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Action timer in combat.

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#56
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scorp
These issues started because of the excessively long timer. Players became lazy and stopped thinking about their next move during their opponent's turn; they only start thinking when their turn begins. The same applies to Flash Battles (FB). If a player plays "slowly," they will play just as slowly in FB.
Ultimately, it all comes down to what I mentioned earlier: time is also a resource, and it's one of the most important resources in the game. :smile54:

лето 2012.

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