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#169
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skd
Perhaps you didn't quite grasp my reasoning.
Since we added this point:
Each player has the right to eliminate 1 undesirable castle.

and this point:
e) There is 1 subjective restart.

And since the players are in equal conditions on the map, I assumed that it might be possible to re-roll the map due to an inconvenient castle.

Everything is determined before the map generation begins, and it doesn't change after the restarts. 1 restart was included as a concession to the players, in case someone made a mistake on the first day. The ability to eliminate 1 castle is also provided based on the consideration that there are players who do not want to/cannot play with certain castles or do not want to play against them. I think these concessions are sufficient and, at the same time, not excessive.
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