Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога
Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
New here? I'm Roha — want a quick tour?
Remove the mod and try playing again.
Due to a script error, anything could have happened.
I'll try replaying it, taking into account that only joined and unupgraded skeletons, etc., are used; Cyrus will appear, and I'll run away, lol. But I wouldn't want to remove the mod right now because I haven't finished a few single-player maps where heroes from the campaigns are used, like Kujin, Arantir, and Ornella. If it doesn't help, I'll remove it.
You can disable the mod during a campaign playthrough and then re-enable it at any time, as the save files won't be affected.
Remove the mod and try playing again.
Due to a script error, anything could have happened.
It shouldn't have helped. You need to restart the map from the beginning, not load a save.
A challenging, in a good way, mission. The map is full of resources, artifacts, and troops, but unfortunately, time is against us – powerful heroes with strong armies appear for the mages quite quickly. Additionally, Seiham serves as a distraction for the inattentive – the city plays no role in the scenario, is located on a different island, and if you start there, you will waste precious time.
My tactics:
1. In the first week, we need to clear the island, capture resource buildings, and prepare for departure. Markel fights, and Isabel gathers resources and captures resource buildings. In the Necropolis, our main goal is to build and upgrade vampires.
2. In the first half of the second week, we sail through the eastern shipyard, pick up the vampires, capture the lighthouse, and head north to the city of Ziyad, without getting distracted by anything else. While Markel travels, Isabel prepares for defense. We slowly develop both castles – this is not necessary at all; the cities can be abandoned in principle, but Isabel needs something to do.
3. You can sail to Ziyad either from the southern shipyard or slightly west of it – the passage is still guarded by colossi. We choose the second option because, along the way, we can replenish our army with liches, vampires, and dragons (we collect bone dragons immediately and cherish them).
4. We capture Ziyad. If there is extra gold and a shop of artifacts has been built in the city, we can buy something. We get a staff and the ability to transform the mages' cities into necropolises. There is not much difference, but I transformed it – we won't have time to defend the cities, and undeveloped necropolises are not of much interest to the mages. We build a tavern in Ziyad, get a hero, and together with Markel, we explore the southern path to the east: Markel will replenish the troops, and the hero will capture resource buildings.
5. After capturing Ziyad, a group of elves will appear, which will come from the north directly to the starting island. Isabel gathers troops from both castles and prepares for defense. We should have enough strength to repel them. In the worst case, we evacuate Isabel and leave a hero from the tavern instead to thin out the elven army.
6. While Isabel deals with the elves, Markel heads northwest of the island to Bahia. We only get distracted by what is near the road; we do not go deep into the deserts. We reach it, capture it, and transform it.
7. Near Ziyad, someone from the mages may get lost. We don't pay attention to him; we don't need the cities, and we don't even build them. We leave a hero there with skeletons and zombies – and that will be enough. In my case, they didn't even attack; they captured the resource buildings nearby and left peacefully.
8. Our last goal is Al-Safir. The path lies to the northeast, so we return to the road. Along the way, we will notice a fort on a hill: if there are any unupgraded creatures, we upgrade them (except for dragons).
9. We will have several battles; we need to break through three garrisons. And here is an important point: on the Internet, it is recommended to break through the third garrison with 20 bone dragons already accumulated. There is a bug with the script, they say, but I don't know how true it is, but it is clear that there is a problem with the assignment of collecting dragons.
10. In any case, we successfully break through the garrison, preserving the dragons, and after the scene, we jump into the portal. It works poorly; in my case, there were no visible activators; I just had to enter the correct point.
They say that this is one of the most difficult missions in the game, which I do not agree with. It suffers from the same problem as "Conquest" for Agrael – to complete it, the player must know the pitfalls, but he is not warned about them. It would have been enough to hint at the mission, at least by saying, "you can't hesitate, you need to hurry!" – however, if the player has mastered Markel enough for this mission, he can even try a blitzkrieg himself. After all, Markel is an army in himself.