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10 years ago
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Tournament «Новичок – 2016. Summer»
We welcome all Heroes of Might and Magic 3 fans, future participants, and supporters of the traditional "Новичок" tournament.
This is already the fifteenth traditional tournament for Новичок. We hope it will please us with great games and new discovery players.
The main goal of the tournament is to get to know each other and gain experience in communication and gameplay.


Winners of past tournaments:
"Новичок-2016. Winter" - Antiplayer
"Новичок-2015. Summer" - tun7gus7
"Новичок-2015. Winter"Socrat
"Новичок-2014. Summer" - Falcone
"Новичок-2014. Winter" - Aiwe
"Новичок-2013. Summer" - The_
"Новичок-2013. Winter" - высокий
"Новичок-2012. Summer" - twaryna
"Новичок-2012. Winter" - 7z
"Новичок-2011. Summer" - Sky Pioneer
"Новичок-2011. Winter" - Sevensan
"Новичок-2010. Summer" - тенью бездомной
"Новичок-2010. Winter" - Сатир
"Новичок-2009. Summer"Erdem

Participant Requirements:

1. Players who registered on HeroesWorld after 31.05.2015 are invited to participate in the tournament.
2. A tournament participant must have played several official games in a seasonal tournament or another official tournament on ХВ, or at least 5 games for which there are detailed reports in the fan games thread on HeroesWorld (games can be played and reports written after registration).
3. Players who have taken prize places or participated in 2 or more tournaments from the Новичок series are not allowed to participate.
4. Players with a permanent ХВ rating of 1700+ at the time of submitting their registration application are not accepted into the tournament.
5. Players with more than 100 official rated games on ХВ are not accepted into the tournament.
6. Questions regarding the acceptance of relatively experienced players or those with an earlier registration date on HeroesWorld will be considered by the organizers in coordination with the AC.
7. Players registered on ХВ before 31.05.2015 are not accepted into the tournament if they have 30 or more rated games on ХВ.
8. The participant must be able to play 1 game per week — priority time for playing is considered 19-24 MSK on weekdays and 12-24 MSK on weekends.
9. If it is discovered during the tournament that a player provided false information, they will be disqualified from the tournament, and the materials will be forwarded to the AC.

Leave applications in this thread:

There is a Detailed instruction with pictures FAQ17 on the forum explaining how this is done.
You need to do the following:
1. Check if an ICQ number is entered in your profile; add it there if it is missing.
If it is in your profile, a small green daisy — the ICQ symbol — is visible under the avatar. If not, you must follow the algorithm.
2. Leave an application in this thread. To do this, click the Sign up for the tournament button located at the beginning of this thread and at the top of each page.
3. 2-3 days before the draw, you must contact the lead skd (IСQ 593626431) and confirm participation. Players who disappear from the forum (lack of user activity for a week) will not be admitted to the draw.

Organizational Issues:

1. Lead — skd (ICQ 593626431), Judges — Dark (ICQ 303751774), Dima Surmay (ICQ 263293484); in extreme cases, contact Nitro (ICQ 627769385).
2. The tournament is held according to the Rules for organization, conduct, and participation in HOMM3 online tournaments.
3. The Regulations and Rules of the tournament will not change after registration ends or during the course of the tournament.
4. For each game played, participants must submit a detailed report and detailed confirmation in this thread. Only in this case is the game counted. All tournament reports must be written using the automatic report writing system: Detailed instruction with pictures FAQ18.
- To create a report, click the New Report button located at the top of each page of the thread and fill in all necessary fields according to the template. After that, write your detailed comments on the game.
- To confirm a report, the second player must find the game report, click the Confirm Report button, and also write a detailed report.
- It is considered good tone to thank the opponent for the game.
5. All tournament games go into the HoMM3 HW Player Rating.
6. The winner of the tournament will earn the right to participate in the Wild Card tournament for FB-11.
7. Technical results are assigned for games not played within the established timeframe.
8. Saves and password files for all games must be kept until the end of the tournament and presented upon first request by the leads, tournament judges, or any member of the AC. Forgetting or losing a game password may serve as grounds for assigning a technical defeat in the game.
9. Disputed points, if any arise, are requested to be discussed off-forum. To resolve them, you must contact the lead or tournament judge via ICQ and provide daily saves, ICQ logs, and other necessary information.
The same judicial decision is made primarily based on the tournament rules. If a situation arises that is not regulated by the rules, judges are guided by basic logic and gaming ethics.

Regulations


Tournament Format.

The tournament is conducted according to the following scheme: Qualification. Group Stage. Play-offs – Double Elimination.
Qualification round — an additional stage in which participants are divided into pairs and play for entry into the group stage. The match is best of 1. The winner of the match advances to the group stage; the loser goes to reserve, i.e., as a substitute (during the group stage, a substitute player will have the opportunity to take the place of a withdrawn or disqualified player).
Group stage — groups of 6 people each. Players who take the first 4 places advance from the group to the Play-off round. (In case the number of registered participants exceeds 30, this point of the regulations will be adapted to the number of participants).
The main criterion for advancing from the group is the number of points earned (3 points for a win, 1 for a draw, 0 for a loss). If several players earn the same number of points, additional indicators come into play (in order of priority):
a)Berger Coefficient;
b) Head-to-head encounter;
c) Total number of game turns in games where the player won (priority is given to the player who spent fewer turns to win. Point “c” applies only if players have the same number of wins in the group).
d) If it is impossible to give priority based on additional indicators a, b, c, a tie-breaker game is held between the players on the Skirmish M 200% template.

Play-offs — upper and lower brackets.
In the upper bracket, games are best of 2. In the lower bracket, games are best of 1 up until the final. The lower bracket final is best of 2.
A player who loses in the upper bracket moves to the lower bracket; a player who loses in the lower bracket is eliminated from the tournament.
The Grand Final is best of 3. The player advancing through the upper bracket has a 1-map advantage.

Dates.

Registration: July 18 – July 31, 2016 (until 20:00 Moscow time)
Draw and group formation: July 31, 2016
Tournament start: August 1, 2016
Qualification: August 1 - 8, 2016
Group stage: August 1 - September 11, 2016
Start of Play-off Round: September 19, 2016

Tournament games must be played within the established timeframe. For violation of game deadlines, by decision of the organizers and tournament judges, a player may be penalized up to disqualification from the tournament.

Rules.

1. Game version. The tournament is held on game version SoD 3.2(4.0) + HD mod + HW_rulez.
By mutual agreement, games may be held on HotA version 1.4.2 (or the latest current version).
When using the HW rulez mod, the default settings options are: 01110.
That is, obelisk ban — disabled; fort on hill ban, cartographer, keymaster tents — enabled; permanently built level 2 in city — disabled. Players may agree on other setting conditions.
2. The tournament is held according to the rules for online games in Heroes 3.
When playing on the HotA version of Heroes, rules from the HotA section are used.
3. Total restarts: 3 days (111+111+111 or 111+112 or 113).
*For the Skirmish template — 2 days (111+111 or 112).
4. Color choice:
In qualification games — given to the first player in the pair.
In the group stage — the right to choose color is given to the one indicated in red in the group tables.
In play-off games — given to the first player in the pair; in each subsequent game, players switch the right to choose color.
*On the Skirmish template, the player with the right to choose color selects the color for the first generation; after each subjective restart, players switch starting colors.
5. Starting city selection is carried out by crossing out. Players alternately cross out 3 cities, after which the starting city is chosen. The player indicated second in the pair (indicated in blue in the group tables) starts crossing out cities and chooses the starting city first. In play-off games, the right to the first choice of city changes after each game.
*On the Skirmish template, starting city, hero, and bonus are random.

Templates.

1. Qualification and group stage games are held on templates: Skirmish M-200, Balance L-U, 2sm4d(3), Jebus Cross, 8mm6a.
2. In the Play-offs, Diamond and 6lm10a will be added to the list of templates.
3. The game template is determined by crossing out. Players alternately cross out one game template until only one remains, on which the game will be held.
The player with the right to choose color crosses out first.
4. Information about templates and recommended settings can be found in the corresponding section.
5. Games are played on a chess timer. For more comfortable gameplay, chess timer setting options have been increased.
Skirmish - 10:00+05:00+01:15
Balance - 19:00+07:00+01:15
2sm4d(3) - 21:00+08:00+01:30
Diamond - 24:00+08:30+01:30
8mm6a - 24:00+09:00+01:30
6lm10a - 24:00+09:00+01:30
Jebus Cross - 28:00+09:30+01:45
By mutual agreement of the players, the game is held on the chess timer established by HeroesWorld rules.

I wish all participants a great tournament and that they enjoy the game!
The winner of the tournament will be awarded the "Winner of Tournament Новичок" medal under their avatar:

UTC+03:00, icq 593626431
In reply to graalzzz
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9 years ago
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graalzzz
Guys... what do the dashes in the tournament table mean, next to some players' rankings?
It indicates an intermediate result; players share the same rank because they have identical scores.

UTC+03:00, icq 593626431
In reply to skd
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9 years ago
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skd
intermediate result, players share places as they have the same scores
I'm not talking about something else... in my group, OLDBOY and Shurik have green triangular icons above them.
In reply to skd
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9 years ago
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Opp got a native rampart spawn, I got a stable near the castle, a necro hero, Vampire's Cowl on respawn behind a crowd of gr. orcs (took it on day 121), annoying mobs on respawn. A decent setup, decided to play as necro. Xi immediately found earth magic, in the adjacent zone I found 2 more annoying mobs, got Necromancy Amplifier. Had enough gold, horses came out in the citadel by the first week. On day 123 I set up the chain to the first Griffin Conservatory, but then the opponent intervened, who rushed into the treasure zone where my scout was. The zones generated very close, and I could easily reach him from my castle by splitting and redeploying the army. I decided to engage and just reached the meat. By that time, the opponent had managed to gather 40 grand elves, who dealt painful damage. However, 270 skeletons were a more serious argument. I only had enough mana for 1 Mass Haste and 1 Arrow, but that was enough.
Thanks for the game!

Added after 8 minutes
graalzzz
No, I'm talking about others... in my group, OLDBOY and Shurik have green ones with triangles on top.
This is a screenshot of Excel tables. This is how cells that differ in formulas from the rest in a column/row are usually marked (service info for Excel).
ICQ 606813156
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Кси / Xsi Main Hero Кси / Xsi
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
8mm6a
Game Length
124 days
Game Date
8/30/2016
Reported
8/31/2016 9:18 PM
Rating Impact Archived
PunkeR 1521 1538 +17 ↑
PaTRioT 1570 1553 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/31/2016 10:03 PM

In reply to PunkeR
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9 years ago
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PunkeR
Opponent got a native Castle with Rampart, I got a Stable near the Castle, a Necromancer hero, Vampire's Cloak on a respawn behind a crowd of gr. orcs (took it on day 121), madness on the respawn. A decent setup, decided to play Necro. Xi immediately picked up Earth magic, found 2 more madness dwellings in a neighboring zone, got Necromancy Amplifier. Had enough money, horses were in the citadel by the first week. On day 123 I set up a chain to the first Griffin Conservatory, but then the opponent intervened, having dashed into a treasure zone where my scout was. The zones were generated very close, and I could easily reach him from my Castle after splitting and redeploying the army. Decided to go for it and just caught up to the main force. By this time, the opponent had managed to gather 40 Grand Elves, which dealt heavy damage. However, 270 skeletons were a much stronger argument. I only had mana for 1 Slow and 1 Haste Arrow, but that was enough.
Thanks for the game!

Added 8 minutes later

This is a screenshot of tables from Excel. That's how cells that differ in formulas from others in the column/row are usually marked (service info for Excel).
A dull start, tough fights. No Elves from the start, no money. But there is an external dwelling of Pegasi and Diemer. The opponent's native Castle was fully built by the time of the assault. It was hard to take. Started to ramp up, broke into the center, cleared a Pandora's Box giving 15k experience, and settled into a village to replenish mana. Suddenly, out of nowhere, the opponent flies in with his full army and wipes out my troops with no mana. GG
Thanks for the game!
Смотри только вперед, не оглядываясь. :smile14:
In reply to skd
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9 years ago
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The opponent respawned, and I had only one left. On the first day, I spot three hives—a decent path (but blocked on one of the branches). I decided to play it out. On 112, I spot wings for 10-19 unicorns—the good part ends here, as there are almost no objects. I build Angels in the Castle; on 117, I take the wings, realize there's nothing left to catch at home, and head for the ГО in the form of Champions. On 122, thanks to maxed Oil, an army of 3 small Hives, 3 Angels, 40 Grand Elves from a Pandora's Box, and 12 Monks defeats the ГО with the loss of 1 Angel, 3 Ducks, and fodder in the form of Swordsmen and Pikemen. After that, I take a couple more Hives, a Level 5 Hat, and a bunch of Pandora's Boxes for experience. After replenishing mana, I'm about to break into the neighboring respawns, but news of the surrender arrives.
Thanks for the game!
https://twitch.tv/calibanhw
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Гретхен / Gretchin Main Hero Гретхен / Gretchin
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
Jebus Cross
Game Length
126 days
Game Date
8/31/2016
Reported
8/31/2016 11:40 PM
Rating Impact Archived
caliban 1548 1560 +12 ↑
easywtf 1482 1470 -12 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/1/2016 12:06 AM

In reply to caliban
9 years ago
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caliban
Opponent resigned, I had one left. From day one I spot three Dragon Fly Hives, a decent road (but blocked on one of the branches). Decided to play. On 112 I spot the wings [Angel Wings] with 10-19 unicorns, that's where the good stuff ends, as there are practically no objects. I build angels in the castle, on 117 I take the wings, realize there's nothing to stay for at home, go for the GO [Guardian Object] in the form of champions. On 122, thanks to maxed Oil skill, an army of 3 small Dragon Fly Hives, 3 angels, 40 gr [Grand] archers from Pandora's Box, and 12 monks defeats the GO with the loss of 1 angel, 3 ducks [Harpies/Harpy Hags], and chaff in the form of swordsmen and pikemen. Then I take another couple of hives, a level 5 hat [Crown], lots of Pandora's Boxes for experience. After restocking mana, I plan to break into neighboring respawns, but news of the concession arrives.
Thanks for the game!

Everything seemed fine — both the respawn and army — but there was little experience on the respawn, and of course Tazar doesn't get any land... in the end, with 35 upgraded ducks [Harpy Hags] on 125 (could have been on 123, but a couple of chain errors played their part), I go for the GO in the form of Dread Knights. Huge losses... I break into the center and sadly run into another champion army, which I didn't even feel like attacking with the remaining 16 ducks and no land. Meanwhile, I can already see the opponent has been hanging around in the center for a couple of days and his hero's stats are going up. GG.
In reply to graalzzz
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9 years ago
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late exit due to a complicated GO and a lack of ducks! 20 ducks from three Dragon Fly Hives + three Sided brought down a triple Dragon Utopia, which gave the Book of Fire! After that, Luna shook down another three Dragon Utopias! two Necklaces +2 KS + Boots of Levitation + Captain's Hat + a bunch of gold sacks (in short, 80% junk as always) only the Helm of Thunder was a good drop, Luna came out with 1k mana, and Crag with 180! in the center I gathered a couple of cons for three Angels and a couple of Utopias for stats! built two castles and captured an external dwelling of Behemoths on the second (never seen that before). in short, I was clearing the treasure and saw an opp on the neighboring respawn, when asked whether he had cleared the GO on that respawn, he said no, and flew over there, unaware that it wasn't allowed) result: forfeit!

Thanks for the game!
Attachments 1
1 file attached • Total size: 124.7 KB
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
Jebus Cross
Game Length
145 days
Game Date
9/1/2016
Reported
9/1/2016 3:52 PM
Rating Impact Archived
TT_HNK 1504 1514 +10 ↑
Kruptik 1376 1366 -10 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/1/2016 6:35 PM

In reply to TT_HNK
9 years ago
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TT_HNK
late exit due to a difficult GO and a lack of ducks! 20 ducks from three Dragon Fly Hives + three Sedykh broke three Dragon Utopias, which gave the Book of Fire! after that Luna squeezed out three more Dragon Utopias! two necklaces + 2 KS + Boots of Levitation + Captain's Hat + a bunch of sacks of gold (in short, 80% junk as always) only the Helm of Thunder was a good find, Luna came out with 1k mana, and Crag with 180! in the center I collected a couple of conscripts for three angels and a couple of Dragon Utopias for stats! built two castles and captured an external dwelling of behemoths on the second (hadn't seen that before). in short, I was clearing the third area and saw the opponent on the neighboring respawn, when asked if he had broken the GO on that respawn, he said no, and that he flew over there, and he didn't know that it wasn't allowed) as a result, a concession follows!

Thanks for the game!
empty respawn, broke the GO with no artifacts at all with stats around 5 all remained 12 ducks and the center like a fairytale, around there is wild guard that cannot be broken with such an army-)) thanks for the game
In reply to skd
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9 years ago
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Reached Inferno on Rampart. The experience was very unpleasant. I struggled for about a week and a half, but eventually gave up. Thanks for the game.

icq 199283060
Battle Report Accepted
Random Faction Random
Рашка / Rashka Start Hero Рашка / Rashka
Рашка / Rashka Main Hero Рашка / Rashka
Поражение / Lose Поражение / Lose
Оплот / Rampart Faction Оплот / Rampart
Мальком / Malcom Start Hero Мальком / Malcom
Эльшар / Elleshar Main Hero Эльшар / Elleshar
Map Template
Skirmish
Game Length
124 days
Game Date
9/1/2016
Reported
9/1/2016 7:51 PM
Rating Impact Archived
Mori 1550 1532 -18 ↓
Timbuktu 1459 1477 +18 ↑
Rated Sep 28, 2022

Accepted by opponent on 9/1/2016 7:54 PM

In reply to Mori
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9 years ago
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Mori
Reached Inferno on Rampart. It was a very unpleasant experience. I struggled for about a week and a half, but eventually gave up. Thanks for the game.
tfp.
Сейчас
In reply to graalzzz
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9 years ago
Thanks for the game!
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Десса / Dessa Main Hero Десса / Dessa
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Галтран / Galthran Start Hero Галтран / Galthran
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
Jebus Cross
Game Length
124 days
Game Date
9/3/2016
Reported
9/3/2016 6:58 PM
Rating Impact Archived
TT_HNK 1504 1524 +20 ↑
Venton 1652 1632 -20 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/3/2016 7:54 PM

In reply to TT_HNK
User Avatar
9 years ago
TT_HNK
Thanks for the game!

My opponent took all 3 restarts, I took only 1x111. On the first day I had more heroes, I saw 3 hives with easy guards and my roads were not blocked so I was happy with the map. On day 2 I saw my GO - Cyclops Kings, so I didn't like it but I thought I would collect enough army to kill them anyway. Sadly, I was wrong.

The 3 hives I had were 4 + 4 + 6... No more hives on the map, no cons, no useful dwellings, many Pandoras but I didn't have time to take them. On 121 I saw an off-road exit to the desert behind Nagas so I was very happy. I killed them on 122 with no magic bc I only had advanced Earth Magic and 7 mana I think.

I was alone in the desert on 123 but it wasn't enough to take any good treasure. I had 1 hive and again it was 4... On 124 I could take one more hive + 20k xp Pandora but my opponent took it.

My opponent had the same GO but... he had a dream team set of heroes: Kyrre, Gunnar, Dessa, Crag Hack, Neela. Dessa with Boots of Speed was too fast and of course that hive he took next to me was big (8). He had 10 Angels on his spawn - in 7 conservatories so it was very easy to take that with scouts.

I attacked on 124 having checked that he only had 4 mana. I had 5 but he had Silver Pegasi so my mana was useless. I decided to risk and unlock a hero from prison but sadly it was a hero with no Spell Book. My army was stronger, my stats were better, I even had the Cape of Velocity (+2 speed) but Dessa also had +2 speed and I was forced to flee because my skeletons could never reach Dessa's Angels.

Game on a really good level but sadly I did not have any chances to win this :-(.

Thanks for the game!
ICQ: 665341707
I speak English, Polish, French, Spanish, a little German, but not Russian...

In reply to caliban
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9 years ago
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Information:

The tables have been updated. I remind you that the last week of the group stage is underway, so please try to finish all the games on time.
An extension of 1-2 days is possible, with a mandatory date set for the games.

Players from group 4 - Wyndoc, nubasik, ckotuHa, please contact me, as the situation in your group is still unclear, and you have many games that have not been played.

UTC+03:00, icq 593626431
In reply to skd
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9 years ago
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I offer to play with Oldboy and K. Samoylenko almost every day... but they don't respond!

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