand elves on a Rampart secondary and decided to build them in town too. On day 123 I entered the treasure zone and started collecting beehives, by day 131 I had gathered 30 ducks and decided to go at the opponent. On day 136 I reached his main town and the opponent surrendered — turns out he had lost his entire army in a Dragon Utopia on day 132.
Thanks for the game and good luck going forward!

Respawn with no external dwellings, but with fast passages to neighboring grassy respawns that contain 3 Castle castles :) There was plenty of cash, built bears on the first week. There were only two beehives though. On day 132 I entered Dragon Utopia 2 without waiting for meat delivery from the Castle castles (why?????), thinking that 4 dwarves + birds (11) + ducks (10) + 100 goblins and 12 attack of Grechka would take everything out, and I lost my army... As it turned out, the Dragon Utopia had wings, and I failed spectacularly :(
GG. Thanks for the game, good luck, see you in the finals.
icq 99748536
In reply to skd
Auto-translated
The opponent had no restarts left, and as it turned out, they drew a hand without Dragon Fly Hives or Griffin Conservatories, while the GO Efreets are upgraded. I, on the other hand, have everything good from what I've already scouted (3 Griffin Conservatories + 2 Dragon Fly Hives + 2 external dwellings of horses + external dwelling of pegasi + external dwelling of elves). GO - devils. Kirya immediately picked up Tactics, so the exit was trouble-free. The opponent, not seeing any options to play this lineup, surrendered on turn 115.
Thanks for the game.
icq 99748536
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
Jebus Cross
Game Length
115 days
Game Date
11/8/2016
Reported
11/8/2016 7:35 PM
Rating Impact Archived
blblbl 1434 1451 +17 ↑
StarWarsFan 1502 1485 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/8/2016 7:36 PM

In reply to blblbl
User Avatar
Auto-translated
blblbl
The opponent had no restarts left and, as it turned out, got a draft without Dragon Fly Hives and Griffin Conservatories, while the GO Efreeti are upgraded. I, on the other hand, have everything good from what I've already scouted (3 Griffin Conservatories + 2 Dragon Fly Hives + 2 external dwellings of horses + external dwelling of pegasi + external dwelling of elves). GO - devils. Kir grabbed tactics right away, so the exit was trouble-free. The opponent, seeing no options to play this draw, surrendered on turn 115.
Thanks for the game.
Thanks for the game. Good luck in the tournament
In reply to skd
User Avatar
Auto-translated
I resigned; my opponent chose not to take his last. Our computers are Necropolis towns, and Klavius is visible on day 111 for my opponent.
I got Gunnar and the Necromancer Nimbus. There was one road leading to a 6k guard in the center. Mages were guarding it; I broke through with the loss of 30 Troglodytes. On the other side, Arch Mages were waiting for me; I didn't dare attack them. I gathered a couple of stashes of Troglodytes and used a miner to take a level 1 Griffin Conservatory at the respawn, after which I crushed the Arch Mages, but a surprise awaited me. A village is blocked by 20-49 Caster Locators for a Pandora's Box and a Black Market. I went off-road, but it was empty there. And a one-way monolith — I didn't jump there. A terrible loss of tempo; I had to turn back and find other paths. Second week — Vedomina takes a level 2 Griffin Conservatory, and all my heroes went down from the town to find the Necromancer computer. But in vain. So after another level 1 Griffin Conservatory and 2 Hives, I ran to my super treasure. Along the way, I leveled Nimbus and Gunnar; the latter, surprisingly, leveled up poorly (twice I tried to take Fire; I took Earth at level 12 instead of Wisdom, + I picked up Ballistics). On day 131, in 4 game months, I immediately get Town Portal.
Nimbus took the first Dragon Utopia because I had Mass Shield; closer to the end of the third (month) — a level 3 one, for stats. I emerged with 4 Angels and about 300 Skeletons. Then, on the 4th week, Gunnar, without a spell book, took a level 2 Dragon Utopia. I was given Necromancy Boots. The Necromancy Amulet was also in the treasure, and I was already walking with the Cloak. In 5 game months, Control gets shipped in. After 4-5 rebuilds, I get Dimension Door, then Flight.
Until the 2nd month, I had only 1 town, and daddy Gunnar was without a spell book and essentially spent a month without roads. I didn't even know what my opponent's stats were. I don't remember playing like this))) But then everything changed dramatically. Several heroes with Control, both main characters with expert Air and Earth. I quickly grabbed the advantage thanks to that. I first killed the Necromancer computer, and there the Upg. (Upgrade) building wasn't built. Everything is built, except the Upgrade building (in the second month, Karl!)) I captured towns from the computers after seeing Arch (Angels) in the tavern; I took the Castle and made some for myself. At one point, Nimbus spent the night in a computer's town and was wiped out with all the artifacts for Necromancy. I dug her up the next day. But I felt sorry for the Necromancy artifacts. There were lots of stashes of Devils, and I had started building them in the village. But I didn't have time, as I was preparing for the final fight and all resources went into trading to buy a +2 speed Cloak at the market, but I didn't have enough money (about 2k), so I only took a +1 speed Necklace. The turn before that, I snatched a missing bottle for the Elixir from under my opponent's nose. After that, I attack the turn after under Blindness:



Thanks for the game!
https://twitch.tv/calibanhw
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Клавиус / Clavius Main Hero Клавиус / Clavius
Map Template
6lm10a
Game Length
231 days
Game Date
11/9/2016
Reported
11/9/2016 11:21 AM
Rating Impact Archived
caliban 1641 1652 +11 ↑
TT_HNK 1542 1531 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/11/2016 7:21 PM

Statistics

Welcome our newest member: Emil