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Posts from NCF – Extended list of Neutral creatures.

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AtomX
Two NCF files will be released in the coming days: Twilight (creature_600) and Battle Satyr (creature_601). These are upgrades of the NCF Satyr (creature_208) created by psatkha. Dwellings for them are also planned.
Psatkha, may I have permission to edit the file of your original unit in GameMechanics\Creature\Creatures\Neutrals? Is that okay?

Of course, you can, as it will need to be edited anyway to add the upgrade and alternate upgrade!

However, we need to clarify the numbers, as I believe slots 600 and 601 are already occupied!
С уважением, Psatkha (Псатха)

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RedHeavenHero
Slots 600 and 601 are occupied by a Recruit and an Imperial Archer.

Here, here, exactly – these are the green Haven faction! ;)
С уважением, Psatkha (Псатха)

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/topic/at/876465/
psatkha, don't ignore me; at least reply and let me know if you can handle this or not
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Okay. I don’t think the number is an issue. Does anyone have information about available slots?
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Colleagues, I would appreciate your advice on the compatibility of the EWA mod with certain neutral units, namely:
Adamantine Golem (#441). It's because of this unit that the game stopped working in local network mode. Simply deleting its main xdb file fixes the network game, but while it's there, a checksum comparison error occurs (author: psatkha). It's a shame to remove it from the collection, but it creates a problem. Can you suggest how to fix it?
(Maenad #443 and Tormentor #297) interfere with importing creatures into RTMG (when creating a copy of the resource, "(2)" is automatically added to its name).
Has anyone encountered this problem? Is it even fixable?
Otherwise, there are no issues with the other neutral units.
In reply to atlant108
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atlant108
Colleagues, I would appreciate your advice on the compatibility of the EWA mod with certain neutral units, namely:
Adamantine Golem (#441). It's because of this that the game stopped working over a local network. Simply deleting its main xdb file fixes the network game, but while it's there, there's a checksum comparison error (author: psatkha). It's a shame to remove it from the collection, but it creates a problem. Can you suggest how to fix it?
(Maenad #443 and Tormentor #297) interfere with importing creatures into RTMG (when creating a copy of the resource, "(2)" is automatically added to its name).
Has anyone encountered this problem? Is it even fixable?
Otherwise, I have no questions about the other neutrals.

Are these creatures from my mega-pack or from the website?!
С уважением, Psatkha (Псатха)

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They were downloaded from the website in 2013. Now, mrHalfer (the mod author) has resolved the issue with the Menad and Tormentor – they have been added back into the build! Only the Adamantine Golem remains questionable. I would be grateful if you could help him figure it out.

Added 17 minutes later
Also, if new neutral creatures have been developed in the last 2 years, why not add them to the new mod?
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Here are the screenshots and descriptions of the creatures. The base is entirely from psatkha; I only reworked the textures. I will continue to refine the Battle Satyr. I'll add some armor to it. Many thanks to fktifzobr@mail.ru.Thanks, friend!

So... As I promised, these will be the upgraded and alternate-upgraded versions of the 208 Satyr.
The first creature is the Twilight Satyr. :smile13:

When the sun sets behind the blue mountains and everything is plunged into darkness, and shadows are cast by the full moon, creatures of twilight emerge to hunt. They silently make their way through the wilderness, peering into the night, listening to the fading sounds of the forest, weary from the day. Caravans should avoid the night forests, as they are the target of the hunt. After all, who said that the echoes of the Great Uprising do not resonate with the beating of a wild heart? And is the gaze of the beast not filled with hatred for the Mages? They remember. But they are no longer so weak. They have tasted the sweet flavor of human blood, they know their weaknesses. They are Twilight Satyrs, smarter and more cunning, faster and more agile than their kin... In the night's silence, new blood will be spilled today... On the altar of their revenge.

Alternate upgrade: Battle Satyr. I'm still adding more metal to it. I'm also thinking about what would be better to give it in its second hand. A shield or another axe? Please advise.

Battle scars and ritual paints cover the mighty body of these half-beasts, and blood drips from the jagged axes of fallen enemies... The echoes of a long battle sound in their ears, and the beast's eyes gleam with fury. War is the element of these creatures. Fury and blood are the two things that interest the Satyr warriors. The forests of Irolan have become the last refuge for many heroes who were unlucky enough to step into the shadows of the dense thickets.

Guys, let me know what I can improve. These are the first creatures. I hope they won't be the last). Also, please let me know which slots are still available
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In reply to AtomX
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AtomX
Here are the screenshots and descriptions of the creatures. The base is entirely based on the work of psatkha; I only reworked the textures. I will continue to refine the Battle Satyr. I'll add some armor to it. Many thanks to fktifzobr@mail.ru.Thanks, friend!

So... As promised, these will be the upgraded and alternate upgraded versions of the 208 Satyr.
The first creature is the Twilight Satyr. :smile13:

When the sun sets behind the blue mountains and everything is plunged into darkness, and shadows are cast by the full moon, creatures of twilight emerge to hunt. They silently make their way through the wilderness, peering into the night, listening to the fading sounds of the forest, weary from the day. Caravans should avoid the night forests, as they are the target of the hunt. After all, who said that the echoes of the Great Uprising do not resonate with the beating of a wild heart? And is the gaze of the beast not filled with hatred for Mages? They remember. But they are no longer so weak. They have tasted the sweet flavor of human blood; they know their weaknesses. They are Twilight Satyrs, smarter and more cunning, faster and more agile than their kin... In the night's silence, new blood will be spilled today... On the altar of their revenge.

Alternate upgrade: Battle Satyr. I'm still adding more metal to it. I'm also thinking about what would be better to give it in the second hand: a shield or another axe? Please advise.

Battle scars and ritualistic paints cover the mighty body of these half-beasts, and blood drips from the jagged axes... The echoes of a long battle ring in their ears, and the beast's eyes gleam with fury. War is the element of these creatures. Rage and blood are the two things that interest the Satyr warriors. The forests of Irolan have become the last refuge for many heroes who were unlucky enough to step into the shadows of the dense thickets.

Guys, let me know what I can improve. These are the first creatures. I hope they won't be the last). Also, please let me know which slots are still available.

For the Battle Satyr, it would be better to give it a second axe! And you need to draw a leather armor or a chest belt for attaching breastplates; after all, they are "fearless" - a lot of armor is not highly regarded in their mentality!

Twilight Satyr - :smile54:
С уважением, Psatkha (Псатха)

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I can share a model of Death from Disciples 3; in my opinion, it would look good for undead creatures or among neutral creatures, perhaps with the animation of a rakshasa (if you remove a couple of hands).
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Oversun
I can share the Death model from Disciples 3; in my opinion, it would look good for undead creatures or among neutral creatures, perhaps as an animation for a rakshasa (if you remove a couple of hands).

Do you really think that models from this game are a huge rarity? ;)
С уважением, Psatkha (Псатха)

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psatkha
Do you really think that the models from this game are a huge rarity? ;)
I definitely don't think so, but to extract a model, you have to install the game, and some people are too lazy to do that. I recently extracted them, so I offered. There are also some good skeletons and elves there.
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Oversun
I can share a model of Death from Disciples 3; in my opinion, it would look good for the Undead faction or among the neutral creatures, perhaps as an animation for a Rakshasa (if you remove a couple of hands).
Their company went bankrupt... and I was really looking forward to "Fortress" after "Necropolis"... I reread all the books... It's a pity that there aren't any complete books about the Heroes... :smile05:
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