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Played the map. Difficulty level – hero. For the Tower faction.
I played without much thought, just moving around and defeating everyone. I won against the bots without much difficulty. Three Castles are clearly unnecessary; it’s problematic to build them, and even more difficult to recruit an army from all of them. It’s better to leave one Castle, but then it’s necessary to weaken the outposts. Three Tower faction shops clearly make a difference; I bought all the necessary artifacts, found a ring of speed, and a staff, and all the battles are now easy. The Knight faction is even better; you can train 21 paladins per week + a growth of 12. In the final, it’s possible to have 100+, and with Light magic, they are overpowered.
It would be worth removing the ring of speed. Also, the Dungeon is much poorer than the surface, so it’s more difficult for demons and the Tower faction to build up.
The final was very easy. I went to the Demon’s Castles, and as soon as I approached, I noticed that his main hero was already running towards mine, so I had to retreat. He killed all my other heroes and took over the Castle. The danger level was “low.” Everything was much easier with the other heroes. I uploaded a replay of the final and the outposts.
It would be good to add more trees and huts to the map, and also mentors to the neutral territories, so you don’t have to return every time. The Capitol should be removed at the beginning, as well as the Magistrate. Because of this, all the difficulty with resources on the hero level disappears, which reduces the interest in the game. Let the Castles start with a Fort and a Tavern, and maybe add a Market. In general, I repeat, it’s better to have only one Castle. It is necessary to remove the overpowered heroes. Also, I noticed that the level 2 dwelling to the right of the Tower faction Castle has no guards; in fact, there are monsters there, but they don’t block the entrance. There are too many stables.
Later, I think I’ll play as the Knights and see how it is to play with them.