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Posts from Action timer in combat.

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In reply to =Stinger=
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#49
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There are, of course, many nuances here. But the fact that a player can endlessly prolong a battle is clearly absurd. And a timer is definitely needed.


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In reply to KobRa_RR
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#50
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KobRa_RR
There's a catch here: it could trigger a psychological effect, and a player might decide that since it's their timer ticking, they can use it however they want, and someone might deliberately waste time, spending half an hour thinking about each move in every battle. And if before, it was possible to somehow influence this (by talking to the judges or the community), now it will be on completely legitimate grounds: "Leave me alone, my timer is ticking. I'll use it however I want!"
What I'm getting at is that this could have the opposite effect: instead of the original goal – saving time in battle – we might end up with all battles, even the simplest ones, being drawn out.

Do we need to take that risk? Cases where people deliberately prolonged battles and spent an hour thinking about each move are rare in the Heroes community.
There's no catch here; our community isn't so large that we can't identify and address obvious time-wasting. Otherwise, it would be a violation of fair play, and the established rules will only help in the game. Moreover, such a timer will also motivate normal players who like to play around with the timer (I won't point fingers at everyone, but since I've started giving examples – hello, Reddit :D). A player will simply realize that they don't have a limit and will sit there until the last second, hoping for: inspiration, a thorough calculation of the situation, a miracle... The timer will start working on a subconscious level. The thought is a bit convoluted, but I hope you get the point. No one is talking about deliberately prolonging battles, but everyone likes to drag things out, even among good players.
#51
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I agree with Jurist. I won't mention any player names, but based on my experience, even in week 2 on the 8th map with a small number of troops, the final battle lasted more than 2 hours, and there was only about 20-30 mana left.
It was incredibly frustrating when, after the opponent spent 15 minutes thinking about their turn (or doing something else, I don't know), it took an eternity just to move one unit. It wasn't a pleasant experience.
Когда рестартов не осталось, обязательно ждите Гурниссона без балисты:D

Комплимент который сделал мой день:
Катя ЭПИК барышня) вы бы видели как пялились на её сиськи молодёж) я та с девушкой был) но всё равно пялился ) потому что хорошие) (с) Browser

Слабая раздача, которую заиграл исключительно из-за колпака на 111. (с) Сатир

In reply to aka.Ward3n
#52
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In 7 years of online play, I don't recall any final battles lasting longer than an hour, which I consider quite acceptable; after all, it's not Starcraft. If someone decides to do something about the final battles, I would greatly appreciate it if they also added a feature to save the battle progress in case of a disconnect. It's usually impossible to repeat complex battles after a disconnect by loading the save from before the battle, so you have to give up on fun battles, and you have to replay or decide tournament battles by flipping a coin. This doesn't just cost tens of minutes, but sometimes even hours.
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс
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#53
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I remember the final match with Reddi in the previous Facebook Battle, which was clearly in my favor, lasted more than an hour, maybe even two, and there was also a disconnect in the middle. No complaints against anyone, it's just that excessively long deliberation of moves with the hope of *maybe I'll come up with something that will turn the tide* is not beneficial to anyone.

IMO, it would be worth limiting the time, but not to the extent of a lawyer on amphetamines (so that there are 3 seconds per move), but simply to avoid very long pauses.
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In reply to Medium_HP
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#54
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Medium_HP
In 7 years of online play, I don't remember any Facebook sessions lasting longer than an hour, which I think is quite acceptable; it's not StarCraft, after all.
No offense, but after 3 years, you weren't very active, and these issues seem to have started during that period:cool:. I often encountered long Facebook sessions.

лето 2012.
In reply to Dark
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#55
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Dark
no offense, but after 3 years, you weren't very active, and it seems these "lags" started during that period:cool: I often caught you taking a long time for your turn.
These "lags" started because of the excessively long timer. People got lazy and stopped thinking about their next move during their opponent's turn; they only start thinking when their turn is about to end. The same applies to Facebook battles; if a player plays "without rushing," they will also play Facebook battles as slowly as a turtle.
In reply to scorp
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#56
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scorp
These issues started because of the excessively long timer. Players became lazy and stopped thinking about their next move during their opponent's turn; they only start thinking when their turn begins. The same applies to Flash Battles (FB). If a player plays "slowly," they will play just as slowly in FB.
Ultimately, it all comes down to what I mentioned earlier: time is also a resource, and it's one of the most important resources in the game. :smile54:

лето 2012.
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#57
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what if we change the initial timer from 20-8-1 and the additional 20 minutes (or however much it is) to only apply on map 114 after restarts? Sometimes, certain players manage to spend 30+ minutes on map 111 and then take a rest on map 111. I think this might slightly speed up the game against those who like to take their time on their turn.
#58
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It is suggested to consider making the timer for an action in battle dependent on the parameters of the overall chess timer for the game. This makes sense – if you spend a lot of time thinking in the game, you will have to spend less time thinking in the battle against your opponent. Because time is a resource, really... The specific dependency needs to be determined, but the idea, I think, is clear.
ICQ601845540

Как сделать так, чтобы в подписи картинка рейтинга была кликабельной?
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#59
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I find it amusing how some people shout that time is a resource, and then foam at the mouth demanding an increase to an already inflated chess timer.
IMHO we should start by reducing the timer, and then maybe we'll eventually get to a timer in battle.
To not be unfounded, again IMHO, for M-200 - the timer is ideal.
For L-sized maps 12+8+1. For XL 16+8+1, for Jebus Cross 20+8+1. That's when the timer might actually start playing some kind of strategic role, and not just for slowpokes.
P.S. Gentlemen slowpokes, no offense :).
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#60
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Set up a separate chess timer like 10+1 (possibly without adding the remainder) for each battle against an opponent to avoid catastrophic brain farts and be done with it. There’s no point in making a blitz timer for battles.

If you, The, love a shorter timer so much, arrange to play with it. Don’t lump everyone together. In a drawn-out game on XL or Jebus Cross, even Yurist—who clicks like a rabbit—can waste half an hour on a turn. There’s m200 or Funky for blitz; I’m a slowpoke and don’t want to play like a StarCraft player.

Added after 14 minutes
Actually, I’m already leaning against this change, because it’s better to spend an extra half hour once a month than to play at 5 seconds per turn after yet another vote. And it’s not about The, but about newcomers and viewers who just want a faster game.
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#61
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because it's better to spend an extra half hour once a month than to play with 5-second turns.
As you yourself said, don't lump everyone together. For example, in my case, there are more games, and I try to choose stronger opponents, and quite often such finals result... so the issue is quite relevant.

Regarding the "The" map, I don't even know how to talk to this client anymore. No one supports him, but he firmly believes that he is right, and he doesn't understand the difference between a mirror map and a regular map (and why should he even bother understanding it when, in his opinion, everything has its own purpose). You basically need to improve as a player before making such statements... right now, you're not competent.
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#62
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maybe a lawyer plays Final Fantasy for 2 hours every day, or maybe once a month – I don't know, but either the opponents I encounter are too quick, or I simply lack experience in Facebook Battles, but I don't see the need for such a timer.
не играю хоту,смки,анархию
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In reply to HellLighT
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#63
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HellLighT
As you yourself said, don't lump everyone together. For example, in my case, there are more games, and I try to choose stronger opponents, and quite often such finals result... so the question is quite relevant.

Regarding the "the" map, I don't even know how to talk to this client anymore, who no one supports, but he firmly believes that he is right and that there is no difference between a mirrored map and a regular map - he doesn't know (and why should he bother figuring it out when, in his opinion, everything has its own purpose). You need to improve as a player first before making such statements... you are currently incompetent.
Don't talk to me like that, "Vasya," don't bother yourself. Go get drunk or didn't win enough for a bottle today and are in a bad mood again? :smile32:
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