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#291
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Kanditer
I'm playing the map for the second time: the first time, I was completely stumped by Yorogos, again because he didn't attack castles, and I also wasted a lot of time beforehand. The second time, knowing the area, the necessary routes, and my previous mistakes, I got to him as quickly as possible, first leveling up tactics, and without losing any key units, I broke through the crystal dragon garrison and defeated Yorogos in the open field (I reloaded many times until I got lucky).

Do you really think the problem is with the too fast, unplanned timing? (While playing, I saw event messages that I had already passed a long time ago. But according to the script, the AI should attack forces that it outnumbers by a factor of ten.

I saved very often in the game, and each time, by loading the save, I exited via alt-f4 and loaded the desired save.

I started the game on a pawn, and I thought it was a very difficult map, and that I needed to start as successfully as possible, and I followed your advice to run and not lose a single "centimeter" of movement.

yes, i.e., there should be a plan of what to visit and when, what resources to collect, what peasants to bring in, and what else to collect and transfer - the looters can move without losses.

loading by exiting is not necessary at all, the main thing is that the first day is started with a "clean slate", and then any loads will be without glitches (especially if it is a normal multiple reload and replay)....

the point is that you need not just to rush to the enemies as quickly as possible, but as efficiently as possible, i.e., replenishing troops, getting artifacts, visiting upgrade locations, completing quests for stats/creatures/artifacts, again, at first (when limited in the number of required items) only for the necessary and essential ones, completely defeating all opponents in the area

yorogos, by the way, is far from the strongest and most dangerous in this game...

when I wrote about not wasting movement, not losing time, I meant that with the main hero, we gain experience on the map by killing everything that should be killed, capturing all the cities, defeating all the heroes, visiting quests, upgrade locations, etc., but if you rush too much, you simply won't have enough troops or strength to defeat him
In reply to bolotnik
#292
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bolotnik
yes, meaning there should be a plan: what to visit and when, what resources to gather, what peasants to bring in, and what else to collect and transfer – otherwise, you might lose units without any movement cost.

It's not necessary to load through the exit; the main thing is that the first day should start with a "clean slate," and then any subsequent loads will be without glitches (especially if it's a regular repeated reload and replay)....

I didn't quite understand about the loads and the "clean slate." What would be a "not clean slate," and what should I do to cause glitches? In any case, loading each save through Alt+F4 can't make things worse. So, what should I do about Ghashra, esteemed bolotnik? Do you suggest waiting a month, gathering an army, and hoping she attacks the castle, or should I give up on her, sacrifice 30 archangels, quickly kill Jorge, and move on? I can send you a save file if you're interested.
In reply to Kanditer
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#293
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Kanditer
I didn't quite understand what you meant by "loading" and "clean slate." What would a "non-clean slate" be, and what should I do to trigger glitches? In any case, loading each save file using Alt+F4 can't make things worse. So, what should I do about Ghashra, esteemed bolotnik? Do you suggest waiting a month, building up an army, and hoping she attacks the Castle, or should I give up on her, sacrifice 30 Archangels, kill Jorge as quickly as possible, and move on? I can send you a save file if you're interested.

You can load save files whenever and however you want; it's not necessary to exit the game to avoid glitches. Just start the map from the beginning, i.e., launch the game, select the Paragon map, and start playing it from day one. Then, while playing this map and saving, you can reload as many times as you want without exiting the game.

If you want to see glitches, launch any map with many tents that the AI has access to. Play it for a while (almost to the end or even complete it), and then start playing Paragon without restarting the game. Then, there's a chance that the AI will have already visited the tents, and glitches might occur, such as Barbarians or someone else showing up to attack on the first month, or another AI going where it shouldn't.

Waiting and skipping turns is definitely not an option, so I would advise starting over
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#294
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Sav investigated this issue. I don't remember exactly, but it seems that the information about visiting tents isn't reset in memory. So, if you visit them and start a new game, they will still be marked as visited. Lol, yes. Or, it might depend on the "start over" button; I can't say for sure because I don't remember.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to bolotnik
#295
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bolotnik
You can load saves whenever and however you want; it is not at all necessary to exit the game to avoid glitches. It is enough to simply start the map first, i.e., enter the game, select the Paragon map, and start playing it from day 1. Then, while playing on this map and saving, you can reload as many times as you want; it is not necessary to exit the game at all. If you want to see glitches, launch any map with many tents and where the AI has access to them. Play there for a while (almost to the end or even complete it), and then start playing on Paragon without exiting the game. Then there is a chance that the AI will have already visited the tents, and glitches may occur, such as Barbarians or someone else coming to kill you on the 1st month, or another AI going where it shouldn't. Waiting and skipping turns is definitely not an option, so I would advise starting over.


Thank you very much for the information. I will try to complete it with a 30 archon sacrifice. Peace to all
In reply to Kanditer
#296
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bolotnik

umm... what? Yogoross was defeated on the 4th month of the game???
if there was no cheating with movement points using an item, I don't even know how it's possible to reach the Barbarians so quickly....
If a person is playing for the first time, with "average skill" and "blindly," then it is indeed quite fast. I killed Yogoross on day 2-3-3. I am currently rewriting the Walkthrough for this map. It's going very well =)
Kanditer
Ghashra is that "canned food" that, when killed, gives access to Jorge, when you need to bypass the 30 Archangels. It has stats of around 80/80, while mine are 50/50, and it has 1000 Hydras (I will try to attach a screenshot).
Ghashra will indeed attack the swamp Castles after emerging from the portal. Some players even kill her in the field. There is also a recommendation to free the girl who is preventing our Mograine from sleeping. This girl has an expert fire skill. And although I think mass berserk is too overpowered, this opinion may not apply to you. And then you can easily kill Ghashra. Please send your save file, I'll take a look.
Kanditer
thank you very much for the information. I will try to complete the game by sacrificing 30 Archangels. Peace to all.
In the latest version, sacrificing 30 Archangels is considered an easy option. If you encounter difficulties, send your save file.

The Walkthrough is currently ready up to the point of freeing the sorceress. If anyone needs it, I will send it. The continuation will be in about three weeks, no sooner.

Added 2 minutes ago
And also send the save file before you attacked Ghashra yourself. It's unlikely, but I'll try to find a way to defeat her with your army.

Added 56 seconds ago
The thing is that instead of two stacks of archers, you only have one stack (the snakes are to blame, the brilliant AI decided to put them in the army). This greatly simplifies the task.
#297
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The Paragon map freezes completely on day 3 after the orange armies start their turn. Is the map now unplayable?
#298
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The only reason I know of, and it’s almost 100% likely, is an overflow of the army variable causing the game to freeze. Which month are you releasing the orange hero? And are you playing the latest version of the map? This issue has been improved in the latest version. (latest version 07.04.2016)
In reply to WSW
#299
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WSW
The only reason I know of and that is almost 100% likely to cause the game to freeze is an overflow of the army variable. On which month do you release the orange hero? And are you playing the latest version of the map? This issue has been improved in that version. (latest version 07.04.2016)
I can't give you the exact date of the map. I downloaded it at the beginning of May. Here is a quote from the event: "This is the second version, in which a number of errors have been fixed, several changes have been made (including at the request and suggestions of players), and a number of new features have been added."

The freeze occurs on turn 10-4-5. If you open the map, it happens on the turn of the Devastator, who is located near the Necropolis castle.
#300
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Perhaps, by the 11th month, even with adjustments to the army size settings, you'll find that the number of small units in your army becomes excessive.
In your case, I see two options:
1. Use a program to edit save games (it's easy to use). I think this is the preferred option.
2. If you're a very honest player, you should complete the map much faster. If this is difficult for you (in terms of speeding up the process), I can send you a detailed guide for almost a speedrun, right up to Yogores and his captive.
In reply to WSW
#301
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WSW
Perhaps, by the 11th month, even with adjustments to the army size settings, the number of small units will become excessive.
What does "a lot" mean? For example, the Impaler has the largest stack – Specters (14,000). Is that a lot?
I tried reducing it to 9,000, and it still freezes.
#302
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No, 14,000 isn’t a large number. Please send the save file. I’ll take a look and see if I can find the cause.
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#303
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Regarding the "Knight Tales" map series – are there any experts?
Some things seem simply impossible to complete.
For example, #4 – "Blinded": it's fundamentally impossible to board the ship, and without that, you can't reach the green keymaster, and that's it, a dead end. Can anyone explain?

It's very strange that no one has written about this, and information is very rare on the internet.
It feels like it wasn't even tested.
A dwarf stands near the wharf in a location where you can't attack him, meaning he occupies an empty cell.
And the ship is built on the wharf behind the dwarf, making it impossible to get there.
#304
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If you send me these maps (my email address is in my profile), I will share my thoughts on them after some time.
In reply to WSW
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#305
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WSW
If you send me these maps (my email is in my profile), I will share my thoughts with you after some time.

Are you referring to my previous post?

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