Posts from Reworking the creature composition in towns.
2. Dancers for the Academy? I'm not sure, I'm not convinced they would be practically useful. If we're talking about combat dances, then that's not for mages, but for the Dungeon or Haven.
3. Guards for the Haven... It's not immediately clear how they differ from swordsmen, except for potentially greater strength.
Otherwise, it's quite good. Tastes differ, of course, but in general, I like it. I'm just afraid that such ideas wouldn't be very useful from a practical point of view, because it's unlikely that anything will reach Ubisoft. Unless you create mods for existing games, but that's a separate issue and a separate task.
1.2 If we consider the orc tribe as creatures that are half-human and half-animal, then minotaurs fit into their atmosphere.
2. There's a complete mess with the mages. I've searched almost all of mythology and still haven't found anything that could be incorporated. I have one idea, and that's the Sphinx, but I think Rakshasa will be enough. I'm still not sure about the dancers. I'll keep thinking about what to do with this city.
3. The guards have spears as weapons (if I'm not mistaken about the weapon name), and the swordsmen have swords :D. I also had problems with the humans. I've never liked playing as them, so I don't know who to add to their ranks.
If something needs to be clarified, feel free to ask. For now, I've created an analogy; then, I want to draw each unit and write down their strengths, but first, I need to be 100% sure that the work on this will be finished and I can move on to the next one.
We are used to gargoyles being mechanical creations, but that is not the case. They are living creatures, and we should consider them as half-humans and half-dragons. Let's call them a hybrid of dark elves and black dragons. And thus, they become the offspring of black dragons. Similarly, we can draw a connection between medusas and hydras. Reptiles fit quite well into the underground realm, where there is humidity and dampness everywhere. But according to this logic, manticores don't fit... and I don't know what to do.
If we consider the orc tribe as creatures that are half-human and half-animal, then minotaurs fit into their atmosphere.
The guards have pikes as weapons (if I'm not mistaken about the weapon name), and the swordsmen have swords. I also had problems with humans. I never liked playing as them, so I don't know who to include with them.
If something needs to be clarified, feel free to ask. For now, I've made an analogy, and then I want to draw each unit and write down their strengths, but first, I need to be 100% sure that the work on this will end and I can move on to the next one.
And here's another point… How do you understand “The only thing is that such fantasies are not so useful from a practical point of view…”?
/topic/11443/ – these guys are working on a global mod for Heroes 5 and are actually making progress; they develop the details of their mod as they go along. Given limited resources, this is especially appropriate because there are many pitfalls, and sometimes there isn’t even a technical possibility to implement something within an adequate timeframe and with reasonable effort. Although some minimal planning is also necessary, of course.
2. What does "not lore-friendly" mean?
a) the developers will definitely not accept such suggestions.
b) if you're making a mod, you'll find a lot of opponents to such changes, essentially for no reason.
If it's just a concept and nothing more, then it doesn't really matter, and you can ignore the lore.
Approximate explanation of this slang, if needed, is "lore."
Don't call gargoyles anything else because they are half-reptiles (like dragons).
There's no point in such a comparison if it doesn't correspond to either the canons of Ashan or the original meaning of the term.
Half-reptiles are often simply called reptiles. Or reptilians. You can come up with something else. For half-dragons, there is a fairly common term, "dragonid."