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Posts from NHF – new heroes for Heroes V 3.1.

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In reply to AwesomeDude
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AwesomeDude
Thanks for the update, Dyrman!
I recently had an idea for a hero-academic: the hero permanently learns spells from wands, scrolls, and magic tomes, but only if they have the corresponding skill leveled up for spells of the 3rd, 4th, and 5th circles, and also creates a scroll with a random spell at the beginning of each week if their level increased during the previous week.
No, that's too narrow and inconsistent. It would just turn the hero into a money-making machine. They make art and sell art. It would just require extra effort.

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rokerfea
So, will you heal him?
I won't, but psatkha might be able to help ;)
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
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psatkha, please heal.
Во имя высшего блага!!!
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Yes, Kha-Belekh moves like a paralyzed person.
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Problems with the Lord in the following aspects:
1) Teleportation for heroes is implemented in an unclear way. They lack the necessary file with the correct settings, which ordinary creatures have.
2) He has a lot of issues with bones. There are many of them, and it's unclear where to find similar ones. For example, I tried using a vampire, but it doesn't work. And in general, I've heard that everything is very poorly implemented there...
3) His own animations, which he has, never work for movement. I even tried using the idle animation – as a result, I observed the movement of a small light from under Kha's collar, while Kha stood still, and then suddenly appeared in the right place.
In short, it's not surprising that psatkha is having difficulties with him.
 

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Why are characters like Kha-Belekh included as heroes? And if so, why not make Ashu or Urgash heroes as well? And in terms of size, don't you think Kha is a bit too small? Wouldn't a spaceship be a better fit instead? Doesn't he fit the setting? And does a hero who is as tall as a titan and placed on equal footing with other smaller heroes, killing 2 peasants with a single attack at level 1, really fit well? Especially with a subpar model that lacks any movement animation. Wouldn't such a creature be better suited as a boss in some campaign, where it would be encountered by another overpowered creature, leveled up to 30, capable of one-shotting a dragon, and accompanied by armies of epic proportions – isn't that the only suitable context for Kha? Or is he really meant to have meager troops, start developing from level 1, and have perks "like everyone else"? These are the thoughts that come to mind; it would be interesting to hear arguments in favor (an answer to the first question).
Разработчик Heroes 5.5 WarGame Edition.
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In reply to Nargott
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Nargott
Why are characters like Kha-Belekh included as heroes? And if so, why not make Ashu or Urgash heroes as well? And in terms of size, don't you think Kha is a bit too small? Wouldn't a spaceship be a better fit instead? Doesn't he fit the setting? And does a hero who is as tall as a titan and is put on equal footing with other smaller heroes, killing 2 peasants with a single attack at level 1, really fit in well? Especially with a subpar model that lacks any movement animation. Wouldn't such a creature be better suited as a boss in some campaign, where he would be encountered by another overpowered creature, leveled up to 30, capable of taking down a dragon with a single blow, and accompanied by armies of epic proportions – isn't this the only suitable context for Kha? Or is he really suited for weak troops, starting development at level 1, and having perks "like everyone else"?

These are the thoughts that come to mind; it would be interesting to hear the arguments "in favor" (an answer to the first question).
For the extended version, I wouldn't mind adding anyone
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
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Мир надо уничтожить... Чтобы создать свой...
In reply to rokerfea
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rokerfea
psatkha, Please heal him.

I think I had it somewhere – on the map, he didn't move in the shape of the letter "T" – I'll look for it when I have some free time! :smile13:
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to psatkha
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psatkha
I think I had it somewhere – on a map, it didn't move in the shape of the letter "T" – I'll look for it when I have some free time! :smile13:
We would be very grateful.
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Make Galtran stronger; raising skeletons by 4% is too little. Make it at least 10% so the ability is useful, or have it raise more skeletons with each new level.
In reply to Revn2048
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Revn2048
Make Galtran stronger; raising skeletons by 4% is too little. Make it at least 10% so the ability is useful, or increase the percentage with each level.
I analyzed the statistics: I kill about 5000 creatures per game, which is about 200 skeletons (rounding up and considering that not all creatures are suitable).
In principle, the percentage could be increased with the level, but then it would be even more advantageous to save low-level creatures for later. But I won't increase the static percentage.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
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Dyrman
He compiled statistics: he killed about 5000 creatures per game, which is about 200 skeletons.
Compare this to the number of Tier 1 creatures, similar to skeletons, that you have by the end of such a game. And compare it to the specialization on a unit at that level (for example, at level 20, bonuses of +10/10 are equivalent to +40% to the number of units). Because simply having 200 skeletons is just a number that doesn't mean anything.
Разработчик Heroes 5.5 WarGame Edition.
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Автор Асимметричных шахмат
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The number of skeletons summoned by the Galtrian does not depend on the level; I checked.
In reply to Nargott
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Nargott
Compare that to how many Tier 1 creatures, similar to skeletons, you have by the end of such a game. And compare it to the specialization on a unit at that level (for example, at level 20, bonuses of +10/10 are equivalent to +40% to the number). Because simply having 200 skeletons is a number that doesn't mean anything on its own.
It does. This turns out to be a rather noticeable increase throughout the game, and you can feel it.
You can also clarify it, of course. But we won't always be able to raise skeletons with necromancy. I end up with about 300 in total. Another player will have a different number. But for me, it turns out to be an increase of over 66% =)

I want to do it this way: 2% and 2% with every fifth level.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
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In reply to Dyrman
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Dyrman
Says. This results in a rather noticeable improvement in gameplay, and you can feel it.
From the outside, it didn't seem like much, as the timelines and army sizes were unknown. It's one thing when you have N months, 2,000 of your own skeletons, and then +200 more, and another when it's 100 + 200. That's why I asked for the final army sizes to be provided; in this case, the relative figures were important.
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат
In reply to Nargott
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Nargott
From the outside, it didn't seem to matter, as the timeframes and army sizes were unknown. It's one thing when you have N months, 2,000 of your own skeletons, and then +200 more, and another when you have 100 + 200. That's why I asked for the final army sizes to be provided; in this case, the relative figures were important.
I used my averaged value, as I wrote above. And it should be taken into account that the number of different-level creatures on the map can vary greatly. And the spread can be completely unrealistic.

For example, suggest your value and explain it.

I want the player's choice of which hero to play to depend on which map they will be playing on, rather than having a hero that is balanced for all maps, which is essentially difficult to achieve.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...

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