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If Vingul takes Retribution, he loses his ranged attack. Won't this significantly affect his combat effectiveness?
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That's not so bad – I had an Elf with a level close to 30, and a Magic skill of 4 (even though the base skill is 2, and the chance of it appearing is much higher than for Attack or Sorcery):smile04:
You seem to know a thing or two about Elven tactics. Could you advise on how to maximize their luck, without focusing on super-abilities, and in what order it's best to build units in their city?
What does it mean to maximize luck? - Here, all skills are visible; a sworn enemy is difficult to implement effectively and has very limited application, and its effect doesn't stand out much compared to other racial abilities, although sometimes it can be very interesting - I am delighted by a barrage of spell arrows combined with Berserk or Meteor Shower (Blue Druids are essential here).
Regarding building: there's no point in rushing to upgrade the first, sixth, and seventh levels, and I personally not only don't upgrade the second level but also don't even take it with me - I use it only if absolutely necessary or for defending the city (but in the event of a likely battle with an enemy, it should be upgraded to Wind Dancers - the unupgraded ones are useless, while Death Dancers bite quite well, but die like flies and become almost the primary target for the enemy, along with archers).
I remember playing as Ilfina against Zehir in a late-game scenario. By the end, Zehir had accumulated 61 knowledge points (+60% to initiative and other bonuses), while my stats fluctuated around 30-40. I decided to try a somewhat unconventional tactic:
I upgraded the hero with:
1) Education with a skill that enhances the Avenger
2) Luck with Elven Luck, of course
3) Logistics with Keen Mind
4) Defense with Dodge and something else
5) Summoning Magic with Misty Haze
I equipped the hero with the Lion set.
The result was quite good. The hero moved very quickly thanks to Keen Mind and Empathy, cast Phantom on the unicorns, which first wiped out the opponent's entire stack of Rakshasa, then 2/3 of the Titans. Then another Phantom, and the opponent surrendered.
If you can find the Dwarf set to go with this, it will be even better.
If fighting against Necromancers, you should, of course, max out Defense skills before the battle, and take Light Magic instead of Summoning.
I remember playing as a lieutenant against Zehir. By the end, he had 61 knowledge points (+60% to initiative and everything like that).