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Posts from Wars of the Wizards 2

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building libraries in Tower cities
30 voters
Single choice Public votes Closed 2016-01-23
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unlimited
56.7% 17 votes
only in players’ starting cities
23.3% 7 votes
starts at 111, for all others it starts at 211
3.3% 1 vote
only in the starting cities of players and AI opponents
16.7% 5 votes
Announcement
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Tournament "Wars of Mages 2"


The Tournament Wars of Mages 2 is hereby declared open.

Winners of previous tournaments:
"Wars of Mages" - Maretti

Not long ago, the beloved patch introduced the Mage Guild restructuring option to the game. The tournament is held with the mandatory use of HWrulez, where the "Battle of Mages" option is enabled, which introduces the following changes to the game:

1) The starting hero can only be a mage;
2) The random starting hero is only a mage;
3) Warrior heroes cannot be leveled above level 5;
4) Prisons do not contain warrior heroes above level 5;
5) The Red Orb and the Cape of Silence are banned.

Organizational matters:

1. Host - skd (ICQ 593626431), Judges - HellLighT (ICQ 649566490), Satyre (ICQ 484800548), Mizrael (ICQ 27384379).
2. The tournament is held according to the Rules for organizing, conducting, and participating in online HOMM3 tournaments.
3. The schedule and rules of the tournament will not be changed after registration ends during the tournament.
4. All tournament games count towards the HoMM3 HW Player Rating.
5. Technical results will be assigned for matches not played within the established deadline.
6. Saves and password files for all matches must be kept until the end of the tournament and submitted upon the first request of the tournament hosts and judges or any member of the AC. Forgetting or losing the game password may serve as grounds for assigning a technical loss in the match.
7. Disputes, if any arise, are to be discussed off the forum. To resolve them, contact the tournament host or judge via ICQ and provide daily saves, ICQ logs, and other necessary information.
The judges' decision is primarily based on the tournament rules. If the situation is not covered by the rules, the judges will be guided by basic logic and gaming ethics.

Schedule and Rules


Rules.

1. Game version. The tournament is held on game version SoD 3.2(4.0) + HD mod version 4.1 (or the latest current version) + HW_rulez 1.38 (if a new relevant patch is released, this rule clause is subject to change).
Before starting the game, the following options are enabled in HW rulez settings:
- "Battle of Mages" option
- Mage Guild restructuring
- on templates that are not XL+U size, obelisks are excluded.
2. The tournament is held according to the rules for online games in Heroes 3.
When playing on the h3dm1 template, all bans stipulated by the HeroesWorld rules apply.
3. Restarts total 3 days (111+111+111 or 111+112 or 113).
When playing on the h3dm1 template, restarts - 111.
4. Color choice. In the group stage, the color is chosen by the player indicated in red according to the draw. In the qualification and playoff stages, the right to choose color is given to the player listed first in the pair; in the second game, the right to choose color is swapped. If a decisive game is needed, a negotiation is held for the color.
5. The starting town is chosen by a standard "choosing" method (the second player in the pair begins the "choosing").
6. When playing on the h3dm1 template, the starting town is determined by a randomizer before the game, after which the player entitled to choose color selects their color, and then the player playing blue has the right to first hero selection.
7. If a decisive match is needed in the playoffs, towns are determined randomly by a randomizer, after which a negotiation is held for the right of first choice.
Negotiation rules:
In the Town Selection section of HW_Rulez options, the server player presses "Random vs Random", resulting in a random pair of towns and the negotiation begins.
Based on the negotiation results, one player will choose a town from the resulting pair (or will be the first to choose the starting hero if the towns are the same), and their opponent will choose the color and play with the remaining town from the pair (choose the starting hero second if the towns are the same). The winner of the negotiation gets the opportunity to choose what exactly to choose - the town or the color. In the case of playing with random towns, the goal of the negotiation may simply be choosing the color.

Tournament Format.

The tournament is held according to the following scheme: Qualification. Group Stage. Playoffs – Olympic system.

Qualification Round (additional stage).
Participants are distributed into pairs and play for a spot in the group stage. The match is played to 1 win. The winner of the match advances to the group stage, the loser goes to the reserve, i.e., as a substitute (during the group stage, the substitute player will have the opportunity to take the place of a withdrawn or disqualified player).
Priority for entering the qualification will be given to players with a low HeroesWorld rating or without a rating.

Group Stage.
Groups of 5 people each. Players taking the first 3 places advance from the group to the Playoff round.
In the group, each player will play 1 game against each opponent in the group.
The main criterion for advancing from the group is the number of points scored (a win gives 3 points, a draw 1, a loss 0). If several players have the same number of points, additional indicators come into effect (in order of priority):
a) Berger coefficient;
b) Head-to-head result;
c) if priority cannot be determined by additional indicators a, b between players, a play-off game is held on the skirmish m-200 template.
Group winners immediately advance to the 2nd round of the playoffs; in the 1st round of the playoffs, second places play against third places. Players from the same group will not meet in the playoffs until the tournament final.

Playoffs.
Held according to the Olympic system to 2 wins. After losing a series, the losing player leaves the tournament.

Tournament Final is held between three players. The players play one series of games against each other: 2 matches each – a win gives 1 point, a draw gives 0.5 points, a loss gives 0 points. If points are tied after two matches – a decisive game is held based on the principle of the decisive game in the playoffs.
Upon the conclusion of the games – places are distributed depending on who has the best positive point difference. If the difference is tied – an additional decisive game is held based on the principle of the decisive game in the playoffs.

Templates.

1. The following templates are used in the tournament:
Skirmish m-200, Balance L-U, Panic, 2sm4d, Diamond, Yolka, h3dm1, 8mm6a, 6lm10a, Spider, 8xm12a.

2. Qualification games are played on the following templates:
Skirmish m-200, Balance L-U, Panic, 2sm4d, Diamond, Yolka, 8mm6a, 6lm10a (The player choosing the color begins the "choosing").
3. Group stage games:
The template for the game will be chosen by the player indicated in blue, from two templates set for each round.
Round 1: 8xm12a / Panic
Round 2: Diamond / h3dm1
Round 3: Balance L-U / 8mm6a
Round 4: 6lm10a / Yolka
Round 5: 2sm4d / Spider
4. Playoff games are played on the 8 most popular templates from the group stage.
In the first two games, the template is chosen by the standard "choosing" method (The player choosing the color begins the "choosing").
If a decisive game is required, the template is chosen randomly before the game:
The server player, to determine the game template for the decisive match, uses the "Flip a Coin" function 3 times in the HW_rulez options - the resulting numerical code determines the template for the game.
2sm4d - 000
Panic - 001
8xm12a - 010
8mm6a - 011
6lm10a - 100
Diamond - 101
Spider - 110
h3dm1 - 111
5. Tournament games are played with a chess timer.
Timer for the "Yolka" template - 19:00+08:00+01:15.
Timer for the "h3dm1" template - 24:00+08:30+01:30.

Deadlines.

Registration January 4 – January 20
Draw and group formation – January 21 -22
Tournament start: January 23
Qualifications: January 21 - January 31
Group stage: January 23 - March 6
January 23 – February 14 (Rounds 1-2)
February 1 – February 21 (Round 3)
February 8 – February 28 (Round 4)
February 15 – March 6 (Round 5)
group stage extended to March 25

Playoffs:
Round 1: March 26 - April 24
Round 2: April 18 - May 29
Quarterfinals: May 23 - June 26
Semifinals: June 20 - July 17

Tournament games must be played within the established deadline. For violation of game deadlines, by decision of the tournament organizers and judges, a player may be penalized up to and including disqualification from the tournament.

I wish everyone good luck and may the strongest win! Or rather - the smartest!

UTC+03:00, icq 593626431
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Why write two identical reports and then delete the correct one? What's going on, Andrey? :D

The report has been annulled, and the second one has been edited.
In reply to Dirty_Player
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Dirty_Player
03/02/2016 Diabler (Blue, Rampart, Elshar, Elshar) def Simon5760 (Red, Tower, Solmyr, Solmyr) Spider 126

Why did you write two identical reports and then delete the correct one? What's going on, Andrey? :D

The report has been annulled, and the second one has been edited.
When I wrote the report, something went wrong – I thought the report had been sent twice (I confused the party confirmation with the Falcon and this party) and accidentally deleted FailFish:( :(
In reply to Diabler
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Diabler
Yeah, when I wrote the report, he somehow messed something up – he thought the report was sent twice (he confused the confirmation of the Falcon party with this party) and accidentally deleted FailFish:( :(
In that case, write to me on ICQ, and we'll restore and fix everything.
In reply to hunter98
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Yeah, he was jumping around. I was surprised that there was a portal at the starting respawn point, but there wasn't a corresponding one on the map. There was a large puddle; maybe he drowned there.

Thanks for the game!
In reply to Diabler
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We played last month, and I had 4 cans of reinforcements on respawn with 9 angels, obtained in the 2nd week, while my opponent was in a much worse position. After saving, the opponent stated that he was conceding due to a lack of chances. Thank you for the game.
icq - 346047955
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Тант / Thant Main Hero Тант / Thant
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Вокиал / Vokial Main Hero Вокиал / Vokial
Map Template
Spider
Game Length
131 days
Game Date
2/16/2016
Reported
3/5/2016 2:56 PM
Rating Impact Archived
mals 1443 1455 +12 ↑
aka.Ward3n 1359 1347 -12 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/5/2016 2:59 PM

In reply to mals
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mals
We played last month. I had 4 canned units on respawn with 9 angels, acquired in week 2, while my opponent was in a much worse position. After saving, my opponent stated that he was conceding due to a lack of chances. Thank you for the game.
Actually, it was due to a lack of chances to advance in the group. With 4 heroes possessing Fly and Implosion, there could have been a fight, but the situation was truly dire. Thank you for the game.
Когда рестартов не осталось, обязательно ждите Гурниссона без балисты:D

Комплимент который сделал мой день:
Катя ЭПИК барышня) вы бы видели как пялились на её сиськи молодёж) я та с девушкой был) но всё равно пялился ) потому что хорошие) (с) Browser

Слабая раздача, которую заиграл исключительно из-за колпака на 111. (с) Сатир

In reply to Diabler
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In the first round, I summoned Angels, then buffed 300 skeletons, ran to my opponent, and defeated him. Thanks for the game!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Септиенна / Septienna Main Hero Септиенна / Septienna
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Росик / Rosic Start Hero Росик / Rosic
Росик / Rosic Main Hero Росик / Rosic
Map Template
Spider
Game Length
124 days
Game Date
3/5/2016
Reported
3/5/2016 5:06 PM
Rating Impact Archived
GUNAR 1488 1498 +10 ↑
MaxGor 1347 1337 -10 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/5/2016 5:10 PM

In reply to GUNAR
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GUNAR
I placed Angels on the first turn, summoned 300 skeletons, ran to my opponent, and defeated him.
Thanks for the game!
It was a good game. Thanks for playing.
In reply to MaxGor
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information

1. The group stage deadline has been extended until March 19.
Those who have not played 3 matches by March 9 will be assigned a mandatory date for the game.

Overall, the organizers should consider the feasibility of holding the group stage without setting round deadlines. The current procedure drags out all tournaments. Those who asked for the entire round schedule to be added at once, in order to finish the groups faster, still have not played all their games.

2. Players BlackFatal and Rep1sk have withdrawn from the tournament; technical results have been assigned for their unplayed games.

3. In group "B" a situation has arisen where three players in positions 1-3 have the same number of points and the same Berger coefficient. The results of their head-to-head meetings are 1 win and 1 loss each.

According to the regulations:
If several players have the same number of points, tiebreakers come into effect (in order of priority):
a) Berger coefficient;
b) Head-to-head result;
c) if priority cannot be determined by tiebreakers a and b, a playoff game is held on the skirmish m-200 template.

Thus, tiebreakers are necessary.
Since the tiebreak is conducted for three players, to avoid replaying matches in case of a 1-1 result repeat, an additional criterion has been added — the difference in the duration of the won and lost match.
That is, the duration (number of days) of the match in which the player wins is counted as positive, and the duration of the match in which the player loses is counted as negative. Ultimately, the player with the largest negative total will take the higher place (in simple terms — you need to win a match as quickly as possible and lose as slowly as possible).
This criterion is used only in case of a repeated result — 1 win/1 loss for each participant.

Also, by agreement, reports for games without the automated report system are allowed, i.e., via a regular message in the thread (naturally with all required details).

Tiebreak games are played on the skirmish m-200 template, with a deadline of March 16, 2016 (with the war of mages option enabled, according to HeroesWorld rules (all random, color swap on restart; m-200 rebuilding is disabled). The first player in a pair starts as red in the first generation.

Jubi-Juby - bubuch
Сатир - Jubi-Juby
bubuch - Сатир

UTC+03:00, icq 593626431
In reply to skd
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skd
an additional metric – the difference in the duration of a won and a lost game
I predict games in last hero... I've played like that twice, and I found out that finishing off a guy who hides in the corners can be very difficult... it can take weeks if you don't have full control and constant monitoring.

P.S. In any unclear situation, look at the rating. It's not calculated for nothing...
In reply to Wicc
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Information

1. In group "I", a replacement has been made.
Player yarik1987 has withdrawn from the tournament. TT_HNK will take his place.
The result of the played game will be preserved.

UTC+03:00, icq 593626431
In reply to Wicc
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Wicc
I predict games will end with the "last hero" scenario... I've experienced this twice, and it turns out that finishing off a player who hides in corners can be very difficult... it can take up to 3 weeks if you don't have full control and constant monitoring.
I immediately dismissed this option because it would lead to a massive disruption of deadlines due to the prolonged matches.
Wicc
P.S. In any unclear situation, look at the rating. It's not calculated for nothing...
I considered an option where, in case of a tie in points, the player with the lower rating would advance from the group, as the favorite should win without a split. However, introducing this in practice could lead to artificially lowering the rating to gain an advantage in tournaments. Another option is to allow the player with the higher rating to advance, but then the chances for weaker players would decrease even further, but it would incentivize them to increase their rating.
In reply to Dirty_Player
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Well, Vic is right – this criterion is completely useless. Couldn't we come up with something else?
Не бійся коли ти один, бійся коли ти нуль.

484800548

In reply to skd
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1st week
Average roads, Ivor + a hero brought 17 Elves (without ransom), and 2 portals near the town, through one of which an enemy ran in and captured the town (Citadel) on turn 113. I can already see 2 Dragon Fly Hives (behind difficult guards), 2 Griffin Conservatories. Having trouble with money, army of 17 Elves, 17 Centaurs, 6 heroes. Elleshar (El) gets Logistics. I decide to return to the respawn and farm a bit for Horses. On turn 115, I captured a village in the adjacent zone, near which there is another Hive behind Medusas. Somehow I squeezed Horses into the Citadel; there are 2 Dwarf Cottages nearby, hopefully they won't be large, then I'll have something to buy. By the way, at the respawn I checked a Conservatory behind 70 Harpies — it turned out to be a 1.

2nd week
One Dwarf Cottage is size 15, the other is large. Turn 121. El on Stables, bought everything, took the Conservatory and the Dragon Fly Hive at the respawn. I plan to quickly collect the rest and head to the opponent; there's Necro + double there, but I have no battle magic. Turn 122. The Hive turned out to be 16 Wyverns, plus Boots were lying nearby. On turn 123, I plan to take the large Dwarf Cottage, upgrade the Horses and Elves, while El runs to the Conservatory at the Citadel-respawn. Only, over 7 levels, I got nothing except Logistics, but thanks for that anyway) In the adjacent zone where the second portal led, I spotted 2 Conservatories near the road, went there, took one immediately — 1, the other is large. Turn 124. It turned out to be a 2. Broke through into the Citadel for the 4th Conservatory + double mana (146), and there's a lift nearby, possibly to the opponent. They finally gave me Water Magic. Turn 125. The Conservatory was max, I fought like crazy — -Angel, Duck, Horse, and 27 Grands!!! and that's without Morale, they gave me Luck. Ran into the lift, a blue scout nearby — he runs away. Found a Meteor Shower scroll, I just need to build the Mage Guild. Turn 127. The road was long, but I captured the opponent's double, spending the night there with double mana (260). Tomorrow MG4 will be built at home, so Meteor Shower, in MG3 there's Anti-Magic. I'll definitely need to break through there anyway, and I spotted a Conservatory nearby. One problem: from two sides, Orange and Purple computers are running toward my capital with their armies.

3rd week

Conservatory is a 3. 9 Angels. MG4 is bad. No resources for MG5. Active skirmishes with the opponent; on turn 133, I could have broken into his respawn, but I hadn't broken through home yet. I remembered there's no Earth Magic, Anti-Magic isn't that imba; they gave me Air Magic. Meanwhile, I captured Shackles in the treasure zone; there's also a Dragon Utopia there, but it's far, and I have nothing to take it with, and it's not needed anyway. Turn 134. I broke through to MG5 again — Mirror Image, and I'm preparing to break into his territory. The computers aren't sleeping; I blasted Purple in his town, but the other one is much stronger, so I sent an Angel and a good mage toward him.

On turn 135, the finale. The opponent set up on Tactics in the corner; I dropped a Meteor Shower for 250 there, and 9 Angels killed 100 Skeletons; the Horses blinded the Manticores, the rest was a matter of technique. From the opponent, 2 Implosions for almost 1k — first on the Ducks, then on the Angels.

Thanks for the game!

P.S. Wrote the report between turns, during the game, hence so many letters.
Attachments 1
1 file attached • Total size: 193.0 KB
Battle Report Accepted
Красный / Red
ЯR
Оплот / Rampart Faction Оплот / Rampart
Эльшар / Elleshar Start Hero Эльшар / Elleshar
Эльшар / Elleshar Main Hero Эльшар / Elleshar
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Димер / Deemer Start Hero Димер / Deemer
Нимбус / Nimbus Main Hero Нимбус / Nimbus
Map Template
Spider
Game Length
135 days
Game Date
3/6/2016
Reported
3/6/2016 11:52 AM
Rating Impact Archived
ЯR 1598 1608 +10 ↑
Loinz 1468 1458 -10 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/6/2016 3:46 PM

In reply to ЯR
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YaR
Week 1
Average roads, Ivor + a hero brought 17 elves (no ransom), and 2 portals near the town, from one of which an enemy ran in and took the opponent's town (Citadel) on 113, already visible 2 Dragon Fly Hives (behind tough guards) 2 Griffin Conservatories. Trouble with money, army 17 elves 17 Centaurs, 6 heroes. Elleazar (El) gets logistics. I decide to return to the respawn and farm a bit for horses. On 115 I took a village in an adjacent zone, near which there is another Dragon Fly Hive behind medusas. Somewhow I shoved horses into the Citadel, there are 2 Dwarf Cottages nearby, hope they won't be big, then there will be something to buy out. By the way, at the respawn I checked a Griffin Conservatory behind 70 harpies, it turned out to be a level 1.

Week 2
One Dwarf Cottage is 15, the other is big. 121. El at stables, bought out, took a Griffin Conservatory and a Dragon Fly Hive at the respawn. I'm thinking of quickly gathering the rest and heading to the opponent, there's Necro + a double, but truth be told, I have no battle magic. 122. Dragon Fly Hives on 16 Wyverns in the end + boots lying near one. On 123 I'm planning to take the big Dwarf Cottage, upgrade the horses and elves, while El will run to the Griffin Conservatory at the Citadel-respawn. Only over 7 levels they gave nothing except logistics, but thanks for that anyway) In the adjacent zone where the second portal led, I spotted 2 Griffin Conservatories near the road, went there, took one immediately — level 1, the other is big. 124. Turned out to be level 2. Fought into the Citadel for a 4th Griffin Conservatory + double mana (146), and nearby a lift, possibly to the opponent. They finally gave me water magic. 125 Griffin Conservatory max, I fought like a beast, -angel, duck, horse and 27 grand elites!!! and that's without morale, they gave me luck. Ran into the lift, nearby a blue scout - he runs away. Found a meteor spell scroll, have to build the Mage Guild. 127. The road was long, but I took the opponent's double, staying the night there with double mana (260), tomorrow Mage Guild level 4 at home, meaning a meteor spell, in Mage Guild level 3 antimagic, anyway I'll need to fight into it and I saw a Griffin Conservatory nearby. There is one problem, from two sides computer opponents orange and purple are rushing towards my starting area with an army.

Week 3.

Griffin Conservatory level 3. 9 angels. Mage Guild level 4 is bad. No resources for Mage Guild level 5. Active skirmishes with the opponent, on 133 I could have broken into his respawn, but haven't fought my way home yet, remembered there's no earth magic, antimagic isn't that OP, they gave air magic, meanwhile, I cleared a warlock's prison in the treasure zone, there's also a Dragon Utopia, but it's far, and I have nothing to take it with, and it's not needed anyway. 134. Retooled into Mage Guild level 5 - mirror image and I'm preparing to break into his area. The computers aren't sleeping, I blasted the purple one in a town, but the other is several times stronger, sent an angel and a good mage towards him.

On 135 the finale, the opponent positioned himself with tactics in a corner, I threw a meteor for 250 damage there, and 9 angels killed 100 skeletons, the horses blinded a manticore, the rest is routine, from the opponent 2 implosions, almost 1k damage, first into the wyverns, then into the angels.

Thanks for the game!

P.S. I wrote the report between turns, during the game, hence so many letters.

The opponent broke the chain in time, cut me off from the Griffin Conservatory and additional skeletons, in the end I entered the treasure zone with 1 angel and 200 skeletons, came out with 2 angels and 70 skeletons. In Mage Guild level 5 they gave implosion, the plan was to play through it, but the meteor spell decided it.
Thanks for the game.

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