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Posts from Wars of the Wizards 2

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building libraries in Tower cities
30 voters
Single choice Public votes Closed 2016-01-23
This poll is closed.
unlimited
56.7% 17 votes
only in players’ starting cities
23.3% 7 votes
starts at 111, for all others it starts at 211
3.3% 1 vote
only in the starting cities of players and AI opponents
16.7% 5 votes
Announcement
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Tournament "Wars of Mages 2"


The Tournament Wars of Mages 2 is hereby declared open.

Winners of previous tournaments:
"Wars of Mages" - Maretti

Not long ago, the beloved patch introduced the Mage Guild restructuring option to the game. The tournament is held with the mandatory use of HWrulez, where the "Battle of Mages" option is enabled, which introduces the following changes to the game:

1) The starting hero can only be a mage;
2) The random starting hero is only a mage;
3) Warrior heroes cannot be leveled above level 5;
4) Prisons do not contain warrior heroes above level 5;
5) The Red Orb and the Cape of Silence are banned.

Organizational matters:

1. Host - skd (ICQ 593626431), Judges - HellLighT (ICQ 649566490), Satyre (ICQ 484800548), Mizrael (ICQ 27384379).
2. The tournament is held according to the Rules for organizing, conducting, and participating in online HOMM3 tournaments.
3. The schedule and rules of the tournament will not be changed after registration ends during the tournament.
4. All tournament games count towards the HoMM3 HW Player Rating.
5. Technical results will be assigned for matches not played within the established deadline.
6. Saves and password files for all matches must be kept until the end of the tournament and submitted upon the first request of the tournament hosts and judges or any member of the AC. Forgetting or losing the game password may serve as grounds for assigning a technical loss in the match.
7. Disputes, if any arise, are to be discussed off the forum. To resolve them, contact the tournament host or judge via ICQ and provide daily saves, ICQ logs, and other necessary information.
The judges' decision is primarily based on the tournament rules. If the situation is not covered by the rules, the judges will be guided by basic logic and gaming ethics.

Schedule and Rules


Rules.

1. Game version. The tournament is held on game version SoD 3.2(4.0) + HD mod version 4.1 (or the latest current version) + HW_rulez 1.38 (if a new relevant patch is released, this rule clause is subject to change).
Before starting the game, the following options are enabled in HW rulez settings:
- "Battle of Mages" option
- Mage Guild restructuring
- on templates that are not XL+U size, obelisks are excluded.
2. The tournament is held according to the rules for online games in Heroes 3.
When playing on the h3dm1 template, all bans stipulated by the HeroesWorld rules apply.
3. Restarts total 3 days (111+111+111 or 111+112 or 113).
When playing on the h3dm1 template, restarts - 111.
4. Color choice. In the group stage, the color is chosen by the player indicated in red according to the draw. In the qualification and playoff stages, the right to choose color is given to the player listed first in the pair; in the second game, the right to choose color is swapped. If a decisive game is needed, a negotiation is held for the color.
5. The starting town is chosen by a standard "choosing" method (the second player in the pair begins the "choosing").
6. When playing on the h3dm1 template, the starting town is determined by a randomizer before the game, after which the player entitled to choose color selects their color, and then the player playing blue has the right to first hero selection.
7. If a decisive match is needed in the playoffs, towns are determined randomly by a randomizer, after which a negotiation is held for the right of first choice.
Negotiation rules:
In the Town Selection section of HW_Rulez options, the server player presses "Random vs Random", resulting in a random pair of towns and the negotiation begins.
Based on the negotiation results, one player will choose a town from the resulting pair (or will be the first to choose the starting hero if the towns are the same), and their opponent will choose the color and play with the remaining town from the pair (choose the starting hero second if the towns are the same). The winner of the negotiation gets the opportunity to choose what exactly to choose - the town or the color. In the case of playing with random towns, the goal of the negotiation may simply be choosing the color.

Tournament Format.

The tournament is held according to the following scheme: Qualification. Group Stage. Playoffs – Olympic system.

Qualification Round (additional stage).
Participants are distributed into pairs and play for a spot in the group stage. The match is played to 1 win. The winner of the match advances to the group stage, the loser goes to the reserve, i.e., as a substitute (during the group stage, the substitute player will have the opportunity to take the place of a withdrawn or disqualified player).
Priority for entering the qualification will be given to players with a low HeroesWorld rating or without a rating.

Group Stage.
Groups of 5 people each. Players taking the first 3 places advance from the group to the Playoff round.
In the group, each player will play 1 game against each opponent in the group.
The main criterion for advancing from the group is the number of points scored (a win gives 3 points, a draw 1, a loss 0). If several players have the same number of points, additional indicators come into effect (in order of priority):
a) Berger coefficient;
b) Head-to-head result;
c) if priority cannot be determined by additional indicators a, b between players, a play-off game is held on the skirmish m-200 template.
Group winners immediately advance to the 2nd round of the playoffs; in the 1st round of the playoffs, second places play against third places. Players from the same group will not meet in the playoffs until the tournament final.

Playoffs.
Held according to the Olympic system to 2 wins. After losing a series, the losing player leaves the tournament.

Tournament Final is held between three players. The players play one series of games against each other: 2 matches each – a win gives 1 point, a draw gives 0.5 points, a loss gives 0 points. If points are tied after two matches – a decisive game is held based on the principle of the decisive game in the playoffs.
Upon the conclusion of the games – places are distributed depending on who has the best positive point difference. If the difference is tied – an additional decisive game is held based on the principle of the decisive game in the playoffs.

Templates.

1. The following templates are used in the tournament:
Skirmish m-200, Balance L-U, Panic, 2sm4d, Diamond, Yolka, h3dm1, 8mm6a, 6lm10a, Spider, 8xm12a.

2. Qualification games are played on the following templates:
Skirmish m-200, Balance L-U, Panic, 2sm4d, Diamond, Yolka, 8mm6a, 6lm10a (The player choosing the color begins the "choosing").
3. Group stage games:
The template for the game will be chosen by the player indicated in blue, from two templates set for each round.
Round 1: 8xm12a / Panic
Round 2: Diamond / h3dm1
Round 3: Balance L-U / 8mm6a
Round 4: 6lm10a / Yolka
Round 5: 2sm4d / Spider
4. Playoff games are played on the 8 most popular templates from the group stage.
In the first two games, the template is chosen by the standard "choosing" method (The player choosing the color begins the "choosing").
If a decisive game is required, the template is chosen randomly before the game:
The server player, to determine the game template for the decisive match, uses the "Flip a Coin" function 3 times in the HW_rulez options - the resulting numerical code determines the template for the game.
2sm4d - 000
Panic - 001
8xm12a - 010
8mm6a - 011
6lm10a - 100
Diamond - 101
Spider - 110
h3dm1 - 111
5. Tournament games are played with a chess timer.
Timer for the "Yolka" template - 19:00+08:00+01:15.
Timer for the "h3dm1" template - 24:00+08:30+01:30.

Deadlines.

Registration January 4 – January 20
Draw and group formation – January 21 -22
Tournament start: January 23
Qualifications: January 21 - January 31
Group stage: January 23 - March 6
January 23 – February 14 (Rounds 1-2)
February 1 – February 21 (Round 3)
February 8 – February 28 (Round 4)
February 15 – March 6 (Round 5)
group stage extended to March 25

Playoffs:
Round 1: March 26 - April 24
Round 2: April 18 - May 29
Quarterfinals: May 23 - June 26
Semifinals: June 20 - July 17

Tournament games must be played within the established deadline. For violation of game deadlines, by decision of the tournament organizers and judges, a player may be penalized up to and including disqualification from the tournament.

I wish everyone good luck and may the strongest win! Or rather - the smartest!

UTC+03:00, icq 593626431
In reply to Diabler
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I started playing with 3射手 stacks and a Golden Bow at respawn. On the second week I took a town (Tower) and towards the end met my opponent. I cleared 2 Dragon Fly Hives right under his nose and then retreated into a one-way portal. On the third week I gained full control with the Mage Guild in Tower and started clearing the map. In the end I built Archers, assembled the Elixir, almost 80 ducks and 200 Marksmen with the Golden Bow and Archery. In the final battle I was afraid of Berserker and positioned to counter it as best I could, the Berserker didn't get through and my opponent surrendered. Thank you for the game.
icq 247 326 814
skype sShreKs
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Десса / Dessa Main Hero Десса / Dessa
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Эльшар / Elleshar Start Hero Эльшар / Elleshar
Эйслинн / Aislinn Main Hero Эйслинн / Aislinn
Map Template
8mm6a
Game Length
216 days
Game Date
3/6/2016
Reported
3/7/2016 7:46 AM
Rating Impact Archived
sShreKs 1523 1543 +20 ↑
Javdet 1667 1647 -20 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/7/2016 7:52 AM

In reply to sShreKs
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sShreKs
Started playing with 3 stacks of archers and a Golden Bow on respawn. On the second week I took the opponent's castle (Tower) and towards the end met the opponent. Cleared 2 Dragon Fly Hives right in front of him and escaped into a one-way portal. On the third week I got full control with Mage Guild in Tower and went to clear the map. In the end I built Archangels, collected the Elixir, nearly 80 Angels and 200 Marksmen with a Golden Bow and Archery. In the final battle I was afraid of Berserker and somehow set up my formation against it, the Berserker didn't go through and the opponent surrendered. Thanks for the game.
I don't remember the details. I struggled with bad luck the whole game. By the time I finally got control, it was too late. Even if I had a chance to pull it off in terms of army, the stats — nearly 30 on Dessa against my 20-2 — left no chance.

Thanks for the game.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Javdet
TFG!
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Джедитт / Jeditte Start Hero Джедитт / Jeditte
Циель / Ciele Main Hero Циель / Ciele
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Эйслинн / Aislinn Main Hero Эйслинн / Aislinn
Map Template
8mm6a
Game Length
145 days
Game Date
3/5/2016
Reported
3/7/2016 9:00 AM
Rating Impact Archived
theShevanesian 1633 1644 +11 ↑
4Chaos 1541 1530 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/20/2016 10:09 AM

In reply to skd
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It turned out to be an interesting game, with a lot of back-and-forth and risky situations, but after I defeated the main sub-boss, Alamar, with an Angel in Boots, although I did sacrifice Gundulk in the process, everything became much easier.
Thank you for the game!


Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Айден / Ayden Start Hero Айден / Ayden
Гриндан / Grindan Main Hero Гриндан / Grindan
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Эльшар / Elleshar Start Hero Эльшар / Elleshar
Тант / Thant Main Hero Тант / Thant
Map Template
6lm10a
Game Length
214 days
Game Date
3/7/2016
Reported
3/7/2016 8:08 PM
Rating Impact Archived
KobRa_RR 1833 1841 +8 ↑
Dima Surmay 1661 1653 -8 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/8/2016 8:40 AM

In reply to KobRa_RR
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KobRa_RR
It turned out to be an interesting game, high-contact, with double-edged chances, but after I took down the main sub-papka—Alamar—with a boot-wearing angel, although I did sacrifice Gundulka in the process, everything became much simpler.
Thanks for the game!
At first it was very difficult; the road led straight to an exit portal. I found a junction off-road, but not only was it on rocks, but there were constant one-way paths again. On the second week, I wanted to give up, but 2 spotted Dragon Utopia stopped me, and for good reason... in the very first triple, there were two books: air and earth. But then I make a mistake; instead of doubling my mana in the dungeon village and intimidating the opponent with stats and mana, the opponent takes the village and doubles it himself. At that point, I start sneaking away from him, but not perfectly, and he cuts off a necessary pawn for me. After that, there were chances, but they were purely theoretical.
Thanks for the game!
In reply to skd
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Got lucky with the drowned one on 124 - took kz and a hat.
I was planning to head towards opp, but literally on the next turn he wrote GG.
Thanks for the game.
По игре писать в скайп: milko_mihail@ukr.net
или в вайбер +380993817224, так как аська не работает!
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Эйслинн / Aislinn Start Hero Эйслинн / Aislinn
Эйслинн / Aislinn Main Hero Эйслинн / Aislinn
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Циель / Ciele Start Hero Циель / Ciele
Видомина / Vidomina Main Hero Видомина / Vidomina
Map Template
6lm10
Game Length
125 days
Game Date
3/8/2016
Reported
3/8/2016 8:51 AM
Rating Impact Archived
Hi-Tech 1370 1402 +32 ↑
LuckyF 1842 1810 -32 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/8/2016 8:53 AM

In reply to Hi-Tech
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Hi-Tech
Lucky with the drowned one at 124 - got кз and a hat.
I was planning to move toward opp, but literally on the next turn he wrote ГГ.
Thanks for the game.
thanks for the game.
discord: LuckyF#3482
icq: 681350680
In reply to Javdet
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I was lucky and I won. My opponent wasn't so lucky and lost.
ICQ 669307560

Battle Report Accepted
Random Faction Random
Деремиф / Daremyth Start Hero Деремиф / Daremyth
Деремиф / Daremyth Main Hero Деремиф / Daremyth
Победа / Def Победа / Def
Random Faction Random
Ксирон / Xyron Start Hero Ксирон / Xyron
Брисса / Brissa Main Hero Брисса / Brissa
Map Template
Skirmish
Game Length
124 days
Game Date
3/8/2016
Reported
3/8/2016 12:39 PM
Rating Impact Archived
Jubi-Juby 1718 1731 +13 ↑
bubuch 1661 1648 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/8/2016 12:55 PM

In reply to Jubi-Juby
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Thank you for playing.
In reply to bubuch
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I have only one game left. Is it mandatory to play it, or can I get a technical loss?
In reply to Javdet
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The opponent chose all restarts and ended the game with a victory on the map. I suggested an automatic draw for a tie {remembering the lessons from Satyr and PIT}. I didn't want to report this, but the opponent convinced me...
Thank you for the game!


Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Десса / Dessa Main Hero Десса / Dessa
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Андра / Andra Start Hero Андра / Andra
Андра / Andra Main Hero Андра / Andra
Map Template
Spider
Game Length
112 days
Game Date
2/17/2016
Reported
3/8/2016 10:16 PM
Rating Impact Archived
KobRa_RR 1844 1845 +1 ↑
spl1nter 1383 1382 -1 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/9/2016 2:10 PM

In reply to skd
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Found an opponent, took a couple of castles, and with a focused game master, reached level 4, where there was a teleportation point. Meanwhile, the opponent went for a mini treasure hunt. Thanks to having two heroes, it was easy for me to continue, one exploring castles and scouting, the other searching and scouting.
In the end, one day, the opponent decided to rush with an Angel, but due to the rush and the stable, I managed to defeat him. (and I also found control in the game master at level 5 in the same turn - no chance).
Thanks for the game.
По игре писать в скайп: milko_mihail@ukr.net
или в вайбер +380993817224, так как аська не работает!
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Эйслинн / Aislinn Start Hero Эйслинн / Aislinn
Эйслинн / Aislinn Main Hero Эйслинн / Aislinn
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Брисса / Brissa Start Hero Брисса / Brissa
Брисса / Brissa Main Hero Брисса / Brissa
Map Template
Panic
Game Length
135 days
Game Date
3/9/2016
Reported
3/9/2016 7:15 AM
Rating Impact Archived
Hi-Tech 1418 1434 +16 ↑
Court 1442 1426 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/9/2016 6:31 PM

In reply to Court
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Court
I have one last game left. Is it mandatory to play it, or can I get a technical loss?
Tournaments are not mandatory, so you can always withdraw.
After the tournament, a list of participants who started the tournament and were disqualified/withdrew will be compiled.
I believe that information about systematic withdrawals could be grounds for refusing registration for a tournament, and possibly even for a single withdrawal, for example, for regional tournaments in the OFB.

UTC+03:00, icq 593626431
In reply to Court
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Court
I have one last game left. Do I have to play it, or can I just take the technical loss?
Take all the remaining turns, merge your units, and surrender on turn 111.
In reply to KobRa_RR
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KobRa_RR
The opponent chose all restarts and lost with living units on the map. I suggested an auto-draw for a tie {remembering the lesson from Satyr and PIT}. I didn't want to report it, but the opponent convinced me...
Thank you for the time!
Confirmed, thank you.
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