Skip to content

Posts from Wars of the Wizards 2

No ratings yet — be the first to rate!
Closed
building libraries in Tower cities
30 voters
Single choice Public votes Closed 2016-01-23
This poll is closed.
unlimited
56.7% 17 votes
only in players’ starting cities
23.3% 7 votes
starts at 111, for all others it starts at 211
3.3% 1 vote
only in the starting cities of players and AI opponents
16.7% 5 votes
Announcement
User Avatar
#1
Auto-translated
Tournament "Wars of Mages 2"


The Tournament Wars of Mages 2 is hereby declared open.

Winners of previous tournaments:
"Wars of Mages" - Maretti

Not long ago, the beloved patch introduced the Mage Guild restructuring option to the game. The tournament is held with the mandatory use of HWrulez, where the "Battle of Mages" option is enabled, which introduces the following changes to the game:

1) The starting hero can only be a mage;
2) The random starting hero is only a mage;
3) Warrior heroes cannot be leveled above level 5;
4) Prisons do not contain warrior heroes above level 5;
5) The Red Orb and the Cape of Silence are banned.

Organizational matters:

1. Host - skd (ICQ 593626431), Judges - HellLighT (ICQ 649566490), Satyre (ICQ 484800548), Mizrael (ICQ 27384379).
2. The tournament is held according to the Rules for organizing, conducting, and participating in online HOMM3 tournaments.
3. The schedule and rules of the tournament will not be changed after registration ends during the tournament.
4. All tournament games count towards the HoMM3 HW Player Rating.
5. Technical results will be assigned for matches not played within the established deadline.
6. Saves and password files for all matches must be kept until the end of the tournament and submitted upon the first request of the tournament hosts and judges or any member of the AC. Forgetting or losing the game password may serve as grounds for assigning a technical loss in the match.
7. Disputes, if any arise, are to be discussed off the forum. To resolve them, contact the tournament host or judge via ICQ and provide daily saves, ICQ logs, and other necessary information.
The judges' decision is primarily based on the tournament rules. If the situation is not covered by the rules, the judges will be guided by basic logic and gaming ethics.

Schedule and Rules


Rules.

1. Game version. The tournament is held on game version SoD 3.2(4.0) + HD mod version 4.1 (or the latest current version) + HW_rulez 1.38 (if a new relevant patch is released, this rule clause is subject to change).
Before starting the game, the following options are enabled in HW rulez settings:
- "Battle of Mages" option
- Mage Guild restructuring
- on templates that are not XL+U size, obelisks are excluded.
2. The tournament is held according to the rules for online games in Heroes 3.
When playing on the h3dm1 template, all bans stipulated by the HeroesWorld rules apply.
3. Restarts total 3 days (111+111+111 or 111+112 or 113).
When playing on the h3dm1 template, restarts - 111.
4. Color choice. In the group stage, the color is chosen by the player indicated in red according to the draw. In the qualification and playoff stages, the right to choose color is given to the player listed first in the pair; in the second game, the right to choose color is swapped. If a decisive game is needed, a negotiation is held for the color.
5. The starting town is chosen by a standard "choosing" method (the second player in the pair begins the "choosing").
6. When playing on the h3dm1 template, the starting town is determined by a randomizer before the game, after which the player entitled to choose color selects their color, and then the player playing blue has the right to first hero selection.
7. If a decisive match is needed in the playoffs, towns are determined randomly by a randomizer, after which a negotiation is held for the right of first choice.
Negotiation rules:
In the Town Selection section of HW_Rulez options, the server player presses "Random vs Random", resulting in a random pair of towns and the negotiation begins.
Based on the negotiation results, one player will choose a town from the resulting pair (or will be the first to choose the starting hero if the towns are the same), and their opponent will choose the color and play with the remaining town from the pair (choose the starting hero second if the towns are the same). The winner of the negotiation gets the opportunity to choose what exactly to choose - the town or the color. In the case of playing with random towns, the goal of the negotiation may simply be choosing the color.

Tournament Format.

The tournament is held according to the following scheme: Qualification. Group Stage. Playoffs – Olympic system.

Qualification Round (additional stage).
Participants are distributed into pairs and play for a spot in the group stage. The match is played to 1 win. The winner of the match advances to the group stage, the loser goes to the reserve, i.e., as a substitute (during the group stage, the substitute player will have the opportunity to take the place of a withdrawn or disqualified player).
Priority for entering the qualification will be given to players with a low HeroesWorld rating or without a rating.

Group Stage.
Groups of 5 people each. Players taking the first 3 places advance from the group to the Playoff round.
In the group, each player will play 1 game against each opponent in the group.
The main criterion for advancing from the group is the number of points scored (a win gives 3 points, a draw 1, a loss 0). If several players have the same number of points, additional indicators come into effect (in order of priority):
a) Berger coefficient;
b) Head-to-head result;
c) if priority cannot be determined by additional indicators a, b between players, a play-off game is held on the skirmish m-200 template.
Group winners immediately advance to the 2nd round of the playoffs; in the 1st round of the playoffs, second places play against third places. Players from the same group will not meet in the playoffs until the tournament final.

Playoffs.
Held according to the Olympic system to 2 wins. After losing a series, the losing player leaves the tournament.

Tournament Final is held between three players. The players play one series of games against each other: 2 matches each – a win gives 1 point, a draw gives 0.5 points, a loss gives 0 points. If points are tied after two matches – a decisive game is held based on the principle of the decisive game in the playoffs.
Upon the conclusion of the games – places are distributed depending on who has the best positive point difference. If the difference is tied – an additional decisive game is held based on the principle of the decisive game in the playoffs.

Templates.

1. The following templates are used in the tournament:
Skirmish m-200, Balance L-U, Panic, 2sm4d, Diamond, Yolka, h3dm1, 8mm6a, 6lm10a, Spider, 8xm12a.

2. Qualification games are played on the following templates:
Skirmish m-200, Balance L-U, Panic, 2sm4d, Diamond, Yolka, 8mm6a, 6lm10a (The player choosing the color begins the "choosing").
3. Group stage games:
The template for the game will be chosen by the player indicated in blue, from two templates set for each round.
Round 1: 8xm12a / Panic
Round 2: Diamond / h3dm1
Round 3: Balance L-U / 8mm6a
Round 4: 6lm10a / Yolka
Round 5: 2sm4d / Spider
4. Playoff games are played on the 8 most popular templates from the group stage.
In the first two games, the template is chosen by the standard "choosing" method (The player choosing the color begins the "choosing").
If a decisive game is required, the template is chosen randomly before the game:
The server player, to determine the game template for the decisive match, uses the "Flip a Coin" function 3 times in the HW_rulez options - the resulting numerical code determines the template for the game.
2sm4d - 000
Panic - 001
8xm12a - 010
8mm6a - 011
6lm10a - 100
Diamond - 101
Spider - 110
h3dm1 - 111
5. Tournament games are played with a chess timer.
Timer for the "Yolka" template - 19:00+08:00+01:15.
Timer for the "h3dm1" template - 24:00+08:30+01:30.

Deadlines.

Registration January 4 – January 20
Draw and group formation – January 21 -22
Tournament start: January 23
Qualifications: January 21 - January 31
Group stage: January 23 - March 6
January 23 – February 14 (Rounds 1-2)
February 1 – February 21 (Round 3)
February 8 – February 28 (Round 4)
February 15 – March 6 (Round 5)
group stage extended to March 25

Playoffs:
Round 1: March 26 - April 24
Round 2: April 18 - May 29
Quarterfinals: May 23 - June 26
Semifinals: June 20 - July 17

Tournament games must be played within the established deadline. For violation of game deadlines, by decision of the tournament organizers and judges, a player may be penalized up to and including disqualification from the tournament.

I wish everyone good luck and may the strongest win! Or rather - the smartest!

UTC+03:00, icq 593626431
In reply to skd
User Avatar
#412
Auto-translated
Opponent 113 has surrendered!
Battle Report Accepted
Random Faction Random
Десса / Dessa Start Hero Десса / Dessa
Десса / Dessa Main Hero Десса / Dessa
Победа / Def Победа / Def
Random Faction Random
Эльшар / Elleshar Start Hero Эльшар / Elleshar
Эльшар / Elleshar Main Hero Эльшар / Elleshar
Map Template
8xm12a
Game Length
113 days
Game Date
3/22/2016
Reported
3/22/2016 12:17 PM
Rating Impact Archived
herolwy 1820 1823 +3 ↑
GUNAR 1512 1509 -3 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/22/2016 12:29 PM

In reply to herolwy
User Avatar
#413
Auto-translated
We got the same, and the long-awaited setup — no money, no stash, the army is really bad: 4 heroes on 113, 2 drogues and two blockers that can't be broken on the first turn. Decided not to drag it out, and I was right — Jebus Cross was handed out. Well, I'm used to it. Thanks, generator.
Thanks for the game
In reply to GUNAR
#414
Auto-translated
The start was very disappointing, but on day 5 I managed to get some horses and used them to take the rampart from the blue player, completely capturing the underground zone. On day 2, things started going better with two Necromancers; I summoned skeletons and destroyed their 1+4 units and took the second of three Inferno castles belonging to the blue player. With five winged creatures, I destroyed two maxed-out and pre-maxed Cyclops huts at the cost of three horses, but in return, I got resurrection + Town Portal + flight in the game tavern with a library and conversion ability. On days 127 and 131, two unique Dragon Utopia structures fell on the map. Then, I built a fort in the Necropolis village and converted all the junk from 13 castles + upgraded my ducks. The opponent wasn't doing so well.
Thanks for the game!
Attachments 1
1 file attached • Total size: 285.8 KB
ICQ-685884492
Battle Report Accepted
Random Faction Random
Воя / Voy Start Hero Воя / Voy
Нагаш / Nagash Main Hero Нагаш / Nagash
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Стиг / Styg Start Hero Стиг / Styg
Терек / Terek Main Hero Терек / Terek
Map Template
Ёлка
Game Length
136 days
Game Date
3/22/2016
Reported
3/22/2016 9:06 PM
Rating Impact Archived
Amster 1836 1845 +9 ↑
bRitvo4kA 1683 1674 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/22/2016 9:12 PM

In reply to Amster
User Avatar
#415
Auto-translated
Amster
The start was mega-sad, but on the 5th day I managed to deploy horses and use them to push back the blue rampart, thereby completely capturing the underground zone; on the 2nd turn they went into the mountains with 2 necros, necrilled some bones and broke cons 1+4 and took the second of 3 blue Inferno castles; with 5 winged ones I broke two cyclop-towers max and pre-max at the cost of 3 horses, but in return got resurrection+TP+flight in the GM tower with a rebuilt library; on 127 and 131 the only two Dragon Utopias on the map fell; then I stuck a fort in the necro-village and converted all the riffraff from 13 castles + upgraded the ducks, oppa's things were worse.
Thanks for the game!
That's how it was, thanks for the game!
В дикім полі
In reply to bRitvo4kA
User Avatar
#416
Auto-translated
information:

In Group H, a tiebreaker will be held to determine places 1-3.

Since the tiebreaker is conducted for three players, to avoid replays in case of a 1-1 result, an additional indicator is added - the difference in the duration of the won and lost matches.
That is, the duration (number of days) of the match in which the player wins is counted as a plus, and the duration of the match in which the player loses is counted as a minus. Ultimately, the player with the largest total in the minus will take a higher place (in simple terms, you need to win the match as quickly as possible and lose as slowly as possible).
This criterion is applied only when the result is repeated - 1 win/1 loss for each participant.

Also, by agreement, reports via games without an automated report system are allowed, i.e., a regular message in the thread (naturally with all necessary details).

Tiebreaker games are played on the skirmish m-200 template, with a deadline of March 25, 2016 (with the Wizard's War option, according to HeroesWorld rules (all random, color change on restart; rebuilding on m-200 is not enabled). The first player in a pair starts as red in the first generation.

Javdet - sShreKs
Amster - Javdet
sShreKs - Amster

UTC+03:00, icq 593626431
In reply to skd
User Avatar
#417
Auto-translated
It feels like some kind of game; after all the time limits are up, they schedule tie-breakers. I think that with the last two instances of players deliberately prolonging the time, they should have been penalized with coins, as decided on this issue (or penalize the person who caused it). Stricter rules and time limits are an indicator of a well-organized tournament; I hope the organizers will eventually understand this. You can only give leeway in the final stages of the playoffs.
In reply to HellLighT
User Avatar
#418
Auto-translated
HellLighT
This feels like some kind of farce; after all the deadlines have passed, they're scheduling tie-breakers. I think that with the last two instances of players deliberately delaying the deadlines, they should have been penalized with coins, as decided on this issue (or penalize the person who caused it). Stricter rules and deadlines are an indicator of a well-organized tournament; I hope the organizers will eventually understand this. You can only give leeway in the final stages of the playoffs.

The draw will be on Saturday. Due to the delay in the group stage, 3 weeks will be allocated for the first round's two games instead of the initially planned 4. The second round (in which the first-place teams from the groups start) will begin as planned.

As for myself, I've learned my lesson: I won't be running group stages in this format again. It's better to have a 2-week deadline for one game, then record the results and hold the draw for the second round, as is done in OFB.

UTC+03:00, icq 593626431
In reply to skd
#419
Auto-translated
03/23/2016 Diabler (Blue, Random, Castle, Adele, Inteus) def TT_HNK (Red, Random, Rampart, Melodia, Eleshar) Skirmish-m200 131
Thank you for the game.
In reply to GUNAR
User Avatar
#421
Auto-translated
Thanks for the game! :D
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Гундула / Gundula Start Hero Гундула / Gundula
Гундула / Gundula Main Hero Гундула / Gundula
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Торосар / Torosar Start Hero Торосар / Torosar
Теодорус / Theodorus Main Hero Теодорус / Theodorus
Map Template
Skirmish
Game Length
133 days
Game Date
3/23/2016
Reported
3/23/2016 10:47 AM
Rating Impact Archived
R@sIM 1417 1433 +16 ↑
TT_HNK 1438 1422 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/23/2016 10:48 AM

In reply to skd
User Avatar
#423
Auto-translated
skd

As for me, I learned my lesson: I won't organize group stages in this format anymore.

+1. It's just a drag. Nothing beats the Olympic format (BO3).


In reply to KobRa_RR
User Avatar
#424
Auto-translated
KobRa_RR
+1. It's just a drag. They couldn't come up with anything better than the Olympic format (BO3).
I think it's time to move away from these drawn-out group stages with many participants (more than 4), and instead have more different tournaments, so there's an opportunity to quickly drop out of one and focus on the next.
In reply to Dirty_Player
User Avatar
#425
Auto-translated
+1

I don't know why round-robin tournaments are even held. Anyone who wants to play can always find an opponent. And those who want to win should aim to reduce the amount of time needed to achieve their goal.

Therefore, either an Olympic-style tournament, a double-elimination tournament, or a Swiss-system tournament with elimination after two losses would be better.
In reply to Wicc
User Avatar
#426
Auto-translated
Wicc
+1

I don't know why round-robin tournaments are even made. If someone wants to play, they can always find an opponent. And if someone wants to win, it's best to reduce the amount of time needed to achieve the goal.

Therefore, either an Olympic-style tournament, a double-elimination tournament, or a Swiss-system tournament with elimination after 2 losses.
This is coming from a player who doesn't participate in tournaments at all:smile13:

With these conditions, tournaments are only for experienced players, and since there's a large influx of new players right now, tournaments with groups are the only chance to gain valuable experience:smile51:


469326983