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Posts from ER presets - New heroes for duels.
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Awesome!!! I tried it, and I really liked it.
Added 1 minute ago
Could they give it not just neutral creatures, but NCF monsters from the megapak?
Added 1 minute ago
Could they give it not just neutral creatures, but NCF monsters from the megapak?
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Expanded list of duel heroes:)
ToTE3.1 version
The archivecontains two files: for the Russian and English versions of the game.
Comments, remarks, and suggestions are welcome:)
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you could give them not just neutral creatures, but NCF creatures from the megapak
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога
Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога
Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
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Awesome!!! I tried it, and I really liked it.
Added 1 minute ago
You could give them not just neutral creatures, but NCF creatures from the megapak.
Glad you liked it! Yes, the idea about NCF creatures is good.
Added 2 minutes ago
Interesting. The old duel heroes are getting a bit stale. :smile31:
Added 52 seconds ago
Then they will be incompatible with the regular version.
Thank you! I hope my guys don't unbalance the game. At least, I tried to make them fit in harmoniously.
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Can I ask how you created the additional duel heroes? Is it possible to create something similar myself, or to modify some of the heroes you created, because some of them are unbalanced compared to the new ones.
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Can I ask how you created the additional duel heroes? Is it possible to create something similar myself, or to modify some of your created heroes, as some of them are unbalanced compared to the new ones?
All the new heroes are located here.
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There's way too much garbage in the special abilities: the grammar is bad, some words are repeated, and I think the elf has the name of a completely different hero.
Во имя высшего блага!!!
АУН"ВА
АУН"ВА
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Maps\DuelMode\Heroes
This is where all the new heroes are located.
I just have downloaded maps there.
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What were you thinking when you created Aranthir? He kills living creatures with an unholy word, but demons can't do anything, and summoning doesn't help. The Overlord can theoretically do something, because cave dwellers can quickly kill skeletons, and cave lords can kill an avatar if Aranthir summons it, but in reality, morale and luck don't allow him to do anything. And God, why give him 22(!) Death Knights? And it's not even about the number, but about the fact that Aranthir has powerful artifacts and incredibly powerful magic. But the dumbest idea was to give these knights double attack and incorporeality, because they are impossible to kill. Decide, either they overwhelm with numbers or with quality. The only one who can do something is Sinithar, destroying everyone with an enhanced Armageddon, and even then he destroys his own army, and it works against all heroes, so it doesn't count. And even against all heroes, it works equally well, but not always against Aranthir.
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What were you thinking when you created Aranthir? He kills living creatures with an unholy word, but demons can't do anything, and summoning doesn't help. The Overlord can theoretically do something, because cave dwellers can quickly kill skeletons, and cave lords can kill the avatar if Aranthir summons it, but in reality, morale and luck don't allow him to do anything. And God, why give him 22(!) Death Knights? And it's not even about the number, but about the fact that Aranthir has powerful artifacts and incredibly powerful magic. But the dumbest idea was to give these knights double attack and incorporeality, because they are impossible to kill. Decide, either they overwhelm with numbers or with quality. The only one who can do something is Sinithar, destroying everyone with an enhanced Armageddon, but he also destroys his own army, and it works against all heroes, so it doesn't count. And even then, it works equally well against all heroes, but not always against Aranthir.
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What if the userMODs folder doesn't exist?
All human actions have one or more of these seven causes: chance, nature, compulsion, habit, reason, passion, and desire
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There's a lot of garbage in the specializations: in the grammar, some words are repeated, and I think the elf has the name of a completely different hero written.
It's a pity I didn't see your message right away. But if you had pointed out what specific problems there are, I would be grateful.
Added 1 minute ago
What if there is no userMODs folder?
I haven't encountered this before. First, make sure that your game version is 3.1.
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Hello.
Thank you for your work.
Regarding balance, I can say the following: Krag is clearly overpowered.
a) He deals a huge amount of damage with his basic attacks and spells. This is fatal for heroes who rely on a specific type of unit.
b) He has too large an army and high luck. This makes it impossible to defeat him using an army. The enemy army simply cannot withstand the exchange of blows with his units. And even the most powerful mages cannot remove even half of his stack with Earth Shock.
I tried to "kill" the AI-controlled Krag (megaAI_mod_1.2) with vanilla heroes - Axel, Dyraell, Helmar, Razazak, and Synitar. None of them killed even half of Krag's army!
The only time I managed to win was by using the old vanilla tactic with Ossir - I cornered myself and held the defense. And even then, it only worked the second time, because the first time Krag quickly finished off the archers with his spells.
I can provide replays of battles against Krag if needed.
However, the Overlord is clearly the weakest of all the heroes - any hero with fast troops can easily destroy his army due to initiative.
Thank you for your work.
Regarding balance, I can say the following: Krag is clearly overpowered.
a) He deals a huge amount of damage with his basic attacks and spells. This is fatal for heroes who rely on a specific type of unit.
b) He has too large an army and high luck. This makes it impossible to defeat him using an army. The enemy army simply cannot withstand the exchange of blows with his units. And even the most powerful mages cannot remove even half of his stack with Earth Shock.
I tried to "kill" the AI-controlled Krag (megaAI_mod_1.2) with vanilla heroes - Axel, Dyraell, Helmar, Razazak, and Synitar. None of them killed even half of Krag's army!
The only time I managed to win was by using the old vanilla tactic with Ossir - I cornered myself and held the defense. And even then, it only worked the second time, because the first time Krag quickly finished off the archers with his spells.
I can provide replays of battles against Krag if needed.
However, the Overlord is clearly the weakest of all the heroes - any hero with fast troops can easily destroy his army due to initiative.
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I agree with the comment above – the Krag is clearly stronger than many. One of the heroes who defeated the Krag was Frida, and that was because I gave the Archangels the "Child of Light" skill – when the "Magic Light" spell was duplicated, the "Divine Retribution" spell was also duplicated – it turned out to be interesting (especially the battle between Frida and heroes whose armies include angels – when using the "Magic Light" spell, "Divine Retribution" was duplicated as many times as the "Magic Light" spell itself was duplicated by Frida, that is, as many times as there were angelic units on the battlefield).
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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