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They retreated. At first, the surrender seemed great — nearly 50 kents, and the stable was almost on the way. In reality, it gave a very poor respawn with an exit to the "fork" through upgraded lizards and a village blocked by eyes in a corner treasure spot.
A big mistake — I didn't risk hitting the lizards immediately with my full army; I lost it piece by piece due to the morale of high-speed units — wolves, flies, gargoyles. I barely managed to slot in pegasi and had to fight for crystals across the rough terrain of the swamp. The horses didn't stand a chance. By 117, only a few kents for hero acceleration, 3 trees, 3 pegasi, and 4 grands remained in the army after breaking through the lizards.
Looking in the tavern, I saw that the opponent had fewer heroes (I had 6), so I thought, well, it's not just me who's doing this poorly. Moreover, 2 Griffin Conservatories were spotted on the respawn, another one was in a corner treasure spot, and one more at the "fork," though with a bunch of resources behind upgraded medusas.
All second week I vacuumed resources at the fork and from the Inferno AI, because I simply had nothing to push into the Griffin Conservatories. On the plus side, I collected so much money that the horses finally stood up in the Castle.
On 131, I upgraded 6 horses and ran to take two Griffin Conservatories on the respawn via a pre-laid chain. They turned out to be a double and a triple. I fly out to the fork and pick up the third — another triple. I break through to the center, set up a chain to the corner treasure spot — there was a quadruple, where I lost all my grands. All Griffin Conservatories were taken "dry" — without oil, because Kyrr went for her favorite water aspect. However, Vistan caught earth during another resource breakthrough, picked up a couple of experience chests with offense and log, and immediately became a daddy. Though he never fully leveled up earth until the end of the game.
From the center, I break through to the opponent's fork; the first contacts begin with "spoons." Through scouting, I spot the second center. I see that the army is small: several non-upgraded horses, 10+ ducks, and upgraded eyes. Just in case, I run to pick up the Castle AI, but Moner goes on the attack toward my center, so I have to turn around.
The battle took place on the 4th week, near the Inferno village. I brought horses, grands, trees, and dwarves; I attack with Vistan. There are 20 upgraded eyes, 53 marks, 6 horses, and 18 ducks. The opponent blasts a bolt for 200; considering the oil toss and healing of blinded units, he only manages to take 3 angels, while his entire army is dismantled.
Then the absurdity begins: the opponent, with ones, hopes to outsmart me with a bolt against 9 angels and 5 upgraded horses. He succeeds the first time; then the angels split into several stacks, and he loses the ability to survive a second round if he casts a bolt or mass haste in the first.
The chase continues for 2 hours; I gradually squeeze all castles from the opponent, eventually pushing him back to his own respawn, where the second battle occurred. To catch Moner, I had to send Vistan home — where the opponent was breaking in — and fight with what remained of the same-buy: 18 upgraded dwarves, 6 trees, 20+ little kents, and a few pegasi. The opponent spends almost all his mana killing the army under the pegasi with bolts; Vistan buys his way out. The opponent reaches Ramp on two surviving ones, but there is a garrison and a built-up Castle. Towers effectively end the game. Thanks for the game.
A big mistake — I didn't risk hitting the lizards immediately with my full army; I lost it piece by piece due to the morale of high-speed units — wolves, flies, gargoyles. I barely managed to slot in pegasi and had to fight for crystals across the rough terrain of the swamp. The horses didn't stand a chance. By 117, only a few kents for hero acceleration, 3 trees, 3 pegasi, and 4 grands remained in the army after breaking through the lizards.
Looking in the tavern, I saw that the opponent had fewer heroes (I had 6), so I thought, well, it's not just me who's doing this poorly. Moreover, 2 Griffin Conservatories were spotted on the respawn, another one was in a corner treasure spot, and one more at the "fork," though with a bunch of resources behind upgraded medusas.
All second week I vacuumed resources at the fork and from the Inferno AI, because I simply had nothing to push into the Griffin Conservatories. On the plus side, I collected so much money that the horses finally stood up in the Castle.
On 131, I upgraded 6 horses and ran to take two Griffin Conservatories on the respawn via a pre-laid chain. They turned out to be a double and a triple. I fly out to the fork and pick up the third — another triple. I break through to the center, set up a chain to the corner treasure spot — there was a quadruple, where I lost all my grands. All Griffin Conservatories were taken "dry" — without oil, because Kyrr went for her favorite water aspect. However, Vistan caught earth during another resource breakthrough, picked up a couple of experience chests with offense and log, and immediately became a daddy. Though he never fully leveled up earth until the end of the game.
From the center, I break through to the opponent's fork; the first contacts begin with "spoons." Through scouting, I spot the second center. I see that the army is small: several non-upgraded horses, 10+ ducks, and upgraded eyes. Just in case, I run to pick up the Castle AI, but Moner goes on the attack toward my center, so I have to turn around.
The battle took place on the 4th week, near the Inferno village. I brought horses, grands, trees, and dwarves; I attack with Vistan. There are 20 upgraded eyes, 53 marks, 6 horses, and 18 ducks. The opponent blasts a bolt for 200; considering the oil toss and healing of blinded units, he only manages to take 3 angels, while his entire army is dismantled.
Then the absurdity begins: the opponent, with ones, hopes to outsmart me with a bolt against 9 angels and 5 upgraded horses. He succeeds the first time; then the angels split into several stacks, and he loses the ability to survive a second round if he casts a bolt or mass haste in the first.
The chase continues for 2 hours; I gradually squeeze all castles from the opponent, eventually pushing him back to his own respawn, where the second battle occurred. To catch Moner, I had to send Vistan home — where the opponent was breaking in — and fight with what remained of the same-buy: 18 upgraded dwarves, 6 trees, 20+ little kents, and a few pegasi. The opponent spends almost all his mana killing the army under the pegasi with bolts; Vistan buys his way out. The opponent reaches Ramp on two surviving ones, but there is a garrison and a built-up Castle. Towers effectively end the game. Thanks for the game.
