Regarding changing the number of towns – I initially wanted to add Haven near Humans or Necromancers in the Dungeon, but then there would be even more imbalances – and I wanted to move away from the traditional "mirror" multiplayer map. Changing the number of towns and factions means completely redesigning the map. One of the main goals of "Tides of Fate" is a non-standard strategy and well-thought-out design. Although, I might have been too hasty about the number of towns... In general, thank you for your comment.
Regarding changing the number of towns – I initially wanted to add Haven near Humans or Necromancers in the Dungeon, but then there would be even more imbalances – and I wanted to move away from the traditional "mirror" multiplayer map. Changing the number of towns and factions means completely redesigning the map. One of the main goals of "Tides of Fate" is a non-standard strategy and well-thought-out design. Although, I might have been too hasty about the number of towns... In general, thank you for your comment.