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CoolTip - a convenient interface for creature tooltips HornedDemonShackles - A mod that restores shackles to fire demons, which they had in the original version of the game. ManaBar - Moves the mana bar below the action points bar, making the interface more pleasant SleepWake - Replaces the useless "Next Hero" button with a "Sleep/Wake" button Vampire_Lord_visual_fix - A mod that restores the visual effect of the "Higher Vampire" creature's sword for the stir00 action, i.e., it is present for the "Vampire Prince" creature.
This thread is intended for posting various mods that fix all sorts of bugs in the game... visual, audio, logical, etc.
Here's the first fix-mod from me...
A small fix-mod that restores the visual effect of the "Vampire Lord" creature's weapon for the stir00 action, i.e., the "Vampire Prince" creature has it ;)
To use it, rename the extension from zip to h5u if you place it in the UserMODs folder, or rename the extension from zip to pak if you place it in the data folder.
1) m30_rus_mapsize (for game version 3.0) Replaces the map size names with familiar designations (T, S, M, L, XL, XXL, XXXL).
2) ArtDescription 2.01 (for game version 3.0) Descriptions of all artifacts are supplemented with artistic texts.
3) Text mod for "Tribes of the East" The mod corrects errors in the descriptions of the Russian version of "Tribes of the East". Author - alexrom66 http://hmmp.ru/load/30-1-0-59
Moderated: OFF-TOPIC in the message
Added 6 minutes ago Graphical mods:
1) Spirit And Wind Dancer Mod - changes the appearance of dryads and wind dancers (for "Tribes of the East")
2) GoldDragon - changes the appearance of Emerald Dragons (for "Tribes of the East"). With this mod, Emerald Dragons will disappear and beautiful golden dragons will appear instead. Dedicated to those who are nostalgic for the Golden Dragons from the third game:) (Author: ArchWarlock) Download mods: http://hmmp.ru/load/24
Spell description For version 3.1, Spirit And Wind Dancer Mod, Classic AI, GoldDragon, ArtDescription 2.01, m30_rus_mapsize
You people are strange. User atlant108 is trying hard, posting information about mods in a long-forgotten thread, and providing links. Instead of simply moving the information to another thread, you, esteemed users, are simply deleting it. Do you even respect other people's work and time? Why delete it? Isn't it difficult to just move it to another thread?
Added 1 minute ago And this isn't the first time, by the way. It even makes you lose the desire to post anything after such treatment.
You people are strange. User atlant108 is trying, posting information about mods in a long-forgotten topic, and providing links. But instead of simply moving the information to another topic, you, esteemed users, are simply deleting it. Do you even respect other people's work and time? Why delete it? Is it really that difficult to just move it to another topic?
Added 1 minute ago And this isn't the first time, by the way. It even makes you lose the desire to post anything after such treatment
Rameliya, to put it figuratively, forum user atlant108 is putting red tomatoes in a box with yellow pears - it's all delicious and useful, of course, but you shouldn't mix everything in one box! ;)
P.S. And this box, i.e., the topic, is for fix mods, but not for global changes in any form! That is, my first post in this topic is exactly such a fix, because in the game, for some reason, the visual effect of green flame on the sword was lost in the official version of the game for the action stir00 (warm-up), but it was present in the beta version - I brought it back, i.e., I FIXED the bug!
I added it to the fix mods because I couldn't find a more suitable one when moving it from another topic. If that’s the case, then we should create a new topic for interface mods, I think. Or there’s already this thread: here; it has existed for quite some time. Maybe it would be easier to just put everything into it and not bother with differentiation.
You people are strange. User atlant108 is trying hard, posting information about mods in a long-forgotten topic and providing links. But instead of simply moving the information to another topic, you just delete it outright. Do you even respect other people's work and time? Why delete it?
It would be one thing if it happened once, by a Новичок or accidentally, but here there’s already a trend. However, the main point is that when we suggest that the mod should be placed in another topic, this is met with resistance, and attempts are made to prove that no, it still belongs in this one. But since the forum user didn't remove the mods after being notified, I did. Ment
I moved it to the fix-mods section because I couldn't find a more suitable place when transferring it from another topic. Therefore, it might be worth creating a topic for interface mods. Or, there's also this topic, which has existed for quite some time. Maybe it's simpler to just put everything in it and not bother with differentiation.
Besides these, other mods definitely wouldn't fit this topic.
A player who comes to the forum looking for the mods they need may get confused. We shouldn't create chaos either. Besides, if there's an opportunity to upload a mod to the forum, it's better to do so. Even if there isn't a suitable topic, you can always create a new one.
Later, I plan to add all the links to mods in the topics to the headers of General topics.
Colleagues, good afternoon to all! Since the mods I uploaded inadvertently caused some disagreements, firstly, I offer my apologies to everyone – it seems I got a little confused with the topics and therefore posted the mods not quite correctly. It’s just a pity that technically you can’t move posts from one topic to another on the forum. Therefore, Dyrman did the right thing by deleting them. I will post graphical mods in this topic, as it is the most suitable: /topic/1681/
Added after 32 minutes And those mods that relate to small visual changes here:
Please do not confuse this with the mod for army numerical values; they are not the same thing. This is a fresh, refined version of the modification.
When attacking monster groups and Castles, it is not always clear which creatures are located there because the quantity text overlaps half of the icon. This fix resolves this interface misunderstanding by replacing words with digits, while also slightly increasing the icons in the tooltip and the window itself (the scale is preserved in the screenshots).
By default, it includes a mana bar on the hero icons and moves the mana bar below the action points bar, which makes the interface more appealing.
Installation: Unzip the files into the game folder, preserving the paths. Agree to replace the CFG file.
The first two images are from the original game, and the third image shows the modification.