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Posts from "Newcomer - 2015. Summer"

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Keep the changes or revert to how it was before?
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play on 5 different templates
73.8% 48 votes
play only on template 2sm4d(3)
26.2% 17 votes
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Tournament «Новичок – 2015. Summer»
We welcome all fans of Heroes of Might and Magic 3, future participants, and supporters of the traditional "Новичок" tournament.
This is already the thirteenth traditional tournament for Новичок. We hope it will please us with great games and new discovery players.
The main goal of the tournament is to get to know each other and gain experience in communication and gameplay.


Winners of past tournaments:
"Новичок-2015. Winter"Socrat
"Новичок-2014. Summer" - Falcone
"Новичок-2014. Winter" - Aiwe
"Новичок-2013. Summer" - The_
"Новичок-2013. Winter" - высокий
"Новичок-2012. Summer" - twaryna
"Новичок-2012. Winter" - 7z
"Новичок-2011. Summer" - Sky Pioneer
"Новичок-2011. Winter" - Sevensan
"Новичок-2010. Summer" - тенью бездомной
"Новичок-2010. Winter" - Сатир
"Новичок-2009. Summer"Erdem

Participant Requirements:

1. Players who registered on heroesworld after 31.05.2014 are invited to participate in the tournament.
2. A tournament participant must have played several official games in a seasonal tournament or another official tournament on HeroesWorld, or at least 5 games for which there are detailed reports in the fan games thread on heroesworld (games can be played and reports written after registration).
3. Players who have taken prize-winning places or participated in 2 or more tournaments from the Новичок series are not allowed to participate.
4. Questions regarding the admission of relatively experienced players or those with an earlier registration date on heroesworld will be considered by the organizers in coordination with the AC.
5. The participant must be able to play 1 game per week - priority time for games is considered 19-24 MSK on weekdays and 12-24 MSK on weekends.
6. If it is discovered during the tournament that a player provided false information, they will be disqualified from the tournament, and the materials will be forwarded to the AC.

Submit applications in this thread:

There is a Detailed instruction with pictures FAQ17 on the forum explaining how this is done.
You need to do the following:
1. Check if an ICQ number is entered in your profile; add it there if it is missing.
If it is in your profile, a small green daisy - the ICQ symbol - is visible under the avatar. If not, you must follow the algorithm.
2. Leave an application in this thread. To do this, click the Sign up for tournament button located at the beginning of this thread and at the top of each page.
3. 2-3 days before the draw, you must contact the lead skd (IСQ 593626431) and confirm participation. Players who disappear from the forum (lack of user activity for a week) will not be admitted to the draw.

Organizational Issues:

1. Leads - Iamsamstan (IСQ 435-191-039), skd (ICQ 593-626-431), Judges - Redwhait HP (ICQ 658339987); in the absolute same extreme case, contact Dirty_Player (ICQ 408722873).
2. The tournament is held according to the Rules for organization, conduct and participation in HOMM3 online tournaments.
3. The Regulations and Rules of the tournament will not change during the course of the tournament.
4. For each game played, participants must submit a detailed report and a detailed confirmation in this thread. Only in this case is the game counted. All tournament reports must be written using the automatic report writing system: Detailed instruction with pictures FAQ18.
- To create a report, click the New report button located at the top of each page of the thread and fill in all necessary fields according to the template. After that, write your detailed comments on the game.
- To confirm a report, the second player must find the game report, click the Confirm report button, and also write a detailed report.
- It is considered good tone to thank the opponent for the game.
5. All tournament games go into the HoMM3 HW Player Rating.
6. Technical results are assigned for games not played within the established timeframe.
7. Saves and password files for all games must be kept until the end of the tournament and presented upon first request by the tournament leads, judges, or any member of the AC. Forgetting or losing a game password may serve as grounds for assigning a technical defeat in the game.
8. Disputed points, if any arise, are requested to be discussed off-forum. To resolve them, you must contact the tournament lead or judge via ICQ and provide daily saves, ICQ logs, and other necessary information.
The same judicial decision is made primarily based on the tournament rules. If the situation that arose is not regulated by the rules, the judges are guided by basic logic and gaming ethics.

Regulations


Tournament Format.

The tournament is conducted according to the following scheme: Qualification. Group Stage. Play-offs – Double Elimination.
In the Qualification round, participants are distributed into pairs and play for entry into the group stage. The match is best of 1. The winner of the match proceeds to the group stage; the loser goes to reserve, i.e., as a substitute (during the group stage, a substitute player will have the opportunity to take the place of a withdrawn or disqualified player).
Group stage – groups of 6 people each. Players who take the first 4 places advance from the group to the Play-off round.
The main criterion for advancing from the group is the number of points earned (3 points for a win, 1 for a draw, 0 for a loss). If several players earn the same number of points, additional indicators come into play (in order of priority):
a) Berger Coefficient;
b) Head-to-head encounter;
c) Total number of game turns in games where the player won (priority is given to the player who spent fewer turns to win. Point “c” applies only if players have the same number of wins in the group).
d) If priority cannot be given by additional indicators a, b, c, a tie-break game on the Panic template is held between the players.

Play-offs – upper and lower brackets. A player who loses in the upper bracket moves to the lower bracket; a player who loses in the lower bracket is eliminated from the tournament. Play-off games are best of 1. The final of the upper and lower brackets is best of 2. The Grand Final is best of 3 without an advantage for the player advancing to the final via the upper bracket, on one map. The player who reaches the Grand Final via the upper bracket will be given the opportunity to strike out 2 game templates that will not be used in the final games.

Dates.

Registration August 2 – August 15
Draw and group formation – August 16
Tournament start: August 16
Qualification: August 16 - August 22
Group stage August 16 – September 30
Start of Play-off Round – October 10

Tournament games must be played within the established timeframe. For violation of game deadlines, by decision of the tournament organizers and judges, a player may be penalized up to disqualification from the tournament.

Rules.

1. Game version. The tournament is held on game version SoD 3.2(4.0) + HD mod + by mutual agreement of players HW_rulez (for correct operation, the patch must be installed for both players). By mutual agreement, games may be conducted on HotA version 1.3.8 (according to a vote held among participants).
When using the HW rulez mod, the default setting options are: 01110.
That is, obelisk ban – disabled; fort on hill, cartographer, keymaster tents ban – enabled; permanently built level 2 in city – disabled. Players may agree on other setting conditions.
2. The tournament is conducted according to the rules of online games in Heroes 3.
When playing on the HotA version, HotA tournament rules are used.
3. Total restarts: 3 days (111+111+111 or 111+112 or 113).
4. The choice of color for the first generation is given to the first player in the pair. After each subjective restart, players switch colors.
5. The selection of the starting city is done by striking out. Players alternately strike out 3 cities, after which the starting city is chosen. The player listed second in the pair starts striking out cities and chooses the starting city first.

Templates.

1. Qualification and group stage games are played on templates: Skirmish M-200%, Balance L-U, 2sm4d(3), Diamond, Jebus Cross. (According to a vote held)
2. In the Play-offs, one of the group templates will be removed by participant vote, and Panic, Mini-Nostalgia, 8mm6a will be added to the remaining four templates.
3. The template for the qualification game is chosen by striking out from the 5 group templates. In the group round, players are to play one game on each of the templates. In the play-off round, the template for the game will be chosen by striking out from a list of templates. Grand Final participants will alternately choose the game template. The order of selection will be determined by the player who advanced to the Grand Final via the upper bracket.
4. Information about templates and recommended settings can be found in the corresponding section.
5. When choosing a template by striking out, the second player in the pair starts.
6. Games are conducted on a chess timer. For more comfortable gameplay, chess timer setting options have been increased.
Skirmish - 10:00+05:00+01:15
Panic/ Balance - 19:00+07:00+01:15
2sm4d(3) - 21:00+08:00+01:30
Diamond/ Mini-Nostalgia - 24:00+08:30+01:30
8mm6a - 24:00+09:00+01:30
Jebus Cross - 28:00+09:30+01:45
By mutual agreement of the players, the game is conducted on the chess timer established by heroesworld rules.

I wish all participants luck, a hard-fought struggle, and beautiful victories! The tournament winner will be awarded the "Winner of Tournament 'Новичок'" medal under their avatar:

UTC+03:00, icq 593626431
In reply to vladd
We tried 1 day to play 2sm4d but after many problems with connection when we were without restarts and after many tech restarts we decided to try 8mm6a next day.
111 - I see cavs dwell, some crypts guarded by archers, Gurni and stables. We both took 112 so I won't take restart here, that is clear.
Next week I almost only stayed in my zone, 114 I had 14k gold, I think I could have built angels w1 with no problems but decided to go for cavs. 121 bought everything, took a hive and went for green flux. 125 took throng con (3) but I would have done 4. Champs dealt 730 damage for a hit. Next days went into treasure with Gurni, army was splitted. Marksmen, swords and an angel for Nimbus staying in green zone to farm skeletons (had 150 131). 2 angels, champs, wyvs and remaining pikes on Gurni. Accidentally 127 went into zone 21 (between orange and light blue). Plan was to take light blue town under such circumstances but opp apeared and I caught him 131. He had very bad starting area, little army, I killed him easily.
Gurni was perfect, stats 16/7 125, expert earth, expert logistics, tactics, air (bought in green flux), armorer.
My main problem all game was too few cons, hives and no topes but luckily it wasn't needed this time. Also I had problems with tempo, I was pretty slow but was very cautious not to have an unplanned meeting with opp.
Thanks for playing.
Some screens:
Gurni - http://puu.sh/jPaoO/8fd502297e.jpg
throng con - http://puu.sh/jPbq3/788407e425.jpg
Battle Report Discarded
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Гурниссон / Gurnisson Main Hero Гурниссон / Gurnisson
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
8mm6a
Game Length
131 days
Game Date
8/26/2015
Reported
8/26/2015 2:52 PM

Discarded by organizer on 8/26/2015 5:38 PM

In reply to Jelen117
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Jelen117
We tried to play 2sm4d for one day, but after many connection problems, without restarts, and after many tech restarts, we decided to try 8mm6a the next day.
111 - I see cavalry dwellings, some crypts guarded by archers, Gurni, and stables. We both took 112, so I won't take a restart here; that's clear.
Next week, I almost only stayed in my zone. On 114, I had 14k gold; I think I could have built angels w1 without problems, but I decided to go for cavalry. On 121, I bought everything, took a Hive, and went for the green flux. On 125, I took a Throng Con (3), but I would have done 4. Champs dealt 730 damage per hit. The next days, I went into a treasure with Gurni; the army was split. Marksmen, swords, and an angel for Nimbus stayed in the green zone to farm skeletons (had 150 131). 2 angels, champs, wyverns, and the remaining pikes were on Gurni. Accidentally, on 127, I went into zone 21 (between orange and light blue). The plan was to take the light blue town under such circumstances, but the opponent appeared, and I caught him on 131. He had a very bad starting area, a small army, and I killed him easily.
Gurni was perfect; stats 16/7 125, expert earth, expert logistics, tactics, air (bought in green flux), armorer.
My main problem throughout the game was too few cons, Hives, and no topes, but luckily, it wasn't needed this time. Also, I had problems with tempo; I was pretty slow, but I was very cautious not to have an unplanned meeting with the opponent.
Thanks for playing.
Some screens:
Gurni - http://puu.sh/jPaoO/8fd502297e.jpg
throng con - http://puu.sh/jPbq3/788407e425.jpg
Confirmed.
The map was terrible. Very little money, many blocks that required spending the army on, and long, winding roads. As a result, at the beginning of the second week, I started to develop a little, but it turned out there wasn't much to develop. There were no Hives, no cons, and no artifacts. As a result, on 126, I noticed the opponent's hero, and on 131, I broke through the guard to him. He eventually came and killed me. I hoped to catch him on the Galtrane, but on the ranged blocks and fast blocks, I had to sacrifice skeletons.
Thanks for the game!
In reply to Jelen117
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Jelen117
08/26/2015 Jelen117 (Red, Castle, Caitlin, Gurnisson) def Dr.Ftor (Blue, Fortress, Tazar, Tazar) 8mm6a 131

We tried for 1 day to play 2sm4d but after many problems with the connection when we were without restarts and after many tech restarts, we decided to try 8mm6a the next day.
I state the fact that each player familiarizes themselves with the tournament rules before registration, but I will remind you again.
Each round of the group stage will be held according to the established template. For the first round - Template 2sm4d(3).
The template for the second round will be announced before the draw for the second round.

Dear players, the schedule is indicated on each page, with the game template for the round.

Therefore, duplicate the report of this game in the season thread - at your discretion.
Within the tournament, the game of the first round on the 8mm6a template will be canceled.
You have the opportunity to play on 2sm4d(3) until August 29th.

Added 1 hour 39 minutes ago
Information!

1. For the game flate - MoXuTo, an ODD is scheduled for 08/27/15 at 19:00 (Moscow time)

2. In the game FreeSmasher - infotrit, the date for the game is 08/28/15 at 19:00 (Moscow time)

If, before these dates, the highlighted players do not contact me or their opponent, they will receive a technical defeat in the 1st round.

UTC+03:00, icq 593626431
In reply to Jelen117
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The report has been canceled by decision of the moderator.
In reply to Dirty_Player
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Dirty_Player
08/26/2015 Jelen117 (Red, Castle, Caitlin, Gurnisson) def Dr.Ftor (Blue, Fortress, Tazar, Tazar) 8mm6a 131

Report annulled by decision of the referee.

I'm going away and will be back on Sunday or Monday. It would be very pleasant if we could play it until Monday (08/31) otherwise it is my opponent's win.
In reply to Jelen117
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Initially, I planned to analyze the template before the first round draw with the participation of top players from ХВ, but I didn't manage to arrange a session with experienced players to discuss the CM strategy. Currently, there is a preliminary agreement to analyze templates with some players before the next rounds.
Due to difficulties in implementing the generation on 2cm4d(3), I am presenting an analysis of the scheme, rules, and main nuances of this template for beginners. I hope this information will be useful.

Template 2sm4d(3)

Main options for generating the template
Video review of the game template.
Attachments 1
1 file attached • Total size: 12.2 KB

UTC+03:00, icq 593626431
In reply to Dr.Ftor
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I don't know where to start. Playing on this map on l+u settings it's a pain in the ass. It's no secret that when you play on l or smaller maps the generator will try to squeeze in all the elements but will for sure result a mess. So I knew what to expect at least. Nonetheless it was a painful experience due to what I've said. I have all the gratitude to people who organize this and other tournaments, judges and so but I just don't get it why someone has to play on 2sm4d(3) l+u. Ok, not playing on jebus but there are plenty of other great/decent maps. The map is crowded, at least I'd suggest (only for this situation) to disable obelisks (again, for this particular situation only, I know obelisks are useful too for xp).

Anyway. We were left with no restarts. The map was crowded and full of blocks, obelisks and other unpleasant things. Wood mine over the blocked mountain, got all my wood from neutral/"computer" zone. Started with Ivor and got nothing better w1, anyway he was busy picking wood and gold so he must have been lvl 2-3 at the end of the week. 121 got Damacon and decided in a min to use him as main, Ivor made a great slave with pathfinding (60% of the map was on swamp). Damacon got tactics, air, armorer, earth, picked path too and wisdom. No log. The timing wasn't great but with double ramp build I was sitting pretty, cleared my t-zone (+6 all, +1/+2 speed, +6 att so he got to a healthy 25 16 15 13), got 2+2 angels from opp and was heading for my tope. Power failure and we decided to continue today. Opp said he lost part of his army and there is no reason to continue so that was it. Thanks to him for the game, hope I won't have to play on 2sm4d(3) soon
icq 664689383

Having to cope with a dysfunctional society, we take refuge in solitude which is a substitute for dignity Zhang Ke Jia
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Дамакон / Damacon Main Hero Дамакон / Damacon
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Вистан / Wystan Start Hero Вистан / Wystan
Видомина / Vidomina Main Hero Видомина / Vidomina
Map Template
2sm4d(3)
Game Length
211 days
Game Date
8/27/2015
Reported
8/27/2015 10:47 AM
Rating Impact Archived
unq_flipmo 1558 1571 +13 ↑
Thorvald 1513 1500 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/27/2015 10:57 AM

In reply to unq_flipmo
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unq_flipmo
I don't know where to start. Playing on this map on l+u settings is a pain in the ass. It's no secret that when you play on l or smaller maps, the generator will try to squeeze in all the elements, but it will definitely result in a mess. So I knew what to expect, at least. Nonetheless, it was a painful experience due to what I've said. I have all the gratitude for the people who organize this and other tournaments, the judges, and so on, but I just don't get why someone has to play on 2sm4d(3) l+u. Okay, not playing on jebus, but there are plenty of other great/decent maps. The map is crowded; at least, I'd suggest (only for this situation) to disable obelisks (again, for this particular situation only; I know obelisks are useful too for XP).

Anyway. We were left with no restarts. The map was crowded and full of blocks, obelisks, and other unpleasant things. Wood mine over the blocked mountain; I got all my wood from a neutral/"computer" zone. Started with Ivor and got nothing better w1; anyway, he was busy picking wood and gold, so he must have been lvl 2-3 at the end of the week. 121 got Damacon and decided in a minute to use him as the main hero; Ivor made a great slave with pathfinding (60% of the map was on swamp). Damacon got tactics, air, armorer, earth, picked path too, and wisdom. No log. The timing wasn't great, but with a double ramp build, I was sitting pretty; I cleared my t-zone (+6 all, +1/+2 speed, +6 att, so he got to a healthy 25 16 15 13), got 2+2 angels from the opponent, and was heading for my tope. Power failure, and we decided to continue today. The opponent said he lost part of his army, and there is no reason to continue, so that was it. Thanks to him for the game; I hope I won't have to play on 2sm4d(3) soon.

I confirm.
All roads were in terrible blocks, plus I stupidly gave up in the crypt on 111. I tried not to get crit by Vidomino, but the upgrade was just terrible; I only got earth at the end. When trying to upgrade earth, I just lost 150+ skeletons, an angel, 7 ducks, and 20+ lizards to hydras. And the opponent has a well-developed Damacon and tons of armies. I wouldn't have caught up in terms of army, even if I had been running around collecting treasure from the opponent. I decided not to drag out the already long game. It was a disappointing defeat, of course, but that's life.
Thanks to the opponent for the game!
ICQ 653734579
In reply to skd
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The surrender was very decent indeed. On 117 I took the external dwelling of Rogues, and on 121 I bought everything and took a tier-3 Griffin Conservatory with Tazar, losing some meat. Then I went scouting, spotted another Conservatory deep in my respawn and one in an adjacent zone. I sent a scout hero with an army to take the Conservatory in the respawn, but then the opponent showed up. We fought. It went very badly for me, since I didn’t expect to see him. Only one Angel remained on my Tazar with Haste, and I figured there was no point in dragging it out.
Thanks for the game.
ICQ 659321680

http://goodgame.ru/channel/Kalcefar/
http://www.twitch.tv/kalcefar
http://sc2tv.ru/channel/kalcefar
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Тазар / Tazar Main Hero Тазар / Tazar
Поражение / Lose Поражение / Lose
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
2sm4d(3)
Game Length
124 days
Game Date
8/27/2015
Reported
8/27/2015 7:59 PM
Rating Impact Archived
Kalcefar 1453 1438 -15 ↓
sShreKs 1443 1458 +15 ↑
Rated Sep 28, 2022

Accepted by opponent on 8/27/2015 9:58 PM

In reply to Kalcefar
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Kalcefar
The surrender was quite good. On day 117 I took an external dwelling of centaurs and on day 121 I bought everything and took a level-3 Griffin Conservatory with Tazar, losing some meat. Then I went scouting and saw another Griffin Conservatory deeper in my respawn and in the adjacent zone. I sent a scout hero with the army to take the Griffin Conservatory at the respawn, but then the opponent showed up. We fought. It went very badly for me, because I didn't expect to see him. I had only one angel left on my Tazar on a speed boost and thought it wasn't worth dragging out.
Thanks for the game.
Thanks for the game. I was very lucky to catch the opponent's army on a scout hero.
icq 247 326 814
skype sShreKs
In reply to Dr.Ftor
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I played a Hive setup with Gunnar and external marketplace. On the first week, I gathered whatever I could, which wasn't much. But I somehow managed to get cavalry in the Citadel. Gunnar took the earth magic. I broke into the secondary town. On the second week, I looted the secondary zone (found 2 Griffin Conservatories and a box with 10k XP under Horde of Mages). On week 3, day 1, I picked up 3 more Griffin Conservatories. On week 3, day 2, I jumped into a native Dragon Utopia. It gave great loot - a chalice of visions, a level 5 hat, and sandals of the saint (+2 all stats). I recruited Archangels, upgraded as much as I could, and went to scout and clear treasure zones. On the third week, I eventually collected 2 more Dragon Utopias and seized the opponent's village (Conflux). On the fourth week, I used Dimension Door to crush the opponent's army on a wooden horse and captured his main town. The opponent capitulated.

Thanks for the game)
699-678-244
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
2sm4d(3)
Game Length
144 days
Game Date
8/28/2015
Reported
8/28/2015 5:44 PM
Rating Impact Archived
Deferatto 1456 1471 +15 ↑
socola 1462 1447 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/28/2015 8:50 PM

In reply to Deferatto
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Information!

1. The following matches resulted in a technical defeat:
FreeSmasher def infotrit
MoXuTo def flate

2. Players infotrit and flate should contact me – ICQ 593-626-431 or via private message on the forum before 22:00 Moscow time on August 30, otherwise, you will be disqualified from the tournament.

3. An Overdue Duel Decision (ODD) has been scheduled for the match between Dr.Ftor and Jelen117 at 19:00 Moscow time on August 30.

4. The map for the 2nd round will be - Jebus Cross.
The schedule for the 2nd round will be posted on August 29 after 20:00 Moscow time.

UTC+03:00, icq 593626431
In reply to Dr.Ftor
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Seeing Crag in the tavern and having built archers, I decided not to use my last restart, which I greatly regretted. Empty respawn, impenetrable blocks, extremely little gold. When I was short 40 gold to buy cavaliers, I was completely upset. From the respawn I emerged on week 1, day 2, and, being impatient, lost my archers to the air elementals guarding the treasure zone. Having taken the Rampart, I decided to develop it, since I found an external dwelling of unicorns. I ran around all week collecting resources and was about to surrender, but I held onto a faint hope that my opponent's situation was no better. On week 1, day 3 I rushed into the treasure zone, took 4 Dragon Fly Hives (4 4 4 6), a couple of boxes, and the Dragon Armor. On week 1, day 4 I picked up 3 conservatories on a secondary hero for 8 Angels total and went to die at ГО, eating an empty Dragon Utopia along the way. At ГО my opponent caught me. Having forgotten to put on the Cloak, I lost -6 Angels from an explosion on the first turn and surrendered. Afterwards, for fun, we played a Fairy Dragon with the Cloak, but even then there was no chance.

Thanks for the game.
Battle Report Accepted
Красный / Red
TNO
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Поражение / Lose Поражение / Lose
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
2sm4d(3)
Game Length
216 days
Game Date
8/28/2015
Reported
8/28/2015 8:45 PM
Rating Impact Archived
TNO 1437 1430 -7 ↓
Dandy 1649 1656 +7 ↑
Rated Sep 28, 2022

Accepted by opponent on 8/29/2015 5:01 AM

In reply to Deferatto
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Deferatto
Started a build with blockers, but with Gunnar and an external market. On the first, I collected what I could, and there wasn't much. But I somehow managed to get Cavaliers in the Citadel. Gunny took Earth. I broke into the secondary. From the second, I farmed the secondary (found 2 Griffin Conservatories and a box of 10k exp under a horde of mages. On 131, I grabbed another 3 Griffin Conservatories. On 132, I jumped into my native Dragon Utopia. The loot was excellent - a Chalice, a Level 5 Hat, and Sandals +2 All. I plugged in Archers, upgraded as much as I could, and went scouting and clearing treasure zones. On the third, I eventually collected another 2 Dragon Utopias and took the opponent's village (Conflux). On the fourth, via Dimension Door, I crushed the opponent's army on a Pegasus and took his main. The opponent capitulated.

Thanks for the game)
Thanks for the game!
In reply to TNO
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TNO
Seeing Crag Hack in the tavern and the upgraded archers, I decided not to waste my last restart, which I greatly regretted. Empty respawn, impenetrable blockades, extremely little gold. When I was short 40 gold to hire the cavalry, I was quite upset. From the respawn I went out on day 121 and, after tempoing, sacrificed the archers on the air elementals guarding the treasure zone. Capturing Rampart, I decided to rebuild it since I found an external dwelling of Behemoths. I ran around all week collecting resources and wanted to surrender already, but there was still hope that my opponent's situation wasn't any better. On day 3 I rushed into the treasure zone, ate 4 Dragon Fly Hives (4 4 4 6), a couple of boxes, and a Dragon Armor. On day 4 I took 3 Griffin Conservatories on a secondary hero for a total of 8 Angels and went to die at the GY, eating an empty Dragon Utopia along the way. At the GY my opponent caught me. Forgetting to put on the Cloak, I lost -6 Angels from the explosion on the first turn and surrendered. Afterwards, though, we played a fun game with FB and the Cloak, but even then there was no chance.

Thanks for the game.
Turtle gaming from both players.
I scratched around, chose Swamp, for which no one has won yet in this tournament. Spent all my restarts. Roads are bad — I have a road to the GY and to a secondary, and that's it, as it turned out, while my opponent had a road passage to the other 4 secondaries... And everything else is bad too — 4 heroes by day 115. Not even that there's no money for more, there's simply nowhere to send them. The respawn had a penny, I had to punch through many shooter guards, thankfully Tazar got Tactics right away.
A Necropolis secondary in the Dungeon, with a level 2 Griffin Conservatory nearby. I wandered around the Necropolis vicinity, found an elevator to the treasure zone. Among the gold banks, only 1 Crypt and a Medusa Hovel for 2k gold; the wood mine on the respawn was blocked. Only after finding a wood mine 2-3 days' journey from the Necropolis did I manage to insert a Wyvern into the Citadel.
On day 121 Galthran appeared in the tavern, and I had the idea to go Necro. I played very slowly, because there was no money for buying out units and I wanted to level Necro, but there was nowhere to level. I attacked 20-49 Orcs for 1k experience and a chest with Tazar and 3 Wyverns — suddenly there turned out to be 49 of them, and -3 Wyverns and -2500 for buying back the hero. I took the Conservatory on day 124, converting Gnolls and barely buying out Gargoyles and Zombies. I walked for a couple of days through the wasteland to the treasure zone — there was nowhere else to go anyway. Actually, in the treasure zone things started to improve. The first Dragon Fly Hive was a max roll (I fought much better than auto-combat!). Boots of Speed and Necro Boots were found; Gashan had already arrived; a Hat was found, and things started rolling.
At the end of week 3, feeling his heroic strength, Gashan, without waiting for a delivery of 200+ Skeletons, 17 Wyverns, and an Angel, went to bully 20-49 Psychos for a Pandora's Box — and there turned out to be 48 of them with Grand Elixir! Minus everything, and -2500 for buying back the hero, and about 4 days for him to return to the treasure zone, with 18 Psychos still remaining.
Only 1 Angel was left, plus a delivery of 6 Wyverns and 25 Pegasi from a box. I activated plan B — there were 5 external dwellings of Unicorns nearby, so I could make a decent stack. 2 days before the end of the week I cleared 3 external dwellings, and by day 141 I already had 12 Unicorns.
I was lucky that my opponent's situation was also bad. In the end, realizing I didn't really have anything to go at the opponent with, I just cleared the treasure zone with Tazar and Gashan. On week 5, after hopping around, I found a mini Dragon Utopia with Sandals and went for the opponent. 20+ Wyverns, 20+ Unicorns, and 600 Skeletons were not countered.
Thanks for the game.

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