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Posts from Eternal Essence – Faster AI turn + smarter AI. Auto-translated

5.0 (3 ratings)
In reply to atlant108
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#48
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atlant108
Yes, there is definitely potential if this mod can be refined by removing everything unnecessary, which would eliminate errors and crashes. Furthermore, the AI would become significantly smarter and faster in terms of processing time. In general, Eternal Essence can be combined with EWA 2.2.2. If this is successful, it will be a major breakthrough!!!
psatkha, will you be able to refine this mod?
(but in a way that it doesn't change version 3.1 to 3.0)

Added 1 minute ago
Overall, the mod is promising. Someone put a lot of work into it and significantly increased the AI's intelligence level.

By the way, it doesn't change version 3.0; you probably had an older version, as Quantomas (the author of this mod) explicitly states in the READFIRST.pdf file that his mod is only compatible with 3.1!

This mod has become part of MMH5.5; by the way, I added compatibility with the NCF core, but there is still a problem with generating random maps with creatures from NCF. However, on standard maps, if a creature is supposed to be a random creature of a certain level, NCF creatures sometimes appear, but for some reason, very rarely! :smile13:

So, we need to use debuggers and find the cause of the crash!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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#49
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Perhaps you are right. I will test it now.
#50
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Friends, please tell me how to combine version 5.5 and this mod? I tried simply unpacking it over EWA, but the game crashes when I encounter enemy units for the first time. I humbly apologize, I meant to combine it not with 5.5, but with EWA.
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#51
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We are working on resolving this issue.
In reply to atlant108
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#52
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I don't know why the author wrote that this is version 3.1, but here is direct proof to the contrary:

GetObjectArmySlotCreature appeared in version 3.1
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Главный проект:
Epic War Age - глобальная модификация | ВКонтакте

Избранные проекты:
New Artifact Framework - новые артефакты
New Heroes Framework - новые герои
New Creatures Framework - новые существа
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#53
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It is not compatible with scripts from version 3.1. We also encountered compatibility issues with NHF, which uses many scripts from version 3.1:
1) Is this mod compatible with the "Eternal Essence" AI mod?
The EE mod does not support all the features of version 3.1, so it cannot be considered a complete addition to it, and, as you know, "NHF is a mod that adds new heroes to Heroes V 3.1".
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
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#54
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Dyrman
The scripts for version 3.1 don't work with it.
That's exactly what I'm saying :(
Главный проект:
Epic War Age - глобальная модификация | ВКонтакте

Избранные проекты:
New Artifact Framework - новые артефакты
New Heroes Framework - новые герои
New Creatures Framework - новые существа
In reply to mrHalfer
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#55
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mrHalfer
I don't know why the author wrote that this is version 3.1, but here is direct proof to the contrary:

GetObjectArmySlotCreature appeared in version 3.1.

Well, I think it's because the author of EE worked on the AI and most likely just removed the scripts, as thanks to these scripts, the AI actually cheats! :smile24:
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to psatkha
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#57
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psatkha
thanks to AI scripts, it basically cheats! :smile24:
This can only be present if the map contains scripts aimed at strengthening the AI, which is mainly found in single-player scenarios. Scripts are not directly involved in the AI's operation.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
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#58
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.exe from version 3.1, but it has been heavily modified, meaning that many functions have clearly been rewritten. Since he mentioned that he doesn't like the AI, he could have replaced it with his own version, because it's full of jumps – and if that's the case, there's no other option!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to RedHeavenHero
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#59
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Apparently, the patch only requires certain xdb files from the pak archives, as the version information in the exe file is "3.0.1," not "3.1.1." Also, um.dll, which was added in 3.1, is not used. Therefore, the original functionality of the game remains at the 3.0 level.
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1 file attached • Total size: 116.9 KB
Главный проект:
Epic War Age - глобальная модификация | ВКонтакте

Избранные проекты:
New Artifact Framework - новые артефакты
New Heroes Framework - новые герои
New Creatures Framework - новые существа
In reply to mrHalfer
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#60
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mrHalfer
Apparently, the patch only needs certain xdb files from the pak archives, because the version information in the exe file is "3.0.1," not "3.1.1." Also, um.dll, which was added in 3.1, is not used. So, the original functionality of the game remains at the 3.0 level.

Then you need to find the Ubi version 3.0.1 and compare it with EE :smile47:
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to psatkha
#61
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psatkha
Then we need to find the Ubisoft version 3.0.1 and compare it with EE :smile47:

I'm actually doing that right now to figure out why the map generator 5.5 doesn't work with NCF.

I had an idea. What if we try running the generator with 5.5 templates in the standard, patched NCF executable (without 5.5 and EE), and then attach the 5.5 scripts to this map using their functionality? Is there a volunteer who could test this in the meantime?
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#62
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Glistagon, could you please elaborate on your idea more precisely? In general, I understand the gist – there's a good idea, but I can't quite grasp what you mean, specifically:
What if we try using a standard executable with a patched NCF (without 5.5 and EE)?

Am I understanding you correctly: you mean the standard Tribes of the East 3.1 + NCF 0.85?

Furthermore, you write:
Run the generator with templates from 5.5, and then attach 5.5 scripts to this map using their functionality?
Could you explain this point in more detail?