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Tournament «Новичок – 2016. Summer»
We welcome all Heroes of Might and Magic 3 fans, future participants, and supporters of the traditional "Новичок" tournament.
This is already the fifteenth traditional tournament for Новичок. We hope it will please us with great games and new discovery players.
The main goal of the tournament is to get to know each other and gain experience in communication and gameplay.


Winners of past tournaments:
"Новичок-2016. Winter" - Antiplayer
"Новичок-2015. Summer" - tun7gus7
"Новичок-2015. Winter"Socrat
"Новичок-2014. Summer" - Falcone
"Новичок-2014. Winter" - Aiwe
"Новичок-2013. Summer" - The_
"Новичок-2013. Winter" - высокий
"Новичок-2012. Summer" - twaryna
"Новичок-2012. Winter" - 7z
"Новичок-2011. Summer" - Sky Pioneer
"Новичок-2011. Winter" - Sevensan
"Новичок-2010. Summer" - тенью бездомной
"Новичок-2010. Winter" - Сатир
"Новичок-2009. Summer"Erdem

Participant Requirements:

1. Players who registered on HeroesWorld after 31.05.2015 are invited to participate in the tournament.
2. A tournament participant must have played several official games in a seasonal tournament or another official tournament on ХВ, or at least 5 games for which there are detailed reports in the fan games thread on HeroesWorld (games can be played and reports written after registration).
3. Players who have taken prize places or participated in 2 or more tournaments from the Новичок series are not allowed to participate.
4. Players with a permanent ХВ rating of 1700+ at the time of submitting their registration application are not accepted into the tournament.
5. Players with more than 100 official rated games on ХВ are not accepted into the tournament.
6. Questions regarding the acceptance of relatively experienced players or those with an earlier registration date on HeroesWorld will be considered by the organizers in coordination with the AC.
7. Players registered on ХВ before 31.05.2015 are not accepted into the tournament if they have 30 or more rated games on ХВ.
8. The participant must be able to play 1 game per week — priority time for playing is considered 19-24 MSK on weekdays and 12-24 MSK on weekends.
9. If it is discovered during the tournament that a player provided false information, they will be disqualified from the tournament, and the materials will be forwarded to the AC.

Leave applications in this thread:

There is a Detailed instruction with pictures FAQ17 on the forum explaining how this is done.
You need to do the following:
1. Check if an ICQ number is entered in your profile; add it there if it is missing.
If it is in your profile, a small green daisy — the ICQ symbol — is visible under the avatar. If not, you must follow the algorithm.
2. Leave an application in this thread. To do this, click the Sign up for the tournament button located at the beginning of this thread and at the top of each page.
3. 2-3 days before the draw, you must contact the lead skd (IСQ 593626431) and confirm participation. Players who disappear from the forum (lack of user activity for a week) will not be admitted to the draw.

Organizational Issues:

1. Lead — skd (ICQ 593626431), Judges — Dark (ICQ 303751774), Dima Surmay (ICQ 263293484); in extreme cases, contact Nitro (ICQ 627769385).
2. The tournament is held according to the Rules for organization, conduct, and participation in HOMM3 online tournaments.
3. The Regulations and Rules of the tournament will not change after registration ends or during the course of the tournament.
4. For each game played, participants must submit a detailed report and detailed confirmation in this thread. Only in this case is the game counted. All tournament reports must be written using the automatic report writing system: Detailed instruction with pictures FAQ18.
- To create a report, click the New Report button located at the top of each page of the thread and fill in all necessary fields according to the template. After that, write your detailed comments on the game.
- To confirm a report, the second player must find the game report, click the Confirm Report button, and also write a detailed report.
- It is considered good tone to thank the opponent for the game.
5. All tournament games go into the HoMM3 HW Player Rating.
6. The winner of the tournament will earn the right to participate in the Wild Card tournament for FB-11.
7. Technical results are assigned for games not played within the established timeframe.
8. Saves and password files for all games must be kept until the end of the tournament and presented upon first request by the leads, tournament judges, or any member of the AC. Forgetting or losing a game password may serve as grounds for assigning a technical defeat in the game.
9. Disputed points, if any arise, are requested to be discussed off-forum. To resolve them, you must contact the lead or tournament judge via ICQ and provide daily saves, ICQ logs, and other necessary information.
The same judicial decision is made primarily based on the tournament rules. If a situation arises that is not regulated by the rules, judges are guided by basic logic and gaming ethics.

Regulations


Tournament Format.

The tournament is conducted according to the following scheme: Qualification. Group Stage. Play-offs – Double Elimination.
Qualification round — an additional stage in which participants are divided into pairs and play for entry into the group stage. The match is best of 1. The winner of the match advances to the group stage; the loser goes to reserve, i.e., as a substitute (during the group stage, a substitute player will have the opportunity to take the place of a withdrawn or disqualified player).
Group stage — groups of 6 people each. Players who take the first 4 places advance from the group to the Play-off round. (In case the number of registered participants exceeds 30, this point of the regulations will be adapted to the number of participants).
The main criterion for advancing from the group is the number of points earned (3 points for a win, 1 for a draw, 0 for a loss). If several players earn the same number of points, additional indicators come into play (in order of priority):
a)Berger Coefficient;
b) Head-to-head encounter;
c) Total number of game turns in games where the player won (priority is given to the player who spent fewer turns to win. Point “c” applies only if players have the same number of wins in the group).
d) If it is impossible to give priority based on additional indicators a, b, c, a tie-breaker game is held between the players on the Skirmish M 200% template.

Play-offs — upper and lower brackets.
In the upper bracket, games are best of 2. In the lower bracket, games are best of 1 up until the final. The lower bracket final is best of 2.
A player who loses in the upper bracket moves to the lower bracket; a player who loses in the lower bracket is eliminated from the tournament.
The Grand Final is best of 3. The player advancing through the upper bracket has a 1-map advantage.

Dates.

Registration: July 18 – July 31, 2016 (until 20:00 Moscow time)
Draw and group formation: July 31, 2016
Tournament start: August 1, 2016
Qualification: August 1 - 8, 2016
Group stage: August 1 - September 11, 2016
Start of Play-off Round: September 19, 2016

Tournament games must be played within the established timeframe. For violation of game deadlines, by decision of the organizers and tournament judges, a player may be penalized up to disqualification from the tournament.

Rules.

1. Game version. The tournament is held on game version SoD 3.2(4.0) + HD mod + HW_rulez.
By mutual agreement, games may be held on HotA version 1.4.2 (or the latest current version).
When using the HW rulez mod, the default settings options are: 01110.
That is, obelisk ban — disabled; fort on hill ban, cartographer, keymaster tents — enabled; permanently built level 2 in city — disabled. Players may agree on other setting conditions.
2. The tournament is held according to the rules for online games in Heroes 3.
When playing on the HotA version of Heroes, rules from the HotA section are used.
3. Total restarts: 3 days (111+111+111 or 111+112 or 113).
*For the Skirmish template — 2 days (111+111 or 112).
4. Color choice:
In qualification games — given to the first player in the pair.
In the group stage — the right to choose color is given to the one indicated in red in the group tables.
In play-off games — given to the first player in the pair; in each subsequent game, players switch the right to choose color.
*On the Skirmish template, the player with the right to choose color selects the color for the first generation; after each subjective restart, players switch starting colors.
5. Starting city selection is carried out by crossing out. Players alternately cross out 3 cities, after which the starting city is chosen. The player indicated second in the pair (indicated in blue in the group tables) starts crossing out cities and chooses the starting city first. In play-off games, the right to the first choice of city changes after each game.
*On the Skirmish template, starting city, hero, and bonus are random.

Templates.

1. Qualification and group stage games are held on templates: Skirmish M-200, Balance L-U, 2sm4d(3), Jebus Cross, 8mm6a.
2. In the Play-offs, Diamond and 6lm10a will be added to the list of templates.
3. The game template is determined by crossing out. Players alternately cross out one game template until only one remains, on which the game will be held.
The player with the right to choose color crosses out first.
4. Information about templates and recommended settings can be found in the corresponding section.
5. Games are played on a chess timer. For more comfortable gameplay, chess timer setting options have been increased.
Skirmish - 10:00+05:00+01:15
Balance - 19:00+07:00+01:15
2sm4d(3) - 21:00+08:00+01:30
Diamond - 24:00+08:30+01:30
8mm6a - 24:00+09:00+01:30
6lm10a - 24:00+09:00+01:30
Jebus Cross - 28:00+09:30+01:45
By mutual agreement of the players, the game is held on the chess timer established by HeroesWorld rules.

I wish all participants a great tournament and that they enjoy the game!
The winner of the tournament will be awarded the "Winner of Tournament Новичок" medal under their avatar:

UTC+03:00, icq 593626431
In reply to caliban
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#64
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caliban
Started playing because of top-tier heroes from the start (Deeemer, Monter, Gunnar), Griffin Conservatories and decent roads. Built 1-6 in the Citadel on the first week, and realized I had no money left. Scraped together something on another secondary town, towards the end of the second week a level 2 Griffin Conservatory spawned; there was another one, but too far, so I decided to head straight to the center. On day 131 I go out on a speed boost, see the opponent's main, but I hadn't run far enough; I attack a turn later. My army was slightly stronger + I had a Chainsaw (but Solmyr didn't catch the Air). It's an even fight, opponent buys back with 20+ Archers, 1 Cavalier, and chaff. I had 4 Nagas left, a bit over a hundred Gremlins, and Mages. Plus an unpurchased Castle army (Gargoyles, Golems, and 5 Genies). A second final battle ensues, now the opponent also has a Chainsaw. But my opponent used it poorly at the end, killing his last 2 Air Elementals.
Thanks for the game!

It spawned decently in terms of money for balance, lots of Dwarf Cottages and Crypts, an external dwelling of Monks, but very poor in terms of spread — 3 days to run to the village and 2 days to the portal. I decided to play precisely because of the large amount of gold. Built Cavaliers in Castle, took a level 2 Griffin Conservatory on day 121 with the loss of 1 Cavalier and meat; Enain got Mass Haste. Then comes a total fail when taking the level 3 Griffin Conservatory, after which you just want to surrender — due to 2 misclicks, I expose stacks of Archers and Monks to attacks (and there was no timer crisis — just misclicks). In the end, I lose almost the entire stack of Cavaliers, the entire stack of Monks, half the stack of Archers, and an Angel. Then I went out into the center and saw the opponent's ГО.
In the center, nothing was visible in the field, but I decided to stay with my main to show off instead of retreating, even though GM4 was coming up the next day. In the final battle, the opponent thinned me out considerably with Chainsaw, although I seemed to hit him decently too with 200-damage Bolts and hit stacks. When I realized things were bad, I bought back and built GM4 — it gave me a Chainsaw and Resurrect (already useless by then). I decided to harass the opponent a bit more with the Chainsaw, but the last Chainsaw, after which I planned to flee, ends up hitting my last living stack ;D

Thanks for the interesting game!
ICQ691221543[/FONT]
DiscordPROger#1674

http://heroes3.tv/PROger
In reply to MrGoo
#65
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We used all rests; from the start there were two native ones, one of them Gunnar, and Shakti with 3 stacks (170 Troglodytes on the first day). There were no objects of any kind; I spent the first week on the computer and resources, and at the beginning of the second, the opponent surrendered. Thanks for the game!
ICQ: 710055804
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Ивор / Ivor Main Hero Ивор / Ivor
Map Template
8mm6a
Game Length
123 days
Game Date
8/5/2016
Reported
8/5/2016 10:00 PM
Rating Impact Archived
nubasik 1501 1517 +16 ↑
ckotuHa 1524 1508 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/5/2016 10:07 PM

In reply to nubasik
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#66
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nubasik
We used all the restarts, from the start there were two native ones, one of them Gunnar, and Shakti with 3 stacks (170 Troglodytes on the first day), there were no objects at all, I spent the first week on the computer and resources, and at the beginning of the second week the opponent surrendered. Thanks for the game!
It didn't work out from the very beginning, no money, no resources (picked up wood only on day 3), one road to the underground... in short, I ran around until the second week and decided not to drag it out (also the damn computer took back its own Castle))) GG thanks for the game
:smile19:698286888
In reply to skd
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#67
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Only 1 rest was left, and I decided to play out the change with Gurni.
As it turned out, it was a complete failure - at the respawn of 1 Dragon Utopia in the corner there are no caches except goblins, and the second one is via the off-road
ГГ
ICQ 694248141

Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Поражение / Lose Поражение / Lose
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Валеска / Valeska Main Hero Валеска / Valeska
Map Template
Jebus Cross
Game Length
127 days
Game Date
8/6/2016
Reported
8/6/2016 1:42 PM
Rating Impact Archived
o1dboy79 1491 1477 -14 ↓
PaTRioT 1504 1518 +14 ↑
Rated Sep 28, 2022

Accepted by opponent on 8/6/2016 1:48 PM

In reply to o1dboy79
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#68
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o1dboy79
I had 1 rest left and decided to play out the change with Gurni.
As it turned out, it was a complete failure - at the respawn of 1 Dragon Utopia in the corner there are no caches except goblins, and the second player is through the wasteland
ГГ
Pleasant change, I put angels on the respawn, everything is there to calmly move into the center. Caught Ivor after the fight and immediately experted him. Collected everything necessary for victory in 2 days in the treasure zone. The opponent surrendered at 127.
Thanks for the game!
Смотри только вперед, не оглядываясь. :smile14:
In reply to skd
#69
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Everything seemed to be going smoothly. But then, suddenly, the computer crashed. It reached 115 [degrees/units].
ICQ 110341202
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Клэнси / Clancy Start Hero Клэнси / Clancy
Тирис / Tyris Main Hero Тирис / Tyris
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Валеска / Valeska Main Hero Валеска / Valeska
Map Template
2sm4d(3)
Game Length
115 days
Game Date
8/6/2016
Reported
8/6/2016 5:48 PM
Rating Impact Archived
Kirill Samoylenko 1398 1417 +19 ↑
osfaraon 1519 1500 -19 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/21/2016 5:39 PM

In reply to Kirill Samoylenko
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#70
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Kirill Samoylenko
08/06/2016 Kirill Samoylenko (Blue, Rampart, Clancy, Tiris) def osfaraon (Red, Castle, Valiska, Valiska) 2sm4d(3) 115

Everything seemed to be going smoothly. But then, his computer crashed. He reached 115.
I decided to speed things up – I attacked the snakes and snipers near his computer. The snipers destroyed half of his main archer stack. I took his castle with a rogue, but Kirill countered with his own rogue and managed to reach his main base. I decided to concede. Thanks for the game.
In reply to Kirill Samoylenko
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#71
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Kirill Samoylenko
06.08.2016 Kirill Samoylenko (Blue, Rampart, Klancy, Tiris) def osfaraon (Red, Castle, Valeska, Valeska) 2sm4d(3) 115

Everything seemed to be going smoothly. But then the opponent's computer crashed. He ended up with 115 points.

It seems that S&M games are played without computers: Standard settings – size L+U, two players, no water, monsters – strong, difficulty 160%.

/topic/at/298363/

icq 199283060
In reply to Mori
#72
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Mori
It seems like Skirmish mode can be played without computers: Standard settings – size L+U, two players, no water, monsters – strong, difficulty 160%.

/topic/at/298363/

From your link, it is clear that the beige and green circles represent computer-controlled opponents.
ICQ 110341202
In reply to Kirill Samoylenko
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#73
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Kirill Samoylenko
08/06/2016 Kirill Samoylenko (Blue, Rampart, Klancy, Tiris) def osfaraon (Red, Castle, Valeska, Valeska) 2sm4d(3) 115
SM games are played without computer opponents.
ICQ 627769385
In reply to Nitro
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#74
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Nitro
SM is played without computers.
that's how old-timers play, now tell me that Jebus Cross is played without Dungeon :)
Ася 581706700, Скайп Sevan_80

In reply to nubasik
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#76
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We spent all our rest points and had to play with what we got. As usual for the stronghold, blue got fewer roads — 1 to a secondary town and 1 to the GO upgrade. The terrain spread wasn't great, but I got my native secondary town and an external dwelling of lizardmen. In week 1, I built Vivi in the castle and captured the secondary town, where I built Vivi in the citadel in week 2. We met in a small treasure zone with my opponent; I bought my way out with flies, and he turned back. I picked up a couple of Nagas and a level 2 Consul at the respawn, upgraded Vivi, and in week 3 broke through the GO upgrade and the unicorns, capturing my opponent's main. Surrender follows.

Thanks for the game!
ICQ691221543[/FONT]
DiscordPROger#1674

http://heroes3.tv/PROger
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Брон / Bron Start Hero Брон / Bron
Брон / Bron Main Hero Брон / Bron
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Map Template
2sm4d(3)
Game Length
134 days
Game Date
8/7/2016
Reported
8/7/2016 1:33 PM
Rating Impact Archived
PROger 1452 1470 +18 ↑
MrGoo 1532 1514 -18 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/7/2016 1:41 PM

In reply to PROger
#77
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PROger
Spent all the restarts and had to play with what was given. As usual for SMK, blue got fewer roads - 1 to the secondary and 1 to the GO. The split was so-so, but I got my native secondary and an external dwelling of Lizardmen. On week 1, I built Wyverns in the Castle and captured the secondary, where on week 2 I built Wyverns in the Citadel. We met in a small treasure zone with the opponent, I bought back with Waspworms while he turned back. I picked up a couple of Nagas and a level-2 Griffin Conservatory at the respawn, upgraded the Wyverns, and on the third week I broke through the GO, upgraded Unicorns, and captured the opponent's main. Should be a surrender.

Thanks for the game!

It started out very well — Gunnar, Stables, 3 good roads, a Dragon Fly Hive, a couple of external Goblin dwellings (a bit far), but as in the previous game, Gunnar only gets Earth Magic at level 12, because of which nothing could be broken through; small treasure zones, I see the opponent's army, I decide not to play any further.
Thanks for the game!
Icq 684793274
In reply to skd
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#78
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A very large respawn spawned, but it wasn't enough for a third hero. However, the game generated a Tower against Inferno, and the opponent didn't take a restart. I decide to play.

On the second day, I take a scout, scraping together money for a third hero. I see a very large respawn with two crypts not far from the town, a pile of gold and resources, two external dwellings of gremlins and an external dwelling of mages. I start methodically clearing it, gathering resources and gold so that in the first week I have 6 heroes, mages, and nagas in the fort, and one gold mine from the secondary territory.

On the second week, with the new growth, I go into a Treasure Tower, where besides gold, resources, and experience, there's nothing else to take. I rotate there until the third week. On the first day of that same Treasure Tower, the opponent's main hero appears.

They pass the growth along the chain, but one step is missing to reach Rashka. I decide to just stand nearby so he can't escape anywhere. He attacks himself:

7 Efreet, 8 Birds, 12 Pit Fiends, 13 Demons, 15 Air Elementals, 17 Gogs

against:

5 Nagas, 22 Mages, 21 Golems, 230 Blue Grems

The opponent's attack/defense is around 7-9, I have the 9th spell with Basilisk armor and 100 mana under Intelligence. A Bolt for 235 decided the fight. Thanks for the game!

icq 199283060
Battle Report Accepted
Random Faction Random
Халон / Halon Start Hero Халон / Halon
Аин / Aine Main Hero Аин / Aine
Победа / Def Победа / Def
Random Faction Random
Зидар / Zydar Start Hero Зидар / Zydar
Рашка / Rashka Main Hero Рашка / Rashka
Map Template
Skirmish
Game Length
132 days
Game Date
8/7/2016
Reported
8/7/2016 3:04 PM
Rating Impact Archived
Mori 1478 1495 +17 ↑
Ridelth 1526 1509 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/8/2016 7:26 AM