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Wars of the Wizards 2

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#415
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Amster
The start was mega-sad, but on the 5th day I managed to deploy horses and use them to push back the blue rampart, thereby completely capturing the underground zone; on the 2nd turn they went into the mountains with 2 necros, necrilled some bones and broke cons 1+4 and took the second of 3 blue Inferno castles; with 5 winged ones I broke two cyclop-towers max and pre-max at the cost of 3 horses, but in return got resurrection+TP+flight in the GM tower with a rebuilt library; on 127 and 131 the only two Dragon Utopias on the map fell; then I stuck a fort in the necro-village and converted all the riffraff from 13 castles + upgraded the ducks, oppa's things were worse.
Thanks for the game!
That's how it was, thanks for the game!
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