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Posts from Mafia 100. Sylvan: Tree of Life. Auto-translated

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#91
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So what, it happens. Relying on random statistics is even more absurd. Let's now ban everyone who isn't a trained psychologist from discussing psychology.

Whatever
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#92
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To be honest, usually, mages fail not because of the percentage-based effects hindering them, but because they choose the wrong target.

Be strong. Believe
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#93
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That’s right.

Whatever
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#94
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The last two drops were game 75 here (when we couldn't kill anyone for three nights in a row due to "percentages") and the winner's game "there," where our "36%" never worked, but the opponent's two "25%" worked out of two.
Chaos, hopelessness, futility.

Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
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#95
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Other mafs often interfere with each other, as well as with maniacs, defenders, blockers, etc.
Really, maybe not everyone notices this or pays attention to it. In my experience, there have been many cases where they simply sent the wrong person or chose the wrong one, and players interfered with us, rather than some kind of 50% defense. But essentially, this is the role of other players, with the exception of, of course, negatives, which should help maintain balance. But again, these are incorrect conclusions made by players, not randomness.

Be strong. Believe
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#96
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Randomophobia started earlier, even before Yashur. However, it was he who launched a very vivid and passionate accusatory campaign against randomness, which is what he is remembered for. And he did absolutely the right thing, by the way, randomness is evil.
Where do we go?
Where do we end up when we save the world?
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#97
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Perhaps instead of 50% defense, an invulnerable defense could be applied every even/odd night? The result would be roughly the same, but these percentages wouldn't annoy anyone.
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#98
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This way, the game will last for tens of days, whereas it never took that long with percentages.

Be strong. Believe
In reply to Arandor
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#99
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Arandor
I won't change the percentage-based defenses to single 100% defenses; they actually make the game more engaging and lead to nights without kills.
So, an immortal resurrected unit and various spirit-based passives with guardians don't contribute to nights without kills, but a one-time guaranteed defense (which can be bypassed by certain characters, by the way) really drags out the game, huh...

By the way, what does two attacks in a row mean? Are you supposed to attack twice in one night?
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).
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#100
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Arandor
The game will then last for tens of days, which it never did with percentages.
You're the one who's going to be stretched.
You're annoying with your constant talk about stretching. Seriously, it's a stupid argument against one-time defenses. But I don't care what I play with. Either way, it's fine.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
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#101
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that game also had an immortal spirit, and the gameplay wasn't too drawn out. And here, you can execute a dead unit and even convert it.
The spirit's passive ability is like your favorite defense, it just requires killing the target for two nights in a row, and that's it. Or like the Doctor in game 59.

Be strong. Believe
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#102
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Arandor
If we're being honest, usually mages fail not because of the percentage chances hindering them, but because they choose the wrong target.
If you had a plan, but an opponent interfered – that's part of the game. If you had a plan, but the cards didn't fall your way or you misdirected a spell – that's also part of the game, but of a different kind.:mad:
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).
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#103
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it’s a matter of luck, just like choosing a target.

Be strong. Believe
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#104
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Don't listen to them, Arandor; I'll crawl home and help you because those who oppose us don't have any valid arguments either, haha!

Whatever
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#105
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You should have listened to me in the chat; I was saying it. Mafia is a game where you need to minimize the randomness of roles, unless the intention is to have a "completely unpredictable" role. Otherwise, it's hard to understand who is allied with whom and based on what principles, and the roles themselves add to the unpredictability.
А, вот почему.

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