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10 years ago
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Tournament "Novice – 2016. Winter"
We welcome all fans of Heroes of Might and Magic 3, future participants, and spectators of the traditional "Novice" tournament.
This is the traditional fourteenth tournament for Novices. We hope it will delight us with good games and new, breakout players.
The main goal of the tournament is to get to know each other and gain experience in communication and gameplay.


Winners of past tournaments:
"Novice-2015. Summer" - tun7gus7
"Novice-2015. Winter"Socrat
"Novice-2014. Summer" - Falcone
"Novice-2014. Winter" - Aiwe
"Novice-2013. Summer" - The_
"Novice-2013. Winter" - высокий
"Novice-2012. Summer" - twaryna
"Novice-2012. Winter" - 7z
"Novice-2011. Summer" - Sky Pioneer
"Novice-2011. Winter" - Sevensan
"Novice-2010. Summer" - тенью бездомной
"Novice-2010. Winter" - Сатир
"Novice-2009. Summer"Erdem

Requirements for Participants:

1. Players registered on heroesworld after 30.11.2014 are invited to participate in the tournament.
2. A tournament participant must have played several official games in a seasonal tournament or another official tournament on HeroesWorld, or at least 5 games with detailed reports in the fan games topic on heroesworld (games can be played and reports written after registration).
3. Players who have won prizes or participated in 2 or more tournaments from the Novice series are not allowed to participate.
4. Players with a permanent HeroesWorld rating of 1700+ at the time of submitting their registration application are not accepted into the tournament.
5. Players with more than 100 official ranked games on HeroesWorld are not accepted into the tournament.
6. Questions about accepting relatively experienced players or those with an earlier registration date on heroesworld will be considered by the organizers in coordination with the Tournament Committee.
7. Players registered on HeroesWorld before 30.11.2014 are not accepted into the tournament if they have 30 or more ranked games on HeroesWorld.
8. The participant must be able to play 1 game per week - the preferred time for playing is 19-24 MSK on weekdays and 12-24 MSK on weekends.
9. If during the tournament it is discovered that a player provided false information, they will be disqualified from the tournament, and the materials will be forwarded to the Tournament Committee.

Submit applications in this topic:

There is a Detailed instruction with pictures FAQ17 on the forum on how to do this.
You need to do the following:
1. Check if the icq number is entered in your profile, add it there if it is missing.
If it is present in your profile, a green daisy is visible under your avatar - the ICQ symbol. If it is not there, follow the algorithm.
2. Leave an application in this topic. To do this, click the Sign up for tournament button, which is located at the beginning of this topic and at the top of each page.
3. 2-3 days before the draw, you must contact the host skd (ICQ 593626431) and confirm your participation. Players who have disappeared from the forum (no user activity for a week) will not be allowed to participate in the draw.

Organizational Questions:

1. Host - skd (ICQ 593626431), Judges - Nitro (ICQ 627769385), in the most extreme case, contact Dirty_Player (ICQ 408722873).
2. The tournament is held according to the Rules for organizing, conducting, and participating in HOMM3 online tournaments.
3. The regulations and rules of the tournament will not change during the tournament.
4. For each game played, participants must submit a detailed report and a detailed confirmation in this topic. Only then will the game be counted. All tournament reports must be written using the automatic report writing system: Detailed instruction with pictures FAQ18.
- To create a report, click the New report button, which is located at the top of each page of the topic, and fill in all the required fields according to the template. After that, write your detailed comments on the game.
- To confirm a report, the second player needs to find the game's report, click the Confirm report button, and also write a detailed report.
- It is considered good form to thank your opponent for the game.
5. All tournament games count towards the HoMM3 HW player rating.
6. Technical results will be assigned for games not played within the established deadline.
7. Save files and password files for all games must be kept until the end of the tournament and presented at the first request of the tournament hosts and judges, or any member of the Tournament Committee. Forgetting or losing the game password may be grounds for assigning a technical loss in the game.
8. Disputed issues, if any, should be discussed off the forum. To resolve them, contact the tournament host or judge via ICQ and provide daily saves, ICQ logs, and other necessary information.
The judges' decision is made primarily based on the tournament rules. If the situation that arises is not regulated by the rules, the judges will be guided by basic logic and gaming ethics.

Regulations


Tournament Format.

The tournament is held according to the following scheme: Qualification. Group Stage. Playoffs – Double Elimination.
In the Qualification Round, participants are divided into pairs and play for a spot in the group stage. The match is played to 1 win. The winner of the match advances to the group stage, the loser goes into standby, i.e., as a substitute (during the group stage, the substitute player will have the opportunity to take the place of a withdrawn or disqualified player).
Group Stage – groups of 7 players each. Players finishing in the top 5 places advance from the group to the Playoff round: 1st place - to the Upper Bracket Quarterfinals, 2nd-3rd places - to the Upper Bracket Round of 16, 4th-5th places - to the 1st round of the Lower Bracket.
The main criterion for advancing from the group is the number of points scored (a win gives 3 points, a draw 1, a loss 0). If several players have the same number of points, additional tiebreakers come into effect (in order of priority):
a) Berger coefficient;
b) Head-to-head result;
c) Total number of game turns in games where the player achieved a win (priority is given to the player who spent fewer turns to win. Point “c” is applied only if the players have the same number of wins in the group).
d) If priority cannot be determined using tiebreakers a, b, or c, a play-off game is held between the players on the Skirmish M 200% template.

Playoffs – Upper and Lower Bracket.
In the Upper Bracket, games are played to 2 wins. In the Lower Bracket, games are played to 1 win up to the final. The Lower Bracket final is played to 2 wins.
A player who loses in the Upper Bracket moves to the Lower Bracket; a player who loses in the Lower Bracket is eliminated from the tournament.
The Grand Final is played to 3 wins. The player advancing through the Upper Bracket has a 1-map advantage.

Timeline.

Registration: January 17 – January 31, 2016 (until 20:00 Moscow time)
Draw and group formation: January 31, 2016
Tournament start: February 1, 2016
Qualification: tba
Group Stage: tba
Start of Playoff Round: tba

Tournament games must be played within the established timeframe. For violating game deadlines, by decision of the tournament organizers and judges, a player may be penalized up to and including disqualification from the tournament.

Rules.

1. Game version. The tournament is played on game version SoD 3.2(4.0) + HD mod + by mutual agreement of players HW_rulez (for correct operation, the patch must be installed by both players). By mutual agreement, games may be played on HotA version 1.4.2 (or the latest current version).
When using the HW_rulez mod, the default option settings are as follows: 01110.
That is, obelisk ban – disabled, ban on hill fort, cartographer, keymaster tents – enabled, constantly built town level 2 – disabled. Players may agree on other setting conditions.
2. The tournament is held according to the rules for online games in Heroes 3.
When playing on the HotA version of Heroes, the rules of the HotA section are used.
3. Restarts total 3 days (111+111+111 or 111+112 or 113).
When playing on the h3dm1 template, restarts are 111.
4. Color choice:
In qualification games - given to the first player in the pair.
In the group stage - the color is indicated in the group tables.
In playoff games - given to the first player in the pair; in each subsequent game, players alternate the right to choose color.
5. The starting town is chosen by banning. Players alternately ban 3 towns, after which the starting town is chosen. The player listed second in the pair starts banning towns and chooses the starting town first. In playoff games, the right of first town choice alternates after each game.

Templates.

1. Qualification and group stage games are played on templates: Balance L-U, 2sm4d(3), h3dm1, Jebus Cross, 8mm6a.
2. In the Playoffs, the following templates are added: Diamond and 6lm10a.
3. The template for a game is determined by banning. Players alternately ban one game template until only one template remains, on which the game will be played.
The player with the right to choose color bans the first template.
4. Information about the templates and recommended settings can be found in the corresponding section.
5. Playing on the h3dm1 template requires the use of the HW_rulez patch.
Before the start of the match, players ban one town each on which they do not wish to play (the second player in the pair bans first).
Afterwards, a random town on which the match will be played is determined by a randomizer. Then bidding occurs (the bid must be a multiple of 100). The winner of the bid transfers the stake to the opponent and will have the right to choose color or first hero selection.
6. Games are played with a chess clock. For a more comfortable game, the chess clock option settings are increased.
Skirmish - 10:00+05:00+01:15
Balance - 19:00+07:00+01:15
2sm4d(3) - 21:00+08:00+01:30
Diamond - 24:00+08:30+01:30
8mm6a - 24:00+09:00+01:30
6lm10a - 24:00+09:00+01:30
h3dm1 - 28:00+09:30+01:45
Jebus Cross - 28:00+09:30+01:45
By mutual agreement of the players, the game is played using the chess clock set by the rules of heroesworld.

I wish all participants good luck, interesting, and hard-fought games!
The tournament winner will be awarded a "Tournament Winner 'Novice'" medal under their avatar:
In reply to Georg_
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10 years ago
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Information

1. The decision has been made to deny the registration of player _XS!_ for the tournament.
According to him: "I used to be a pro player, I played in the 2008 WCL vs Heroes.by Best of the best tournament. I was on a team with maretti, black knight, devangelo, dead202."
He has over 70 games on the wcl forum.
Experienced players returning from inactivity are not accepted into the tournament.
Beliard will replace him in group 4.

2. Player Moreau requested a replacement. Wyndoc will replace her in group 4.

3. Player nJloguk has been added to the list of substitutes - he needs to play a few fun games on the forum to be eligible to substitute in the tournament.
In reply to Georg_
10 years ago
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Georg_
Cleared the respawn on the first week, took the external dwelling of vivi and angels.
121 with growth pushed through the only road into the secondary zone.
126 again via the only path, pushed into the adjacent area through wasteland.
134 only reached the castle through wasteland.
135 went to the opponent's respawn and took a single cons.
136 finished off the opponent in the castle with the hero and army.

Thanks for the game)
Confirmed. Thanks for the game:smile20:
In reply to skd
10 years ago
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On the first encounter with the opponent, I gathered 50 ducks from the Dragon Fly Hives; the opponent bought me off. Then I continued gathering ducks, amassed 100+ Outd, Red Ball, Elixir, and started chasing the opponent, capturing their castles and destroying their losers. The game turned out to be long but instructive; the opponent fought to the last castle and hero but was defeated)
Thanks for the game!
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Десса / Dessa Main Hero Десса / Dessa
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Орис / Oris Start Hero Орис / Oris
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
h3dm1
Game Length
326 days
Game Date
2/3/2016
Reported
2/3/2016 5:48 PM
Rating Impact Archived
Kruptik 1462 1477 +15 ↑
Armageddets 1468 1453 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/3/2016 6:08 PM

In reply to Kruptik
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10 years ago
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Kruptik
upon first meeting with the opponent, I collected 50 ducks from the Dragon Fly Hives, the opponent bought me off, then I continued collecting from the Dragon Fly Hives, gathered 100+ outd, red orb, elixir and started chasing the opponent and taking his castles and destroying his peasants, the game turned out long but instructive, the opponent fought until the last castle and hero but was defeated)
Thank you for the game!

The opponent crossed out the templates I knew - so I had to play on a template unknown to me. The template itself left a negative impression because you can't quickly capture the main castle, and the template's layout itself is not for beginners in my opinion, but the game itself turned out interesting, albeit not equal. The game itself is apparently a contender for the longest game of the tournament:smile26:

In general, the opponent did not build his castle, but started collecting from Dragon Fly Hives. From the very beginning of the game, he had an advantage in army size. I didn't expect to see a bunch of Dragon Fly Hives and started building up the Native and Elf castles. In the end, Shakti ran with the native troops, and Sephiroph with the elven ones. I built the Guild completely, but at first I couldn't catch Slow in either of the castles, and then Town Portal didn't work out - this nullified my game strategy. But I got Berserker and on the fifth level I rolled Fly - this gave me hope. But after the first battle, the opponent found the Sphere of Inhibition, then collected more Dragon Utopias than I did (I got a completely useless Dragon Utopia) and in the end collected outd as well.

He also had Dimension Door and Fly (taken from my castle). Looking at the map, I saw that he often cut across the map through obstacles and seemed to jump several times per turn (as if using Dimension Door) over long distances across the map, and I suspected a possibility of rule violation, but the opponent said he was playing fair. So it's possible that the game itself showed his movement during Fly as a slideshow, similar to Dimension Doors. And the duration of his movement was, according to him, thanks to the Stable, Expert Logistics, Logistics specialty, Gloves, and Boots - so it's quite possible.

I turned the game into the late game and started trading cities in a circle with the opponent, thanks to approaching from three flanks with the heroes Sephiroph, Shakti, and Aeris. They ran in different parts of the map. For a while, these maneuvers worked, but the army gradually dwindled, and the opponent didn't waste time either. After a bunch of battles and my escapes and buy-offs, the opponent finally pushed me to the end. I played in the late game for the first time, so I got a lot of impressions. Thank you for the game!
In reply to Armageddets
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10 years ago
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Armageddets
03.02.2016 Kruptik (Red, Stronghold, Dessa, Dessa) def Armageddets (Blue, Stronghold, Oris, Shakti) h3dm1 326

My opponent banned the templates I knew, so I had to play on a template unfamiliar to me. The template itself left a negative impression because you can't quickly capture the main town, and the template's layout isn't for beginners in my opinion, but the game itself turned out interesting, albeit uneven. The game itself is apparently a contender for the longest game of the tournament :smile26:

In general, my opponent didn't build up his town, but started collecting Dragon Fly Hives. From the very beginning of the game, he had an advantage in army size. I, on the other hand, didn't expect to see a bunch of Dragon Fly Hives and started building up my Native and Elf towns. In the end, Shakti ran around with the native troops, and Sephinorof with the Elf troops. I built the Guild completely, but at first I couldn't get Slow in either of my towns, and then Town Portal didn't show up — this negated my entire game strategy. However, I did get Berserk and Flight appeared at level 5 — this gave me hope. But after the first battle, my opponent found the Sphere of Inhibition, and then collected more Dragon Utopias than I did (I got a completely useless Dragon Utopia) and in the end also collected an additional Undead.

He also had Dimensional Door and Flight (taken from my town). Looking at the map, I saw that he often cut across the map through obstacles and seemed to jump several times per turn (like when using Dimensional Door) over long distances across the map, and I suspected a possible rules violation, but my opponent said he plays fair. So it's possible the game itself displayed his movement during Flight as a slideshow, similar to Dimensional Door. And according to him, the duration of his movement was due to the Stables, Expert Logistics, Logistics specialty, Gloves, and Boots — so it's quite possible.

I dragged the game into the late game and started swapping towns in a circle with my opponent, thanks to me sending in Sephinorof, Shakti, and Aeris from three flanks. They ran around in different parts of the map. For a while, these maneuvers worked, but my army gradually dwindled, and my opponent wasn't wasting time either. After a bunch of battles and my retreats and buybacks, my opponent finally pushed me to the end. I played the late game for the first time, so I got a ton of experience. Thanks for the game!
326??? That must be a typo, you couldn't have that many or . . . :smile01:
In reply to skd
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10 years ago
normal resp - block 1 road (cant get comp in 1th weak )
121 - get cons 2 angels
122 - get cons 1 angel
124-125-126-127 get 24 wyverns
132 find oponent and not FB he say GG

TFP
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
8mm6a
Game Length
133 days
Game Date
2/3/2016
Reported
2/3/2016 6:53 PM
Rating Impact Archived
battanas 1509 1525 +16 ↑
Ridelth 1546 1530 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/3/2016 7:37 PM

In reply to battanas
10 years ago
battanas
normal resp - block 1 road (cant get comp in 1th weak )
121 - get cons 2 angels
122 - get cons 1 angel
124-125-126-127 get 24 wyverns
132 find oponent and not FB he say GG

TFP
GG, I was greatly distracted and played terrible. Well deserved win to the opponent.
In reply to flate
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10 years ago
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flate
326??? That must be a typo, you couldn't have that many or... :smile01:

Flate, I can't contact you on ICQ. We need to play a game this week. Write to me - log into ICQ. And regarding the game - yes, we played this match for 3 days. I prolonged the game because my opponent had an advantage. I was clinging to life as much as I could:smile13:
I'll edit the game later and upload it to the internet so we can laugh at ourselves:)
In reply to skd
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10 years ago
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skd
information
A decision has been made to deny player _XS_ registration for the tournament.

Everything is fair, good luck to the participants. :smile49:
In reply to skd
10 years ago
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No restarts left. Fat is collapsing. Next are 2 more conservatories and a Dragon Fly Hive. By the middle of week 2, I had 30 ducks and 12 angels. I went to the center, and there was an opponent nearby. Across 4 towns, the opponent has a strong unit shining — a bear, and the stats are weak. Thanks for the game.
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
8mm6a
Game Length
131 days
Game Date
2/4/2016
Reported
2/4/2016 4:17 PM
Rating Impact Archived
silenthill 1469 1486 +17 ↑
kotleta 1517 1500 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/4/2016 4:36 PM

In reply to silenthill
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10 years ago
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silenthill
No restarts left. Fat is accumulating. Then two more canned goods and a Dragon Fly Hive. By mid-game, 30 Angels and 12 Archangels were coming out from week 2. I moved to the center and the opponent was there. The opponent has a strong unit shining in 4 towns—Bear, and the stats are weak. Thanks for the game.
Confirmed.
My spawn was a six out of ten—"One wind whistles, the second wind squeaks, the third chases clouds, the fourth dries fields, the fifth breaks forests, the sixth chases tumbleweed..."
In reply to skd
10 years ago
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Please register me for the tournament.
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10 years ago
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canceled.
In reply to skd
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10 years ago
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Thank you for playing!
Attachments 1
1 file attached • Total size: 125.0 KB
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Септиенна / Septienna Main Hero Септиенна / Septienna
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Map Template
2sm4d(3)
Game Length
212 days
Game Date
2/5/2016
Reported
2/5/2016 1:26 PM
Rating Impact Archived
yarik1987 1433 1449 +16 ↑
Armageddets 1454 1438 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/5/2016 2:00 PM

In reply to skd
10 years ago
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Thank you for playing.
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
TNO
Синий / Blue
Подземелье / Dungeon Faction Подземелье / Dungeon
Гуннар / Gunnar Start Hero Гуннар / Gunnar
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Map Template
8mm6a
Game Length
221 days
Game Date
2/5/2016
Reported
2/5/2016 1:32 PM
Rating Impact Archived
novaforyou 1506 1516 +10 ↑
TNO 1375 1365 -10 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/5/2016 1:37 PM

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