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Tournament «Новичок – 2016. Summer»
We welcome all Heroes of Might and Magic 3 fans, future participants, and supporters of the traditional "Новичок" tournament.
This is already the fifteenth traditional tournament for Новичок. We hope it will please us with great games and new discovery players.
The main goal of the tournament is to get to know each other and gain experience in communication and gameplay.


Winners of past tournaments:
"Новичок-2016. Winter" - Antiplayer
"Новичок-2015. Summer" - tun7gus7
"Новичок-2015. Winter"Socrat
"Новичок-2014. Summer" - Falcone
"Новичок-2014. Winter" - Aiwe
"Новичок-2013. Summer" - The_
"Новичок-2013. Winter" - высокий
"Новичок-2012. Summer" - twaryna
"Новичок-2012. Winter" - 7z
"Новичок-2011. Summer" - Sky Pioneer
"Новичок-2011. Winter" - Sevensan
"Новичок-2010. Summer" - тенью бездомной
"Новичок-2010. Winter" - Сатир
"Новичок-2009. Summer"Erdem

Participant Requirements:

1. Players who registered on HeroesWorld after 31.05.2015 are invited to participate in the tournament.
2. A tournament participant must have played several official games in a seasonal tournament or another official tournament on ХВ, or at least 5 games for which there are detailed reports in the fan games thread on HeroesWorld (games can be played and reports written after registration).
3. Players who have taken prize places or participated in 2 or more tournaments from the Новичок series are not allowed to participate.
4. Players with a permanent ХВ rating of 1700+ at the time of submitting their registration application are not accepted into the tournament.
5. Players with more than 100 official rated games on ХВ are not accepted into the tournament.
6. Questions regarding the acceptance of relatively experienced players or those with an earlier registration date on HeroesWorld will be considered by the organizers in coordination with the AC.
7. Players registered on ХВ before 31.05.2015 are not accepted into the tournament if they have 30 or more rated games on ХВ.
8. The participant must be able to play 1 game per week — priority time for playing is considered 19-24 MSK on weekdays and 12-24 MSK on weekends.
9. If it is discovered during the tournament that a player provided false information, they will be disqualified from the tournament, and the materials will be forwarded to the AC.

Leave applications in this thread:

There is a Detailed instruction with pictures FAQ17 on the forum explaining how this is done.
You need to do the following:
1. Check if an ICQ number is entered in your profile; add it there if it is missing.
If it is in your profile, a small green daisy — the ICQ symbol — is visible under the avatar. If not, you must follow the algorithm.
2. Leave an application in this thread. To do this, click the Sign up for the tournament button located at the beginning of this thread and at the top of each page.
3. 2-3 days before the draw, you must contact the lead skd (IСQ 593626431) and confirm participation. Players who disappear from the forum (lack of user activity for a week) will not be admitted to the draw.

Organizational Issues:

1. Lead — skd (ICQ 593626431), Judges — Dark (ICQ 303751774), Dima Surmay (ICQ 263293484); in extreme cases, contact Nitro (ICQ 627769385).
2. The tournament is held according to the Rules for organization, conduct, and participation in HOMM3 online tournaments.
3. The Regulations and Rules of the tournament will not change after registration ends or during the course of the tournament.
4. For each game played, participants must submit a detailed report and detailed confirmation in this thread. Only in this case is the game counted. All tournament reports must be written using the automatic report writing system: Detailed instruction with pictures FAQ18.
- To create a report, click the New Report button located at the top of each page of the thread and fill in all necessary fields according to the template. After that, write your detailed comments on the game.
- To confirm a report, the second player must find the game report, click the Confirm Report button, and also write a detailed report.
- It is considered good tone to thank the opponent for the game.
5. All tournament games go into the HoMM3 HW Player Rating.
6. The winner of the tournament will earn the right to participate in the Wild Card tournament for FB-11.
7. Technical results are assigned for games not played within the established timeframe.
8. Saves and password files for all games must be kept until the end of the tournament and presented upon first request by the leads, tournament judges, or any member of the AC. Forgetting or losing a game password may serve as grounds for assigning a technical defeat in the game.
9. Disputed points, if any arise, are requested to be discussed off-forum. To resolve them, you must contact the lead or tournament judge via ICQ and provide daily saves, ICQ logs, and other necessary information.
The same judicial decision is made primarily based on the tournament rules. If a situation arises that is not regulated by the rules, judges are guided by basic logic and gaming ethics.

Regulations


Tournament Format.

The tournament is conducted according to the following scheme: Qualification. Group Stage. Play-offs – Double Elimination.
Qualification round — an additional stage in which participants are divided into pairs and play for entry into the group stage. The match is best of 1. The winner of the match advances to the group stage; the loser goes to reserve, i.e., as a substitute (during the group stage, a substitute player will have the opportunity to take the place of a withdrawn or disqualified player).
Group stage — groups of 6 people each. Players who take the first 4 places advance from the group to the Play-off round. (In case the number of registered participants exceeds 30, this point of the regulations will be adapted to the number of participants).
The main criterion for advancing from the group is the number of points earned (3 points for a win, 1 for a draw, 0 for a loss). If several players earn the same number of points, additional indicators come into play (in order of priority):
a)Berger Coefficient;
b) Head-to-head encounter;
c) Total number of game turns in games where the player won (priority is given to the player who spent fewer turns to win. Point “c” applies only if players have the same number of wins in the group).
d) If it is impossible to give priority based on additional indicators a, b, c, a tie-breaker game is held between the players on the Skirmish M 200% template.

Play-offs — upper and lower brackets.
In the upper bracket, games are best of 2. In the lower bracket, games are best of 1 up until the final. The lower bracket final is best of 2.
A player who loses in the upper bracket moves to the lower bracket; a player who loses in the lower bracket is eliminated from the tournament.
The Grand Final is best of 3. The player advancing through the upper bracket has a 1-map advantage.

Dates.

Registration: July 18 – July 31, 2016 (until 20:00 Moscow time)
Draw and group formation: July 31, 2016
Tournament start: August 1, 2016
Qualification: August 1 - 8, 2016
Group stage: August 1 - September 11, 2016
Start of Play-off Round: September 19, 2016

Tournament games must be played within the established timeframe. For violation of game deadlines, by decision of the organizers and tournament judges, a player may be penalized up to disqualification from the tournament.

Rules.

1. Game version. The tournament is held on game version SoD 3.2(4.0) + HD mod + HW_rulez.
By mutual agreement, games may be held on HotA version 1.4.2 (or the latest current version).
When using the HW rulez mod, the default settings options are: 01110.
That is, obelisk ban — disabled; fort on hill ban, cartographer, keymaster tents — enabled; permanently built level 2 in city — disabled. Players may agree on other setting conditions.
2. The tournament is held according to the rules for online games in Heroes 3.
When playing on the HotA version of Heroes, rules from the HotA section are used.
3. Total restarts: 3 days (111+111+111 or 111+112 or 113).
*For the Skirmish template — 2 days (111+111 or 112).
4. Color choice:
In qualification games — given to the first player in the pair.
In the group stage — the right to choose color is given to the one indicated in red in the group tables.
In play-off games — given to the first player in the pair; in each subsequent game, players switch the right to choose color.
*On the Skirmish template, the player with the right to choose color selects the color for the first generation; after each subjective restart, players switch starting colors.
5. Starting city selection is carried out by crossing out. Players alternately cross out 3 cities, after which the starting city is chosen. The player indicated second in the pair (indicated in blue in the group tables) starts crossing out cities and chooses the starting city first. In play-off games, the right to the first choice of city changes after each game.
*On the Skirmish template, starting city, hero, and bonus are random.

Templates.

1. Qualification and group stage games are held on templates: Skirmish M-200, Balance L-U, 2sm4d(3), Jebus Cross, 8mm6a.
2. In the Play-offs, Diamond and 6lm10a will be added to the list of templates.
3. The game template is determined by crossing out. Players alternately cross out one game template until only one remains, on which the game will be held.
The player with the right to choose color crosses out first.
4. Information about templates and recommended settings can be found in the corresponding section.
5. Games are played on a chess timer. For more comfortable gameplay, chess timer setting options have been increased.
Skirmish - 10:00+05:00+01:15
Balance - 19:00+07:00+01:15
2sm4d(3) - 21:00+08:00+01:30
Diamond - 24:00+08:30+01:30
8mm6a - 24:00+09:00+01:30
6lm10a - 24:00+09:00+01:30
Jebus Cross - 28:00+09:30+01:45
By mutual agreement of the players, the game is held on the chess timer established by HeroesWorld rules.

I wish all participants a great tournament and that they enjoy the game!
The winner of the tournament will be awarded the "Winner of Tournament Новичок" medal under their avatar:

UTC+03:00, icq 593626431
In reply to PaTRioT
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PaTRioT
We had a good run!
Thanks for the game!
Thank you.
In reply to caliban
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caliban
There were two restarts left. Gosha arrived with three stacks. On turn 112, I entered the tavern and saw a Miner with stats 2-9 and ducks. I had around 120 bones, three cons (3-4) under the Castle, and I didn't bother to restart. Deeper in, I found another con (2-4). In the end, with 121, I collected cons – all triples. Throughout the game, the opponent's combat stats were higher because I didn't find any artifacts for respawning. On turn 124, I exited with a rush, Gosha had 12 angels, around 500 skeletons, and a Castle army. With haste, I defeated the bone dragons without any losses. I took the maxi-hive in the center with a rush. But I didn't have time to move further – the opponent surrendered.
Thank you for the game!
Everything started well, but ended terribly. I forgot to buy the Miner a book, even though I specifically spent 2 days on it, and as a result, I got nervous and, on top of everything, forgot to give away the artifacts. I started pushing without anything, lost about 2/3 of my army, and decided not to drag it out, so I surrendered.
Thank you for the game.
In reply to skd
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we played without resets. although right at the exit from the castle there were 22 upgraded cows, but since Shakti had 3 stacks plus a second hero and got about 130 Troglodytes. in the end I micro'd and lost 17 Troglodytes. but Shakti gave Log and Earth right away for the cows) then I played poorly and very slowly, there was no money or dwellings at all, even though the second town was also a Dungeon. in the end the main stacks were 28 ducks, eyes, and medusae. the opponent came with high stats and 2 red dragons, 20 upgraded ducks, and 4 angels, but without expert magic. in the end the opponent had expert resistance and that decided it. one angel with 20 HP remained that resisted a bolt) I had only eyes and a few medusae left. then the chase for the opponent began. capturing castles. but Kyrre has high stats and runs very, very far with gloves. in the end we decided that a draw would be a worthy and fair conclusion to the game. who knows how long we would have kept running.
Thanks for the game
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Ничья / Draw Ничья / Draw
Крепость / Fortress Faction Крепость / Fortress
Брон / Bron Start Hero Брон / Bron
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
2sm4d(3)
Game Length
222 days
Game Date
8/12/2016
Reported
8/12/2016 5:09 PM
Rating Impact Archived
StarWarsFan 1500 1500 ± 0
blblbl 1501 1501 ± 0
Rated Sep 28, 2022

Accepted by opponent on 8/13/2016 6:08 AM

In reply to skd
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The army performed well. I used a Gorgon ambush on the first turn, and Elves as a secondary force. I took out the Krell by positioning my units under the Oil spell. Thanks for the game.
Сейчас
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Вистан / Wystan Start Hero Вистан / Wystan
Вистан / Wystan Main Hero Вистан / Wystan
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
2sm4d(3)
Game Length
126 days
Game Date
8/12/2016
Reported
8/12/2016 7:27 PM
Rating Impact Archived
Timbuktu 1424 1442 +18 ↑
StarWarsFan 1518 1500 -18 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/12/2016 8:33 PM

In reply to Timbuktu
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Timbuktu
His army performed well. He used a Gorgon ambush in the early game, and Elves in the mid-game. He shot down Kreg while standing under the Oil spell. Thanks for the game.
On turn 111, Kreg got stuck in a loop, and since he had 1 resurrection left, he decided to play it out. But it turned out to be a terrible respawn with exits to secondary locations on one side with Elves, and on the other side with Storms. The only advantage was a bird ambush, but it was far away on the respawn.
Thank you for the game.
In reply to StarWarsFan
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StarWarsFan
we played without respawns. although right at the exit from the castle there were 22 upgraded cows, but since Shakti had 3 stacks plus a second hero and got about 130 Troglodytes. in the end I microed and lost 17 Troglodytes. but Shakti gave me Log and Earth right away for the cows) then I played poorly and very slowly, there was no money or dwellings at all, although the second town was also a Dungeon. in the end, the main stacks were 28 upgraded ducks, Eyes, and Medusas. the opponent came with high stats and with 2 red dragons, 20 upgraded ducks, and 4 angels but without expert magic. in the end, the opponent had expert resistance and that decided the game. 1 angel with 20 HP that resisted the bolt remained) I only had Eyes and a few Medusas left. then the chase for the opponent began. capturing castles. but Kyrre has stats and runs very, very far with gloves. in the end, we decided that a draw would be a worthy and fair way to end the game. who knows how much longer we would have run.
Thank you for the game
Another interesting match. At the respawn and near it there were two Griffin Conservatories (2+3 I think). I took them quickly, also collected a few ducks from around the corners + from the castle, upgraded them, found a Dragon Utopia three times, took it (helmet +12 knowledge and +5 all stats sword). I made a mistake by overestimating my strength and went to the opponent. I should have gone to farm more treasure chests since I had an advantage in both stats and movement points, and the opponent wasn't eager to hit GO. In the end, I had to run, scouted more Dragon Utopias, there were two-level Dragon and Minotaur ones, several untouched treasures. In short, I could have kept running, it's unclear how it would have turned out. But since we had been playing for several days and there was no end in sight, we decided to agree on a draw.
Well, let me tell you about another super blunder of mine :) When I came to the opponent, I captured a Town Portal scroll near his castle, started building Mage Guild level 4, but only got to Mage Guild level 3 because I started building in a Fortress, where the Mage Guild is limited to 3 levels (I knew this, but forgot during the game) :) In my secondary Tower town I couldn't build Mage Guild level 4 in time and didn't have enough resources anyway :(
Thank you for the game.
icq 99748536
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Canceled, incorrect report.

UTC+03:00, icq 593626431
In reply to kabzonn
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I got lucky with a Gorgon and two Lizardmen dwellings (although I only took one... my mistake :smile29: ) on the starting location. After a couple of turns, I realized that I had a catastrophic problem with wood (only a few piles on the starting location), so I spent the entire first week struggling to find and gather wood and gold, to the point where I had to accept some minor losses due to my own foolishness.
On the second week, I had Gorgons and Vivs built in my Castle, and I was short on money. The opponent's Castle was blocked by 50+ wood, so I had to go around (4 turns). I decided to develop Gunnar, because only logistics could save me. I took gloves and boots for Gunnar :rolleyes: and grabbed the only visible resource dwelling.
On the third week, I needed to do something, because I suspected that the opponent wasn't critical and was quickly taking Castles from the AI. But everywhere there were swamps, rocks, and snow. I decided to go to the treasure location through the rocks; Gunnar grabbed the Earth skill, and we were short on mana. I made a huge mistake in the battle against the Ogres guarding the resource dwelling and the quest artifact (about 80 with a grand stack on their home ground), and as a result, the resource dwelling yielded almost nothing.
The treasure location turned out to be disappointing, so I went through the snow towards the opponent :( I'm glad that at least I collected a couple of Hive dwellings along the way. And at the end, a long-awaited miracle happened: the only visible Pandor dwelling turned out to be level 4... :eek:
On the fourth week, I rushed to the opponent's location; Gunnar was already moving 4000+ squares, I just needed roads, which the opponent had in abundance. I stole a Consul 3 artifact from under his nose, captured a couple of Castles. I collected a couple more Hive dwellings, spotted a Utopian dwelling (a level 3, which, as it turned out, contained the stats artifacts I needed, but I didn't get to it).
On turn 211, Gunnar took a morning run from one Castle to the opponent's main Castle, covering 4000 squares (the opponent had retreated to the treasure location), and it turned out that almost nothing had been bought there, including Titans.
The opponent surrendered.

Thank you for the game.
ICQ: 680096721 :smile28:
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Тамика / Tamika Main Hero Тамика / Tamika
Map Template
8mm6a
Game Length
211 days
Game Date
8/13/2016
Reported
8/13/2016 10:12 AM
Rating Impact Archived
Wyndoc 1415 1429 +14 ↑
Kruptik 1401 1387 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/13/2016 11:20 AM

In reply to skd
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GG flew in on turn 122. Opponent conceded. Thanks for the game.
ICQ 694248141

Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Дракон / Drakon Start Hero Дракон / Drakon
Дракон / Drakon Main Hero Дракон / Drakon
Map Template
8mm6a
Game Length
122 days
Game Date
8/13/2016
Reported
8/13/2016 11:07 AM
Rating Impact Archived
o1dboy79 1402 1417 +15 ↑
Kirill Samoylenko 1409 1394 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/13/2016 11:08 AM

In reply to o1dboy79
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o1dboy79
The opponent's hero arrived on turn 122.

The opponent resigned.

Thanks for the game.

That's exactly what happened.
ICQ 110341202
In reply to Wyndoc
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Wyndoc
Got lucky with an external dwelling of gorgons and 2 external dwellings of lizardmen (though I only took one... a mistake :smile29: ) on respawn. After a couple of turns, I realized I had catastrophic problems with wood (a couple of stacks on respawn), so for the entire first week I was painfully searching for and securing wood and gold, to the point where I had to take minor losses out of stupidity.
On the second week, I had built gorgons and wyverns in the fort, but money was tight. The opponent's castle was blocked by 50+ trees, so I had to go the long way around (4 turns). I decided to level Gunnar, since only logistics could save me. I grabbed the gloves and boots for Gunnar :rolleyes: took the only visible Dragon Fly Hive.
On the third week, I had to do something, because I suspected the opponent was a necromancer and he was quickly grabbing castles from the computers. But everywhere was swamp, rocks, and snow. I decided to go into the treasure zone through the rocks; Gunnar picked up Earth magic, but mana was a pain. I made a huge mistake in the battle against the ogres that guarded the Dragon Fly Hive and a quest artifact (about 80 with a group stack on native ground), and as a result the Dragon Fly Hive was almost worthless.
The treasure zone turned out to be boring, so I went through the snow toward the opponent :( At least I picked up a couple of beehives along the way. And towards the end, a long-awaited miracle happened: the only visible Pandora's Box turned out to be all level 4... :eek:
On the fourth week, I reached the opponent; Gunnar was already running on 4000+ movement points, the only thing missing were roads, which the opponent had in abundance. I stole a level 3 Griffin Conservatory from right under his nose, captured a couple of castles. I grabbed another couple of beehives, revealed a Dragon Utopia (level 3, as it turned out later, it had the needed stat artifacts, but it never came to that).
On day 211, Gunnar took a morning run from one castle to the opponent's main on 4000 movement points (the opponent had gone into the treasure zone), and it turned out almost nothing had been bought there, including the Titans.
A surrender followed.

Thanks for the game.
The start for Tower was boring, there were no daddies, but a necromancer showed up... I decided to level him, plus I found the necromancer's amulet and boots, which finally confirmed the necro. In week 1, I took out a computer; in week 2, I captured a second one, but then came unclear outcomes and no troops... nothing much to necro on. The opponent arrived at a very bad time and took a very key castle from me (it was good for running to the others from there... since there was no control). At the same time, I found another computer... in short, I'm fighting computers while the opponent approaches... no stats, troops are not great... and I'm not running like Gunnar... I can't catch up due to the opponent's control, can't run far either... I didn't drag it out, GG
Thanks for the game
In reply to skd
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at the beginning, it gave up 3 chocolates, but the opponent restored two, and it messed up one itself for the Moon. then everything went badly, and the distribution was based on luck without restores. on the first stones, Ivor got Log and Earth. although it didn't reach the book. The respawn turned out to be very rich, and on the secondary one, there was also a box for +5k gold. Horses in the Fortress. As a result, on turn 116, I saw the opponent from the overview, and Ivor, with Log and the stable, started to rush. And on turn 122, it ran through the zombies to the opponent because there was a complete buyout and a hidden grove. Well, and +1 speed guaranteed the ability to close the Grand. The opponent was in a bad situation.
Thank you for the game.
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Ивор / Ivor Main Hero Ивор / Ivor
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
2sm4d(3)
Game Length
122 days
Game Date
8/13/2016
Reported
8/13/2016 7:24 PM
Rating Impact Archived
StarWarsFan 1464 1482 +18 ↑
Mori 1546 1528 -18 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/13/2016 7:26 PM

In reply to StarWarsFan
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StarWarsFan
at first 3 chocolates failed, but the opponent resurrected two, one messed up himself for the Moon. then everything went sadly, and a luck-based giveaway without resurrections. on the first xp stones Ivor picks up Log and Earth. although he never got a spell book before the book. The respawn turned out very rich, and on the secondary there was also a box for +5k gold. Horses in the Fort. In the end, on turn 116 I saw the opponent from scout view, and Ivor on Log and Stables sat down to accelerate. And on turn 122 he ran through zombies to the opponent, because there was a complete buyout plus an external dwelling of trees. Well, +1 speed guaranteed the chance to close the Grands. The opponent had everything bad.
Thanks for the game

That's how it was. Upgraded Harpies gnawed the Troglodytes on morale rolls, I saw 26 Grands and 4 horses of the opponent on the grass secondary, immediately understood everything. Thanks for the game.

icq 199283060
In reply to Mori
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Mori
That's exactly what happened. The enraged harpies harassed the troglodytes on the moral grounds, I saw 26 grand creatures and 4 knights, and immediately understood everything. Thanks for the game.

What was in the box behind the gorgons?
In reply to skd
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Started playing without resets. I saw a Minotaur external dwelling under the Castle past the thieves and a Griffin Conservatory past the goblins - it would be a shame to reset that. The Miner with two stacks of 111 took the external dwelling and moved toward the Griffin Conservatory. The Griffin Conservatory turned out to be a singleton.

After taking the Griffin Conservatory, I breached two exits into adjacent zones. One adjacent zone turned out to be rotten in terms of content and layout, the second one on the grass with gold and another Griffin Conservatory. I'm heading to take the second Griffin Conservatory, but the opponent attacked the psychos in the treasure zone and typed gg. Thanks for the game!

icq 199283060
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Тираксор / Tyraxor Start Hero Тираксор / Tyraxor
Тираксор / Tyraxor Main Hero Тираксор / Tyraxor
Map Template
2sm4d(3)
Game Length
123 days
Game Date
8/14/2016
Reported
8/14/2016 2:14 PM
Rating Impact Archived
Mori 1495 1510 +15 ↑
BeerWarrior 1490 1475 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/14/2016 2:16 PM

Statistics

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