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#1
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The first long-awaited tournament on mirror templates



Spirit and idea of the tournament

Since the times of VT, everyone has been expecting an adaptation of mirror templates for SoD. And now it has happened. Here there is minimum room for "luck" and maximum opportunity to demonstrate your "skill".
Forward!


The tournament prize pool is 15000р. For first place – 8000, second – 4000, third – 2000, and 1000 rubles will go as a people's choice award.

I. Registration and Regulations:
a) The tournament starts on July 17, 2015.
b) Registration is open until July 16, 18:00 MSK.
c) The tournament bracket and system of conduct will be determined after registration closes depending on the number of participants.
d) In the event of a large number of registrants, a bracket option will be chosen to conduct qualifying games in the shortest possible time and weed out most participants so that only truly experienced players participate in further struggles and the tournament does not stretch over time.
e) To participate in the tournament, it is necessary by the end of registration to have at least 5 played and confirmed games on ХВ. Also, recently registered ХВ members who do not meet the requirement for the number of played games may participate if they are sponsors of the tournament (contribution of at least 1000 rubles to the fund) and have no past violations of portal rules.
f) The group stage deadline is until 31.08.2015.
g)The upper and lower bracket finals are played bo3 (one match diamond + h3dm1, if a 3rd match is necessary, a coin toss).
The Grand Final is played bo5, with a score of 1-0 in favor of the player from the upper bracket.


II. Rules and Templates:
a) By default, games are on version HoTA (1.3.8)+HD-mod with the HW-Rules 1.34 patch connected; by agreement, opponents may play SoD.
b) Color and the right to choose a hero are negotiated (therefore red-rush is allowed). First, castles are determined (in the case of mirror templates, it is the same), then negotiations for color and hero follow alternately.
c) Each player has the right to cross out 1 undesirable castle, as well as 1 hero before the start of negotiation for them (may choose not to use this right), after which a ban on these castles is set in HW-Rulz mode and a random 1-castle generator is launched. The game will be played with this castle.
d) The template for the game is chosen from two existing "mirrors": "mir_Diamond", "mir_h3dm1" by agreement; if an agreement cannot be reached, the choice is made by a coin toss in hw-rulz. 1 - h3dm1, 0 - mir_Diamond.
e) "Hit-and-run" is prohibited.
f) There is 1 subjective restart and objective restarts (restart due to a block (inability to leave the castle) or a severe generation bug).
g) Roads are medium.
h) It is forbidden to steal anything other than resources and chests from guards that have been shifted, or to visit objects (except mills) that do not have their own internal guards.
i) The use of diplomacy is prohibited except for paying off enemies.
j) Game timer is chess: 21+8,30+1,15. Starting difficulty - 160%.
k) Use of in-game bugs described in the rules on ХВ and various kinds of cheat codes is prohibited.
l) The main rule is game ethics and a respectful attitude toward the opponent.
m) Everything that is not forbidden by the rules is allowed.
n) For SoD, any building is allowed; however, in captured villages and towns, building an additional necromancy amplifier is prohibited, except in the starting town.
o) ДД no more than 1 time per day regardless of the "Air" skill level.

III. Organizational Issues:
a) The tournament is unofficial.
b) The tournament is conducted according to the Rules for organizing, conducting, and participating in HOMM3 online tournaments.
c) Tournament leaders and judges – Redwhait HP (658339987), KobRa_RR (286406830), Toganash (564224919). Chief judge - Dirty_Player (ICQ 408722873).
d) Leaders have the right to make any changes to the regulations and rules during the tournament, as well as the right to refuse participation to any player without a public explanation of reasons.
e) For each played game, participants must submit a report and confirmation.
f) Saves of all games must be kept until the end of the tournament and presented upon the first request of the tournament leader or judge.
g) The judicial decision is made primarily based on the tournament rules. If the situation that arose is not regulated by the rules, judges are guided by basic logic and game ethics.
h) All tournament games go into the seasonal rating. Reports and confirmations are written in this thread and will be copied to the "Online game reports and their confirmations" thread.

Good luck, and may skill win!!!
ICQ: 564224919
In reply to Maretti
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#162
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By default, games on versions HoTA (1.3.8)+HD-mod with the HW-Rules patch applied.
The link to HoTA doesn't work, and it's unclear which version of the HD mod and HW Rules patch is being used.
In reply to StickyFingaz
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#163
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StickyFingaz
The link to Hota doesn't work, it's unclear what version of the HD mod and HW Rulz are being used.
I fixed the link to Hota, the HD mod is the latest version (currently 3.808), and I added a link to HW Rulz 1.34.

Added 13 hours 13 minutes ago
The following changes have been made to the "Rules and Templates" section:
Toganash
.................
b) Each player has the right to eliminate 1 unwanted Castle (may choose not to use this right), after which a ban is placed on these Castles in the HW Rulz mod, and a random 1-Castle generator is launched. The game will be played with this Castle and random heroes.
.....................................................................................................
e) There is 1 subjective restart and objective restarts (restart due to a block (inability to leave the Castle) or a serious bug in the generation).
.....................................................................................................
k) The game timer is chess-style: 21+8, 30+1, 15. The starting difficulty is 160%.
p) Daily Damage (DD) is allowed no more than 1 time per day, regardless of the level of the "air" skill. .....................................................................................................
ICQ: 564224919
In reply to Toganash
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#164
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After restarting, is the city selection done again, or are all resources generated in the same city that was chosen before the game started?

UTC+03:00, icq 593626431
In reply to skd
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#165
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skd
After a restart, is the city selection done again, or are all the resources generated in the same city that was chosen before the game started?

So, according to you, the trading should also be done again? Sorry, but that's a strange question.
http://ru.twitch.tv/lizard_wt
In reply to =Lizard=
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#166
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=Lizard=
So, according to you, should the auctions also be restarted? Sorry, but that's a strange question.
Perhaps you didn't understand my logic.
Since you added this point:
Each player has the right to eliminate 1 undesirable Castle

and this point:
e) There is 1 subjective restart

And since the players are in equal conditions on the map, I assumed that it is possible to re-roll the map due to an inconvenient Castle.

UTC+03:00, icq 593626431
In reply to skd
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#167
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There's no such thing as an inconvenient Castle when mirror matches are played. There is, however, such a thing as a Castle that you don't know how to play well, but that's a different story :smile32:
http://heroes3.tv/player_#s
Записываемся на завтрак. ICQ 619757508
In reply to Player_
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#168
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Player_
There's no such thing as an inconvenient castle when mirror matches are played. There is such a thing as a castle that you don't know how to play, but that's a different story :smile32:

Not quite. Some will immediately remove the Cove because they've never played it before. Some will remove Necropolis because the Necropolis in Heroes of Might and Magic V is radically different from the one in Heroes of Might and Magic III: In the Wake of Gods. And so on. My point is that experience with certain castles in Heroes of Might and Magic III doesn't help much in Heroes of Might and Magic V. The mirror match itself has nothing to do with it.
http://ru.twitch.tv/lizard_wt
In reply to skd
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#169
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skd
Perhaps you didn't quite grasp my reasoning.
Since we added this point:
Each player has the right to eliminate 1 undesirable castle.

and this point:
e) There is 1 subjective restart.

And since the players are in equal conditions on the map, I assumed that it might be possible to re-roll the map due to an inconvenient castle.

Everything is determined before the map generation begins, and it doesn't change after the restarts. 1 restart was included as a concession to the players, in case someone made a mistake on the first day. The ability to eliminate 1 castle is also provided based on the consideration that there are players who do not want to/cannot play with certain castles or do not want to play against them. I think these concessions are sufficient and, at the same time, not excessive.
ICQ: 564224919
In reply to Toganash
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#172
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Toganash
Everything is determined before the map generation begins and cannot be changed after restarts. One restart was included as a concession to players, in case someone made a mistake on the first day. The option to exclude one castle was also provided, considering that there are players who do not want to or cannot play with certain castles, or do not want to play against them. I think these concessions are sufficient and not excessive.

I suggest playing with loads – just in case someone accidentally misclicks and makes a mistake. Let's agree on the number of loads in advance (e.g., 5 each), and I think it will create a perfect balance. I think this would be fair and not excessive.
Стримы HMM5 на полных картах мод TE:
ru.twitch.tv/noom11

Alex_nv - draw - Vovan112013 летос 236

alex_nv wrote: Наконец то нормальная игра с открытием половины карты.
In reply to nik312
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#174
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nik312
Won't there be any trading for heroes? :smile30:
I think the trading for castles is sufficient. Starting with random heroes balances the chances, as it prevents players who specialize in units of levels 1-3 from having an immediate advantage, and it also ensures that the tavern won't be filled with the same heroes and their troops right from the start. I anticipate complaints about the Moon and other things. )) But what would heroes be without "luck"?
ICQ: 564224919