Skip to content

Posts from Necromancer – “Invasion” [Campaign 3, Mission 3]

3.0 (1 rating)
User Avatar
10 years ago
Auto-translated
Remove the mod and try playing again. Due to a script error, anything could have happened.
In reply to RedHeavenHero
User Avatar
10 years ago
Auto-translated
RedHeavenHero
Remove the mod and try playing again.
Due to a script error, anything could have happened.

I'll try playing again, but this time I'll make sure that only unupgraded skeletons join, and so on. If Cyrus appears, I'll run away, lol. But I wouldn't want to remove the mod right now because I haven't finished a few single-player maps where heroes from the campaigns are used, like Kujin, Arantir, and Ornella. If it doesn't help, I'll remove it.
In reply to SuperGuru
User Avatar
10 years ago
Auto-translated
SuperGuru
I'll try replaying it, taking into account that only joined and unupgraded skeletons, etc., are used; Cyrus will appear, and I'll run away, lol. But I wouldn't want to remove the mod right now because I haven't finished a few single-player maps where heroes from the campaigns are used, like Kujin, Arantir, and Ornella. If it doesn't help, I'll remove it.
You can remove the mod while playing a campaign and then restore it at any time; the saves won't disappear.
In reply to Magistar
User Avatar
10 years ago
Auto-translated
Magistar
You can disable the mod during a campaign playthrough and then re-enable it at any time, as the save files won't be affected.

Yes, I didn't think about that. That's how we usually handle such substitutions in other games.
In reply to RedHeavenHero
User Avatar
10 years ago
Auto-translated
RedHeavenHero
Remove the mod and try playing again.
Due to a script error, anything could have happened.

By the way, this didn't help when using a saved game.
User Avatar
10 years ago
Auto-translated
And it shouldn't have helped. You need to restart the map from the beginning, not load a save.
In reply to RedHeavenHero
User Avatar
10 years ago
Auto-translated
RedHeavenHero
It shouldn't have helped. You need to restart the map from the beginning, not load a save.

Starting from the 1st mission, or just from this 3rd map? The second time, the problem was the same, but Cyrus was killed during the assault on the first magic castle, not even the second one, as it was before.
9 years ago
Auto-translated
Guys, help me with the walkthrough for the 3rd campaign, 3rd mission, "Invasion". I have a problem: after conquering the last garrison, everything freezes. Cyrus doesn't appear and doesn't run to the portal. All additional and main missions (except for the ring quest) have been completed. Please help, because I don't know what to do anymore.
8 years ago
Auto-translated
Where can I find the last artifact? I killed the elves and cursed three mage cities. I've tried to complete it about 5 times already.
In reply to vsegda_veselo
8 years ago
Auto-translated
you need to capture the last city, the one that cannot be cursed, then everything will be fine; I tried it myself.
User Avatar
2 years ago
Auto-translated

A challenging, in a good way, mission. The map is full of resources, artifacts, and troops, but unfortunately, time is against us – powerful heroes with strong armies appear for the mages quite quickly. Additionally, Seiham serves as a distraction for the inattentive – the city plays no role in the scenario, is located on a different island, and if you start there, you will waste precious time.

My tactics:
1. In the first week, we need to clear the island, capture resource buildings, and prepare for departure. Markel fights, and Isabel gathers resources and captures resource buildings. In the Necropolis, our main goal is to build and upgrade vampires.
2. In the first half of the second week, we sail through the eastern shipyard, pick up the vampires, capture the lighthouse, and head north to the city of Ziyad, without getting distracted by anything else. While Markel travels, Isabel prepares for defense. We slowly develop both castles – this is not necessary at all; the cities can be abandoned in principle, but Isabel needs something to do.
3. You can sail to Ziyad either from the southern shipyard or slightly west of it – the passage is still guarded by colossi. We choose the second option because, along the way, we can replenish our army with liches, vampires, and dragons (we collect bone dragons immediately and cherish them).
4. We capture Ziyad. If there is extra gold and a shop of artifacts has been built in the city, we can buy something. We get a staff and the ability to transform the mages' cities into necropolises. There is not much difference, but I transformed it – we won't have time to defend the cities, and undeveloped necropolises are not of much interest to the mages. We build a tavern in Ziyad, get a hero, and together with Markel, we explore the southern path to the east: Markel will replenish the troops, and the hero will capture resource buildings.
5. After capturing Ziyad, a group of elves will appear, which will come from the north directly to the starting island. Isabel gathers troops from both castles and prepares for defense. We should have enough strength to repel them. In the worst case, we evacuate Isabel and leave a hero from the tavern instead to thin out the elven army.
6. While Isabel deals with the elves, Markel heads northwest of the island to Bahia. We only get distracted by what is near the road; we do not go deep into the deserts. We reach it, capture it, and transform it.
7. Near Ziyad, someone from the mages may get lost. We don't pay attention to him; we don't need the cities, and we don't even build them. We leave a hero there with skeletons and zombies – and that will be enough. In my case, they didn't even attack; they captured the resource buildings nearby and left peacefully.
8. Our last goal is Al-Safir. The path lies to the northeast, so we return to the road. Along the way, we will notice a fort on a hill: if there are any unupgraded creatures, we upgrade them (except for dragons).
9. We will have several battles; we need to break through three garrisons. And here is an important point: on the Internet, it is recommended to break through the third garrison with 20 bone dragons already accumulated. There is a bug with the script, they say, but I don't know how true it is, but it is clear that there is a problem with the assignment of collecting dragons.
10. In any case, we successfully break through the garrison, preserving the dragons, and after the scene, we jump into the portal. It works poorly; in my case, there were no visible activators; I just had to enter the correct point.

They say that this is one of the most difficult missions in the game, which I do not agree with. It suffers from the same problem as "Conquest" for Agrael – to complete it, the player must know the pitfalls, but he is not warned about them. It would have been enough to hint at the mission, at least by saying, "you can't hesitate, you need to hurry!" – however, if the player has mastered Markel enough for this mission, he can even try a blitzkrieg himself. After all, Markel is an army in himself.

Statistics

Welcome our newest member: recijeb