Skip to content

Posts from Mafia 101. Disputed Island

Mafia Closed Topic
No ratings yet — be the first to rate!
User Avatar
#16
Auto-translated
I suggest trying a new game format – player nicknames won't be revealed in the newspapers (except for eliminations). This will help avoid situations where, for example, after a block, almost all roles are revealed, and after three nights, all roles are known. As compensation, notes are introduced into the game.
One of the reasons I chose to play here instead of on the main forum.
I don't understand how notes will compensate for the blind game; it essentially adds another layer of guesswork. First, you have to guess who has which role without being able to properly justify your opinion, and then you have to guess which note is false and which is true.
I thought that in Mafia, you should analyze, not play a guessing game. How will we ultimately decide who to eliminate? Based on psychology or randomly?

I also don't like these quests, but it's just that I don't want to come up with them; taking a ready-made one from somewhere isn't cool, plus I'd have to find a picture for it...

Will clues be given based on the quests as a profile, or will there be a link through the wiki to some moment in the quest?
User Avatar
#17
Auto-translated
I don't feel like coming up with a scenario, and I don't like guessing based on limited information about the players. I recently realized that psychological mafia isn't really my thing, not because I can't play it, but because often, innocent players lose simply due to inactivity.
I don't know if I'll sign up. Probably not, rather than yes. But if I can find the time and players, I'll reconsider my decision.
Графомания путешественника
User Avatar
#18
Auto-translated
I understand everything correctly. And I am strongly against this format. It gives the Mafia a huge amount of room for maneuver and makes the city's chances of winning zero.
I have played several Mafia games in this format, and the city won quite well.

Added 4 minutes later
The night lasts 24 hours, and the day lasts 48 hours. If necessary, or with the consent of the players, the day can be shortened.
That's right, because with our 24-hour format, I couldn't play at all on weekdays.

Added 18 minutes later
16th number, if possible.

Added 11 minutes later
9-10) Mafia block
What will happen if Mafia blockers visit each other?
In reply to KindShaman
User Avatar
#19
Auto-translated
KindShaman

What will happen if the Mafia blockers visit each other?

When the Mafia performs similar actions, the order is determined as follows:

On odd nights, the representatives of Haven go first.
On even nights, the infected go first.

Added after 34 minutes
Updated the list of quests, I'll think about the format.

Added after 2 hours 35 minutes
I think that if things don't move forward, in a day or two, I'll do it in the standard format. If, of course, the problem is in this, and not in something else.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
User Avatar
#20
Auto-translated
I don't understand how notes will compensate for blind gameplay; it's essentially adding another layer of guesswork.
Actually, the notes provide a lot of information. But yes, the setting is complex. For the Town, it's because the game is somewhat opaque. For the Mafia, it involves recruiting and forging notes, and playing initially with a small group (a single player)... It's shaping up to be a challenging game.
 

К А
Стикеры GBF в Telegram
User Avatar
#21
Auto-translated
I'm afraid it won't happen. And it's not as complicated as it seems. I've played it many times. False notes from the mafia can only confuse you for 1-2 days, and then the truth becomes clear based on the totality of information. By the way, if we do manage to get it going, we should also include the possibility of revealing notes in the rules. For example, immediately and unconditionally hanging someone based on information from their own note in the very first post after the newspaper is released is a bad idea, as it reveals the author.

Added 20 minutes later
- Infection. Transmits the infection to the target. The target will lose one action and one ability each night. When the target has nothing left, they will die. The target's first status changes to "Physically Ill" (-).
This thing raises some doubts... but do as you see fit.
In reply to KindShaman
User Avatar
#22
Auto-translated
False notes from the mafia can be confusing for a maximum of 1-2 days, and then the truth becomes clear based on the totality of information.
Here, it is also necessary to consider that this is HvZ (Humans vs. Zombies) with its inactive players. I remember Koshina's game about caravans, where on some day I started actively analyzing the notes, a priori assuming that if there are constantly two notes from a certain role, then one is the truth, and the other is a Mafia fake. As a result, I wrongly accused an innocent player, because it turned out that both notes were constantly from the Mafia, and the corresponding town resident was simply not writing notes at all.
I might have signed up myself, but I'm afraid that my activity will be the same as in the last game. And frankly, I'm too lazy to write a report, and besides, I'm even more of a newbie in psychology than in classic Mafia)
I'm too f*cking old
To sell my soul
User Avatar
#23
Auto-translated
Yeah, Master removed the quests there. And please remove that stupid tag; psychomafia has nothing to do with this format. There will be clues, and information will be in the newspaper, albeit in an unconventional form. In this format, the GM actually provides even more information than in the standard one; you just need to be able to read carefully.
User Avatar
#24
Auto-translated
Oh, cool, islands... Master, can I exchange Bonaire for Malta? Please, please...
If not, then I'll exchange number 8 for 7, Lofoten.
 

К А
Стикеры GBF в Telegram
User Avatar
#25
Auto-translated
Haha, I was already thinking about creating a character with a unique psychological quirk: he would believe himself to be a philosophical zombie.
 

К А
Стикеры GBF в Telegram
In reply to Ment
User Avatar
#27
Auto-translated
Ment
Oh, cool, islands... Master, can I swap Bonaire for Malta? Please, please...
If not, I'll swap number 8 for 7, the Lofoten Islands.

Ok

Added after 3 minutes
Ment
Hah, and I was already coming up with a character for myself. He was supposed to have an unusual mental disorder: he considered himself a philosophical zombie.

It's actually strange to see a reluctance from the same players in the expedition to create their own quests, etc.

Added after 1 minute
Apparently this format is not destined to appear on HeroesWorld, everyone is far too conservative.

Let it be the standard format then.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
User Avatar
#28
Auto-translated
It's strange to see players in expeditions being unwilling to create their own quests, etc.
As His Excellency Arandor said: "Moderated: INAPPROPRIATE LANGUAGE in the message" is not a fish. And an expansion is not a mafia game. In a mafia game, the less information generated by the players, the better.
А, вот почему.

🏹🎪+⛓️♿=💕
User Avatar
#29
Auto-translated
It's strange to see players in expeditions being unwilling to create their own quents and other content.
What's the point? They would fit in if there were unfilled roles in the setting (just actions and characteristics), but it already has names and descriptions, which makes quents useless – a typical link to a wiki would serve the same function, and wouldn't require time from the players. And if (by chance) they were used in newspaper descriptions, then it's unclear why pre-made characters are needed.
In reply to kcfgogbfalgfl
User Avatar
#30
Auto-translated
Daoshi
What's the point? They would fit in if there were unfilled roles in the setting (just actions and characteristics), but it already has names and descriptions, which makes the character sheets useless – a typical link to a wiki would serve the same purpose, and wouldn't require players to spend time. And if (suddenly) they were used in newspaper descriptions, then it's unclear why pre-made characters are needed.

1. For atmosphere.
2. So that the player can choose the information on which clues will be given, without a mountain of unnecessary text on wiki pages and without it overlapping with other players.
3. For role-playing during daytime discussions. You won't role-play the role itself; they'll immediately slap a "metagaming" label on you.

But this is not so important in principle. It takes a maximum of 5 minutes to come up with a character; I didn't initially think that such problems would arise.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира

Statistics

Welcome our newest member: artem

Users Online 1 users 1554 guests