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Wars of the Wizards 2

#340
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KobRa_RR
It turned out to be an interesting game, high-contact, with double-edged chances, but after I took down the main sub-papka—Alamar—with a boot-wearing angel, although I did sacrifice Gundulka in the process, everything became much simpler.
Thanks for the game!
At first it was very difficult; the road led straight to an exit portal. I found a junction off-road, but not only was it on rocks, but there were constant one-way paths again. On the second week, I wanted to give up, but 2 spotted Dragon Utopia stopped me, and for good reason... in the very first triple, there were two books: air and earth. But then I make a mistake; instead of doubling my mana in the dungeon village and intimidating the opponent with stats and mana, the opponent takes the village and doubles it himself. At that point, I start sneaking away from him, but not perfectly, and he cuts off a necessary pawn for me. After that, there were chances, but they were purely theoretical.
Thanks for the game!

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