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I won't change the percentage-based defenses to single 100% defenses; they actually make the game more engaging and lead to nights without kills.
So, an immortal resurrected unit and various spirit-based passives with guardians don't contribute to nights without kills, but a one-time guaranteed defense (which can be bypassed by certain characters, by the way) really drags out the game, huh...
By the way, what does two attacks in a row mean? Are you supposed to attack twice in one night?
Ничто не возникает из ничего и ничто не пропадает бесследно. Если где-то чего-то убудет, то в другом месте добавится. (Закон сохранения).