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Bay of Destiny

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#30
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Bravo1853
Or is it that the Knight faction starts with 100+ Knights, and that's not the reason? Let's avoid these "what ifs" and look at what actually exists. I see a Knight faction that, if played by someone with a decent skill level, will crush any bot, regardless of difficulty.
We're discussing the map, not the balance of the game between factions. If you have these complaints, you should address them in the mods section, not with the map creators.
Bravo1853
And if you add mass haste + the ring of swiftness, as well as the staff, the scales will tip in your favor. And Darkness is also quite easily countered by Light, even with the Knights.
We're looking at a single artifact, not what's added to it. The staff is equal in power to the ring, and I don't understand why you're not suggesting removing it as well. Mass haste and mass slow can be used by anyone, regardless of whether they have the ring or not, and whether or not they use these spells is up to them. So, the argument "And if you add it..." is empty and meaningless.
Bravo1853
Okay, let's say I build up legions of an army, would machines still be relevant? What about Chaos, summoning?
And this is what I wrote:
SRD
...the ability to play Heroes includes the ability to properly develop a hero depending on the type of map. Some skills are beneficial on small maps, others on large maps, and so on. If this weren't the case, the same universal hero build would always be used, and then the question would arise - "why are other skills even needed if this universal build is the best?", so let's just throw out half of the skill wheel...
Bravo1853
I also want to correct you that the development depends not only on the map, but also on the opponent.
Did I say otherwise? - Of course, the development depends on the opponent, but we are considering the type of map in a strategic sense, not in terms of the opponent's race. That's why I didn't mention this argument - we could end up discussing hero development and deviate from the main topic - the map and its strategic part. So, there was nothing to correct - it's irrelevant to the discussion; we're discussing the map's strategy.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...