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Which side would you find most interesting to play as?
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10 years ago
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Well, moderators still have the highest status anyway. But okay.
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10 years ago
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And if you also display bold and italicized nicknames, it will be even better.
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10 years ago
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I'm more interested in the set's overall viability.
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10 years ago
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Quite viable, an interesting concept.
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10 years ago
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Mafia within a mafia, that’s amusing.
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10 years ago
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Veliria

Townspeople

Goal:
Partial victory: get rid of the Mafia and the Maniac
Full victory: Get rid of the Cultists.

1.Henri sen Lénier


One of the most influential representatives of Veliria's noble society. Many speak of him as a wise leader and admire his talent as a commander. He has a benevolent nature, but if angered, he is ruthless.

Special traits:
Well-bred: 2nd vote

ND:
-Status check – checks only the first status of the target.(P)
UD Duel Challenge (does not work on female characters) – if used on mafia, it kills; if used on a peaceful target or mana, it blocks; if used on a cultist, it blocks. Does not work on the cat.(-U)

Status: Noble\ no gift

2.James Norton


A veteran crossbowman who recently returned from Count Sirrol's latest military campaign into the unholy lands of savages. Since several of his comrades died from poisonous arrows, he always carries a vial of antidote with him.

Special traits:
Cannot be poisoned
Cannot be recruited on the first attempt.
1 natural defense.

ND:
-Crossbow shot – kill.(Once every two nights)(U)
-Antidote – protects the chosen target from poisoning for 1 night.(+)
After initiation into the Druids' Coven:
-Hide in the thicket – protection from assassinations. (Once every three nights)(+)
-Forest gift – heals the target.(+)
After initiation into the Order of Casters:
-Seal – deprives the target of magic abilities for 1 day. (Once every two nights)(-)
-Glimpse into the past - finds out who visited the target last night.

Status: Townsperson\ has gift

3.Sarah Lightwind


A young girl whose kind heart is known to many. She managed to save many sick people on the threshold of death. Most of those who have spoken with her feel something mysterious and magical in her, but cannot explain what.

Special traits:
none

ND:
-Healing(+)
After initiation into the Druids' Coven:
-Ward off trouble – protects the target from 2 chosen negative effects.(block, kill, poisoning, stasis, trap, loss of voice)(+)
After initiation into the Order of Casters:
-Dawn light – blocks the target.(-)

Status: Townswoman\ has gift

4.Laen Sharp


One of Veliria's most incorruptible guards; it doesn't matter to him if you are a townsperson or a noble. The law is one for all - that is his motto. They say he has a special intuition for "unusual" people. Perhaps these are just rumors, and perhaps not…

Special traits:
Cannot be recruited.
1 natural defense.

ND:
-Status check - checks the second status of the target.(P)
-Send guards – protects the target from physical attacks.(+)
-Interrogation with pressure. Three questions: 2 answers are true, 1 is a lie.(?)

Status: Guard\ has gift

5.Brennan Swift


A mercenary. Recently received a reward from his employer and is now spending the earned funds on drinks and women. He is often the cause of fights and similar disturbances.

Special traits:
Noisy: leaves an additional clue about the killer.
Troublemaker: if he visits one target twice, he misses 1 night.

ND:
-Mace to the dome – Block.(-)
-Drinking buddy – randomly learns one of the target's statuses.(once every two nights)(?)

Status: Townsperson\ No gift

6.Alice sen Richard


A young noblewoman with an insufferable character. She treats everyone lower than her in social status with contempt.

Special traits:
none

ND:
-Haughty glance(-) – deprives of voice for 1 day.
After initiation into the Druids' Coven:
-Wild vine (+U) – magic attack.
Empathy(P) – finds out where the target will go tonight. The team can change ND after this.
After initiation into the Order of Casters:
-Innate intuition(P) – learns the status of the ND used by the target.
-Moonlight (+) – removes block.

Status: Noblewoman\ has gift

7.Martin Felisman


An agent of His Majesty's secret service. He was sent to gather information about a gang involved in ritual murders. If only he knew what web of intrigues awaited him…

Special traits:
none

ND:
-Tracks the player. Finds out who they visited at night.(P)
-Recruitment protection. Thwarts a player's recruitment into any cult on this day.(+)

Status: Townsperson\ No gift

8.Juliana Graham


At first glance an ordinary girl, but she has her secrets… In the evenings, she walks by the forest thicket and seems to be looking for something or someone.

Special traits:
Learns the nicknames of her guests.

ND:
-Finds out the number of living members of a faction. Each faction can be checked once; if all factions have been checked, she can check visited ones again.(ability works until recruited)(?)
After initiation into the Druids' Coven:
-Forest whisper – receives an additional clue about the killer.(Applied to a corpse)(P)
After initiation into the Order of Casters:
-Lightning strike(+U) – magic attack.

Status: Townswoman\ Has gift

Druids' Coven

Goal:
get rid of the Mafia and the Maniac, hold a majority over the town and the Order of Casters.

9.Simon Maplif


His father was a hunter, and his mother ran a tavern. He inherited neither the hunting passion nor the business skill. However, he navigated the forest perfectly, and for some reason, predators did not touch him. As he grew older, he began to spend more time in nature. He preferred the peace of the forest to the noisy city bustle. Gradually, he discovered within himself a gift for recognizing hidden abilities in other people and even learned how to awaken them. During initiation, he sought to turn the power of his followers toward the benefit of the world and nature. "The world is full of magic and beauty, but alas, not everyone is capable of realizing it."

Special traits:
1 natural defense.
Cannot be recruited.

ND:
-Check 2nd status.(P)
-Competitor search – check for membership in a foreign faction.(P)

DD: recruitment. Sent during the day, result arrives at night. Only townspeople with gifts can be recruited.

Status: Townsperson\ has gift

Order of Casters

Goal: get rid of the Mafia and the Maniac, hold a majority over the Druids' Coven and the town.

10.Edward Windservind


Young, but talented and ambitious mage. He hopes to harness the power of primordial magic hidden in the world and people and use it to increase his own power and influence in society.

Special traits:
1 natural defense.
Cannot be recruited.

ND:
-Check 2nd status.(P)
-Competitor search – check for membership in a foreign faction.(P)

DD: recruitment. Sent during the day, result arrives at night. Only townspeople with gifts can be recruited.

Status: Noble\ has gift

Others

Goal: Get rid of everyone.

11.Poisoner.


His name is known to no one. He helps eliminate all those who are displeasing to Victor Longfire.

Special traits:
none

ND:
-Poison target.(once every two nights)(-U)
-Sleeping potion - blocks the target.(-)

Status: Townsperson\ Has gift

12.Vittorio Ori


A junior cultist who was provided with special artifacts that allow him to uncover the hidden. He helps search for new victims.

Special traits:
none

ND:
-Checks any chosen status of the target.(P)
-Can change one of the target's statuses to any other at his discretion.(?)
-Kill with dagger (available if left alone with the poisoner or alone)(U)

Status: Townsperson\ no gift

13.Don Reino


Although he holds a noble title, he is in disgrace. He was recruited into the cult by adept Vittorio. He knows how to win people over, but charm is not his only weapon…

Special traits:
Survives the first execution.
1 natural defense.

ND:
-Kill with Yatagan.(U)
-Natural magnetism(+) – doubles his vote.

Status: Noble\ has gift

14.Victor Longfire


Senior cultist and founder of the gang. Even his followers do not know where he is from. His character is complex and contradictory. He dislikes mages, as he considers them upstarts unworthy of their power.

Special traits:
After killing two targets with gifts, receives natural defense.

ND:
-Kill with shuriken – leaves no clues. Once every two nights, starting from the second.(-U)
-Kill with katana.(U)
-Set a trap. – whoever first visited the target is deprived of all faction abilities for the next night.(-)
-Amulet to remove natural defense(2 charges).(-)

Status: Townsperson\ no gift

15.Remy Klein


Despite an appearance that evokes unpleasant associations with orcs or vampires, he quickly climbed the career ladder and took the post of chief of the city guard. It is rumored that this did not happen without secret patrons…

Special traits:
After killing two targets with gifts, receives natural defense.

ND:
-Kill with halberd(-U) – healing does not save.(once every three nights)
-Kill with bastard sword.(U)
-Protect from magic(+) – protects the target from any killing spell.

Status: Guard\ has gift

Wanderer

goal:
Survive until one of the sides wins or find 4 parts of the amulet. If Quirrel finds all parts of the amulet, he loses. Loses if left one-on-one with the maniac.

16.Cat


A stray cat. Was spotted in town a day after the explosion in the alchemist's laboratory. What distinguishes it from ordinary cats is a gloomy, heavy, and yet very meaningful gaze. However, no one pays attention to this; for the city residents, it is just an ordinary homeless cat.

Special traits:
no vote

ND:
-Hide in someone's house.(?) – links the cat's life with this character for 1 night. If the character lives, the cat lives.
-Cat's secret(Can be applied to a corpse)(P) – search for parts of Quirrel's amulet. If it finds 4 parts, it wins. To take the amulet, it is sufficient to use this ND on the owner.
UD Hidden motives(?) – can save target from assassination or poisoning. 2 times. Can be used in conjunction with other NDs.

Status: Townsperson\ has gift

Maniac

goal:
Only one player remains alive besides him.

17.Quirrel


An old mage who spent his whole life studying the properties of rare metals and precious stones.
After many sleepless nights, he managed to create an amulet with unusual properties, but he didn't have time to study them. An explosion occurred in his laboratory caused by a leak of alchemical reagents, and fragments of the amulet flew very far. The alchemist himself was not harmed, but it was said even before that he was own-minded, and after losing his precious item, his character worsened further.

Special traits
every even night can search for the amulet simultaneously with a killing ND

ND:
-Alchemical bomb(+U) – kills target, leaves no clues.(once every two nights).
-Alchemical bomb(-U) – kills target.
-Poisoning(once every three nights)(-U)
-Search for amulet.(Can be applied to a corpse.) – if the amulet owner is alive, they must be killed to take the amulet; if dead, apply this ND to the corpse. If he collects 4 parts of the amulet, he receives a UD charge.(P)
UD Experimental mixture kills the target and their guests.(0 charges at the start of the game).

Status:Noble\ no gift


ND Order:
0.Empathy
1.Brennan Swift - Block
2.Dawn light – Block
3.Sleeping potion - Block
4.Moonlight - remove block/Trap/Remove natural defense
5.Tracking/Status change/Forest Whisper/Cat's UD and ND/Protections/Competitor search/ND type check/Interrogation/Loss of voice/Glimpse into the past
6.Status check/Drinking buddy/Vote doubling/Maniac amulet search.
7.UD Duel Challenge
8.UD mana/Mana kill
9.Sharpshooter shot
10.Mafia kills
11.Cult kills.(Priority alternates as does recruitment: 1st night - first cult, 2nd night - second cult, etc.)/Poisonings
12.Healing.
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10 years ago
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Sarah is a cutie.
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10 years ago
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I tried to finish my old draft that I wrote when I was playing the first game in the series. But I'm still not sure about the balance of the factions... I'll elaborate on the Haven faction's strengths and weaknesses later.
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10 years ago
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More recruitment...:(

Added 2 minutes later
If the alchemist dies, does the cat automatically win? How original... It seems like there was already a quasi-pseudo-maniac somewhere.
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10 years ago
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It only wins if it survives or finds what it needs, but there's no guarantee it will find it before it's killed or captured. It's quite possible that the Mafia or the Cult will kill it. But I'm thinking about removing the killing non-player characters from the Cult. Because a killing Cult isn't really a Cult...

Added 1 minute ago
And when the Cat wins, it simply leaves the game, but the other factions continue to play.
In reply to KindShaman
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10 years ago
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KindShaman
He only wins if he survives or finds what he needs, but there's no guarantee he'll find it before he's killed or captured.
He can only be killed by a stray bullet. No one will intentionally kill the cat. After all, he wins against everyone. :D
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10 years ago
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Well, it doesn't say who he is on it.
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10 years ago
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most of them are from the City and the Order of Mages.
Together or separately?

Added after 1 minute
KindShaman
Well, it doesn't say who he is on him.
Sometimes you can identify a maniac by move 3. :D
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10 years ago
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Most likely, otherwise the victory cannot be considered complete, as the city may unite with another cult in terms of executions to weaken overly strong competitors. Majority in terms of votes. That is, control over the limit.
In reply to KindShaman
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10 years ago
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KindShaman
Most likely, if the total votes are different, the victory cannot be considered complete because a city can unite with another cult in terms of executions to weaken overly strong competitors. Majority in terms of votes. That is, control over the limit.
What role does the cat play here? It also has a vote:smile04:

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