Posts from Walkthroughs for custom maps.
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No, this doesn't detail the initial Walkthrough for this map.
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As the map author, I am always glad that there are people who spend time describing their playthrough and the bugs they found. I always welcome that.
This balance, which almost ALWAYS writers of walkthroughs for custom maps forget about: <smile51:
It's nice when the author defends their creation.
Thank you for the comments, but I will still try to answer a bit.
1. I believe that I am writing objectively, with a touch of subjectivity.
2. AI cheating is very rare, but it happens, so it is not a fact that it will happen to everyone and often, it may be due to the game version, or something else unknown, it's like with life on Mars - science doesn't know for sure.
3. Regarding the heroes: on such a linear map, I used one hero (there is no need for more), I would use 1 hero even without Necropolis, but with them, I just had to click the button more...
Yes, it's an interesting move, but I think (IMHO) (yes, here I'm purely subjectively thinking) that closing off the space would be logical if we had enemies that run around it, i.e., additional difficulty for the player when interacting with the AI - not seeing what the AI is doing, where and when it will attack, and then also give these cities to the AI so that the AI itself does not have any interference, otherwise it is just extra interference for the game, again, some will find it interesting, some will not like it (everyone has different tastes and preferences).
4. I would like to write more detailed and separately about the balance.
Why was it decided that we, "writers," forget about the great and mighty balance, that we don't consider it???
Balance is always associated with the internal balance of the game, the playthrough of the map, but not with the skill level of the player...
Regarding "beastly grin": we are given books, but most of the spells cannot be cast in that battle, as I think, regardless of the skill level, there will be significantly fewer losses if you free the hero on the 1st day, and then transfer the troops (a strike force of dragons (can be divided into two stacks) and then only defensive units or slightly more than 1), magic is not really needed there.
I'm not sure that there will be fewer losses with magic, on the contrary, the losses will be much greater...
If the city was separate with a guard, and neutral creatures with books were separate in front of it, then it would be something more interesting, it would be some kind of quest with some kind of idea...
Thank you for responding, and still, be more tolerant of criticism of your own creations.
Thank you for the comments, but I'll still try to respond a bit to your reply.
1. I believe I'm writing objectively, with a touch of subjectivity.
2. AI cheating is very rare, but it does happen, so it's not a fact that it happens to everyone and often, it could be due to the game version, or something else unknown, it's like the search for life on Mars - science doesn't know for sure.
...it would be logical to run with one hero and without Necropolises, ... to close off the space, if we had enemies that run through it, i.e., an additional challenge for the player when interacting with the AI - not seeing what the AI is doing, where and when it will attack.
Thank you for responding, and please be more tolerant of criticism...
no spells are used in the first week... What's the point of giving out spellbooks?
At the beginning, we already have a good army, but we need to capture a Rampart, which is guarded by a Blue Dragon and 2 Mages. To do this more optimally and better, I advise you not to attack the city immediately, but to give the guard of the passage spellbooks of magic and earth, free a hero with troops in the dungeon, combine everything into one army, have the main hero attack the city, and have the freed hero scout.
And here, it's precisely not objective to give advice on what will be more optimal and better, because everyone decides that for themselves. :smile26:
Balance for me is always associated with the internal balance of the game.
I agree that each author creates balance based on their own understanding of it. And even achieving this "own" balance is not easy at all. You can describe ways to achieve the goal, agree or disagree with the author's choice in the quest, but in the review, the "writer" still relies on their own understanding of balance. Therefore, to write an objective review of any map is sometimes an impossible task, more difficult than many, although it seems very simple at first glance. That's why I think writing reviews is much more difficult than creating a map.
I'm all for any feedback.:smile54: Write.:smile13: Thank you.
Another problem on the "jedi story" map, month 28, week 1, day 6; the game freezes when it's the orange player's turn. What should I do, and how can I fix this bug? (At this point, I've already completed Camelot).
If you're playing the WoG version, freezing after many months is not uncommon; it's a pattern: stats and armies reach such magnitudes that they lead to numerical overflows. This also happens in SoD with long gameplay, but it's much more likely in WoG. You should have played in SoD.
(Василь Симоненко. Люди – прекрасні)
You completed 28 months in just 2 days?! Didn't sleep, didn't eat, didn't drink?! I think that's impossible!
in reality, it's quite possible; it all depends on the length of the turns.
and also on what's called "farming" or "skipping" turns, when you don't do anything but click "end turn" and skip a month in a minute, receiving gold and troops in your castles.
Can you recommend a map similar to Paragon, but with Inferno/Necropolis/Dungeon as the main factions? Paragon is a good map, but the main castles there are Castle and Rampart, and I'm tired of them. Every map has Castle. It's so annoying :*(
There are no maps similar to Paragon... Paragon is a unique and magnificent map. I can recall a good RPG map with difficulty and the need for rapid development - Longest Journey, but the game is played as Tower....
I figured out the Paragon map....
- Eternia: I didn't let it just disappear, and after defeating all the pink creatures, I went to finish it off - it's all about blinding the phoenixes, then the others, quickly eliminating the air units, and taking them down one by one with the phoenix under the blind effect, while resurrecting losses.
Doesn't it have immunity to blindness?
Hello. Could you please advise on how to deal with "Ghashra" in the paragon 2.0 map?
What hero is it, where is it located, and what is its army?
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Doesn't it have immunity to blindness?
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It's the 4th month, 2nd week of the game. The same thing happened with "Yorogoss," but I defeated him outside the castle. I did all the game loads as the author recommended, by exiting the game. The Heroes version is "Heroes 3 Complete Collection."
If you didn't cheat movement points with a hat, I don't even know how you could reach the barbarians so quickly....
You need to start the game from scratch, i.e., enter Heroes and start the game, but if you start playing the map not as the first one after entering the game, but after some other maps (especially if there were tents there), then there is a high probability that there will be glitches...
hmm, I've forgotten a lot already...
what hero is this, where is he located, and what is his army like???
Hmm... what? On the 4th month of the game, you already defeated Yorogos?
If there was no cheating with movement points using a hat, I don't even know how you could reach the barbarians so quickly....
Do you really think the problem is with the too-fast, unplanned timing? (While playing, I saw event messages that I had already passed a long time ago. But according to the script, the AI should attack forces that it outnumbers by a factor of ten.
I saved very often in the game, and each time, by loading the save, I exited using alt-f4 and loaded the desired save.
I started the game with a pawn, considering that it's a very difficult map and that I need to start as successfully as possible, and I followed your advice to run and not lose a single "centimeter" of movement.