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Bay of Destiny

#27
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Subjugator
Hmm, I don't even know what to say... Some say it would be good to leave three towns, others say two is enough, and a third would be happy with just one... Okay, I'll remove the third castle soon, add more dwellings (soon doesn't mean today), weaken the guards, add mentors to the map, move some artifacts under the protection of phoenixes, I won't add trees - there's already a lot of experience. Honestly, I'm very sorry that the idea with 3 towns didn't work out.:smile39:
Three towns don't work out because knights become overpowered, orcs start on almost/at the first level of wrath. And the other factions are a bit underpowered, except for the Tribes of the East. And because of this, the balance is broken. Phoenixes are light units, it's best to remove the ring of speed completely. Enough dwellings, no more are needed. With huge armies, some skills become irrelevant.