Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
the tactic is very useful for slow castles, plus it helps in battles against a serious army; you can hide archers, bring up dwarves or dendroids, or zombies.... At first, I didn't like the tactic either, but then they explained its essence to me, and sometimes I use it.
Added 2 minutes later
in games against the computer, it can be annoying sometimes, but in a game against another person, it is indispensable.
A cheating skill. To be honest, if used skillfully, it drastically shifts the balance of power in the desired direction. This has been confirmed in recent battles. Without a map strategy, I was hesitant; with a strategy, I won, almost without any losses. And it was the strategy that made this possible. Or, if everyone immediately spreads out with a full population, then I agree that some of the value of the strategy is diminished... I just don't remember a single instance where I learned to play and the population was all spread out.
My opinion: this tactic works very well in online play. By the way, the legendary "Shahtyor" (Shakti, a hero from the Dragon Castle specializing in Troglodytes) has this skill and uses it very effectively (in skilled hands). As for using this skill in offline tournaments, its value decreases: any battle can be replayed three thousand times, and you can arrange your units in any way you like, etc.
I will still disagree with the boss :).
Firstly, the initial troop placement completely changes the battle tactics, and a simple rearrangement won't achieve this – the opponent isn't always slower. Secondly, it prevents your opponent from doing the same. And finally, it provides mass and density for defense/attack. This is simply a great feature, not just a skill. It doesn't always allow you to change something, but it does so very often.
to Lord-Aries: Undoubtedly, it's much more convenient to protect archers with the Tactics skill, especially in online play... Qwerty meant that in offline mode, this skill isn't quite as useful... because the save/load magic is much stronger :D, but in rare cases, when your troops aren't very fast (for example, Inferno), the skill becomes simply indispensable... And moving slow units (for example, Ents) to the center of the field will also be detrimental... :D
Кто состоянием своим доволен, тому жить весело. (с)Алекса́ндр Васи́льевич Суво́ров
Listening to some people here...(tactics is a useless skill), but it's very useful in Heroes: scholar, scouting, first aid, ballista, ballistics, and other minor skills that they often use when it's not needed.
Whoever thinks Tactics is a useless skill doesn't understand Heroes!
Firstly, it's a combat skill, directly useful in battle, and that's all there is to it!
Pros:
1. Troop deployment before battle (move weak units closer, position them correctly against strong units).
2. Helps well during a castle siege.
3. For a weak hero, it allows them to hide even before the battle (grab an artifact and disappear):D
I think even this is enough to include this skill in the top 8 most necessary skills.
I don't think so! I doubt that I don't understand anything about Heroes! And in the eighth game, I would put tactics in last place at best! For me, a good tactic is somewhere around tenth place.
Клан"Yan-luo-Wan" Зло как и добро имеет своих героев!!!
I don't think so! I doubt that I don't understand anything about Heroes! And in the eighth game, I would put tactics in last place! For me, a good tactic is somewhere around tenth place.
I can't stand tactics, scouting, and logistics – it's all nonsense. Logistics are somewhat acceptable when choosing between unnecessary navigation, tactics, and scouting. But I don't understand tactics and scouting at all. It's rubbish. They should have been supplemented with something else useful. Okay, I would be happy if a "grunt" hero (who only collects resources) had scouting – that way, they could quickly explore and reveal the territory, or logistics. Sometimes, I even buy a couple of heroes with a gold specialty (+350 gold) or with the logistics skill, and they just stand there and accumulate money. Slowly, but a small profit is always welcome.
Added 1 minute ago
In what I said earlier, I made a mistake by mentioning navigation. I called it unnecessary, meaning it's unnecessary when there is no water on the map. If there is water, then navigation is a very good skill.
Added 5 minutes ago
And I forgot about first aid – it's also a rather insignificant skill.
Samadura, you were very offended by my post saying that anyone who doesn't like these skills doesn't understand heroes. The fact is that, firstly, tastes and specialization in the game, as well as game tactics, are different for everyone – there are as many opinions as there are people (I think everyone knows this, including you), and secondly, it really is a stupid skill.
Okay, out of respect for you and everyone who understands tactics, I'll take back my words that tactics, first aid, logistics, and scouting are rubbish and nonsense. I'll say that at the very least, they are insignificant in the game. I think that will be more polite.
2 Knight of Light The Tactics skill is really good. If you don't believe me, I can prove it))) Let's play a game. I'll play as Barbarians with Terek.) I have Platinum, SoD, and AB. I'm ready to play next week, on Saturday or Sunday evening. We'll play, write a report, and then you can give your opinion.
P.S. I recently played online, and Valesque suggested Tactics and Leadership Expert. I was already sleepy and foolishly took Expert, and then I regretted it, because it's very difficult to get past fast units (powerful Ifrits) without mass slowing and protecting the archers. But with Tactics, these problems would be solved.
Alright, out of respect for you and everyone who understands tactics, I'll take back what I said about tactics, first aid, logistics, and scouting being nonsense. I'll say that at the very least, they are of minor importance in the game. I think that would be more polite.
Exactly... ;) And in the future, it would be great to avoid making harsh and definitive conclusions, because in Heroes, nothing is absolutely useless. There is only what is more necessary and what is less necessary at any given moment. There are battles that cannot be won without tactics, as mentioned above. Sometimes, first aid is the only thing that allows a hero to keep the last unit alive on the battlefield. Sometimes, without scouting, you can't use a spell like Fly to move to a remote island, for example...
All of this is based on experience, and those who have played enough know how necessary sometimes a particular secondary skill can be, which initially seems useless.
Play not for fun, but for results - participate in tournaments, talk to the winners about their tactics for completing maps, and you will understand the difference. When playing for fun, many things don't matter much - if you are willing to spend a few extra game days... But when you need to achieve the optimal result and complete a map as quickly as possible, no skill can be dismissed.